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--=== Official new patch thread ===-- patch 4.0.9

Posted: Thu Mar 15, 2012 8:22 pm
by lisa
They snuck this patch in when I wasn't looking lol
Downloading it now and then I'll do the new addresses afterwards, should only be a couple hours max.

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Thu Mar 15, 2012 8:37 pm
by Boris-The-Blade
Thanks lisa :), you rock!

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Thu Mar 15, 2012 9:43 pm
by lisa
They sure did a number on the addresses, they have all moved and not just the same amount, so yeah going to take little more time then usual.

I have probably 90% of them done so far.

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Thu Mar 15, 2012 10:10 pm
by Boris-The-Blade
Nice job on getting so much, so fast done with all the changes :)

I think they knew (beady eyes) I was planning on working on my 1-20 superwaypoint tonight lol, dirty buggers!

/goes and fetches cheat engine

It might be far out of my grasp atm lisa, but I'd be willing to delve back into cheat engine to lend a hand from here on out with tedious work like that. It's been some time since I used it, but made bazillions of trainers back in the day with it. Awesome little proggie :)

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Thu Mar 15, 2012 10:13 pm
by lisa
--=== deleted as commited changes to rev 701 ===--

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Thu Mar 15, 2012 10:23 pm
by bruenor9
Thanks lisa. You are truly amazing

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Thu Mar 15, 2012 10:25 pm
by Boris-The-Blade
Awesome job, thanks lisa :)

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Fri Mar 16, 2012 12:05 am
by lisa
Just 1 address to find

partyMemberList_address

Rest seem good.

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Fri Mar 16, 2012 12:07 am
by Boris-The-Blade
can confirm eggbot's back in action, fairly flawlessly :)

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Fri Mar 16, 2012 12:17 am
by Uniden65
yes you can get it to work know but it does not attack mobs ....u can change attack radius too 400 and it will still not attack them, unles you get attacked...

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Fri Mar 16, 2012 12:26 am
by wes8010
i have clicked and saved both the address and functions.lua but i still get "Error while reading memory address for 'PlayerAddress'. Game seems to be changed!!! Please run rom/bot.lua update and install new rom bot version!" Ok do we still use rombot update? i read somewhere not to use rombot update anymore. i did the svn update in lisas sig and then saved the address and funstions. where did i go wrong? thanks

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Fri Mar 16, 2012 12:47 am
by rock5
lisa wrote:Just 1 address to find

partyMemberList_address

Rest seem good.
partyMemberList_address = 9F2BE8

For future reference, here are my instructions for finding partyMemberList_address.
1. Make a party.
2. Search for first party member.
3. Change first party member then search for that name. You should end up with 1 address. That's the "memberaddress + 8"
4. Minus 8 from that address. Thats the "listaddress".
5. Do a pointer scan for that address. You can use a "Max Level" of 1.

The result with the offset of 134 is the one your looking for.

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Fri Mar 16, 2012 12:56 am
by lisa
Hmm I just rewrote the function to get the party member names lol
No idea why but I couldn't get it to work the way it was, even with the same address you posted.

Code: Select all

	partyMemberList_address = 0x9F2BE8,
	partyMemberList_offset = 0x13C,

	local partmembername = memoryReadStringPtr(getProc(), addresses.partyMemberList_address, addresses.partyMemberList_offset + (_number - 1) * 0x60)
I have a feeling they do the same thing but in different ways lol

Seems to be working fine now, I think I changed offset when I was testing the address earlier.

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Fri Mar 16, 2012 1:05 am
by lisa
commited new addresses to 701

Just update and everything should be fine again, please post if any issues.

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Fri Mar 16, 2012 1:11 am
by wes8010
thank you much lisa

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Fri Mar 16, 2012 1:17 am
by Boris-The-Blade
Awesome, thank you very much :)

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Fri Mar 16, 2012 1:24 am
by Rickster
hi there,

the bot does not use any skills and does not atack mobs. it only fights back when it is atacked and then only uses white hits.

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Fri Mar 16, 2012 1:35 am
by kuripot
same problem in private server in v701

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Fri Mar 16, 2012 1:55 am
by gloover
"player.Level" read also a wrong value from the memory - so can not use all my waypoints using this funktion atm :-(

Re: --=== Official new patch thread ===-- patch 4.0.9

Posted: Fri Mar 16, 2012 2:00 am
by mortimer
Yes, Bot doesnt use skills. Also Wander-Mode does not care about Wander-Radius.

The "does not attack" is because the profile isnt read correctly i think. After i changed lvl-diff-above and -below to something about 40 (i am in lvl 30 zone), it attacked mobs again. So my guess is, that the problems are because the profile isnt read, that would explain why skills arent used, the wander-radius not respected and so on...

edit:
Is there any HowTo in this Forum to help with your work lisa? I would love to help and see, how you get all this data neccesary for rombot.

Best Mort