DoD Firts Boss and Full runs "Mage"

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Azbi
Posts: 8
Joined: Sat Mar 24, 2012 9:22 pm

Re: DoD Firts Boss and Full runs "Mage"

#21 Post by Azbi » Sun Jul 22, 2012 5:51 pm

Greate, my bad ;) now it's working, thanks :)

miahiscool34
Posts: 24
Joined: Wed Jul 03, 2013 4:32 pm

Re: DoD Firts Boss and Full runs "Mage"

#22 Post by miahiscool34 » Sat Dec 05, 2015 8:47 pm

Code: Select all

<waypoints type="NORMAL">

	-- V 1.2 DoD Firts Boss  --
	-- Many thanks to Rock5, Lisa and Xmen ;) -- 
	
	--Reymauro--
<onLoad>
function vortex()
         keyboardHold(settings.hotkeys.MOVE_FORWARD.key)
         yrest(500);
         keyboardRelease(settings.hotkeys.MOVE_FORWARD.key)
         waitForLoadingScreen(5)
      end
	  
function trash_mob()
   local target = player:getTarget()
   local _tm = false
   local spawn = player:findNearestNameOrId("Incomplete Bloody Beast")
   if spawn then
      player:target(spawn)
      if target.HP > 0 then
		player:fight()
         _tm = false
      else
         _tm = true
      end
   else
      _tm = true
   end
   return _tm
end

function updateplayer()
	player:update();
	player:clearTarget();
end
	changeProfileOption("AUTO_ELITE_FACTOR", 2500);

</onLoad>
	<!-- #  1 --><waypoint x="1645" z="-4908" y="752">

sendMacro("LeaveParty();");
yrest(200)
player:update();
while not RoMScript("UnitExists('party1')") do
sendMacro('InviteByName("Goldensoul")');
end 
changeProfileSkill("WARDEN_CHARGED_CHOP", "AutoUse", true);
changeProfileOption("MAX_FIGHT_TIME", 5);
</waypoint>

	<!-- # 2 --><waypoint x="1686" z="-5152" y="757"> 
	
	player:update();
	vortex()

	</waypoint>	
	<!-- #  3 --><waypoint x="1793" z="2880" y="433">	
	changeProfileOption("MAX_FIGHT_TIME", 5);
	printf("Mementos: %s\n", inventory:getItemCount(206879) );
	yrest(500);
	player:cast("WARDEN_POWER_OF_THE_OAK");
	updateplayer()
	player:lootAll();
	
	</waypoint>
	<!-- #  4 --><waypoint x="1854" z="2891" y="433">	</waypoint>
	<!-- #  5 --><waypoint x="1933" z="2834" y="433">	</waypoint>
	<!-- # 7 --><waypoint x="1930" z="2863" y="433">  </waypoint>
	<!-- # 8 --><waypoint x="2113" z="2615" y="432"> 
	changeProfileSkill("WARDEN_CHARGED_CHOP", "AutoUse", false);
	changeProfileOption("MAX_FIGHT_TIME", 1);
	</waypoint>
	<!-- # 9 --><waypoint x="2241" z="2458" y="401">
	
	player:update(); 
	player:findTarget("Okander \"Mad Man\" Mallen");
	local target = player:getTarget();

    if target and target.Name == "Okander \"Mad Man\" Mallen" then 
    	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:cast("WARDEN_CHARGED_CHOP");
	player:lootAll();

	end 
</waypoint>
	<!-- # 10 --><waypoint x="2207" z="2498" y="401"> </waypoint>
	<!-- # 11 --><waypoint x="2081" z="2661" y="434"> </waypoint>
	<!-- # 12 --><waypoint x="1897" z="2873" y="433"> </waypoint>
	<!-- # 13 --><waypoint x="1786" z="2890" y="433"> </waypoint>
	<!-- # 14 --><waypoint x="1699" z="2888" y="433">

	updateplayer()
	vortex()
	
	yrest(1000);
	player:update();
	if inventory:itemTotalCount(0) == 0 then
	printf ("Bag Is Full Selling.")
	loadPaths("DoD/DoDS")
	else
	printf ("Bag Not Full Continuing Farming.")
	end
	
	</waypoint>
</waypoints>

I've been trying to edit the code for a warden/warr, as well as remove the rest and speed(75) at the end since resting is not as necessary with 95 gear and it goes to the boss, stops and runs back without killing it can someone help me?

damnyeah
Posts: 14
Joined: Thu Aug 12, 2010 9:10 pm

Re: DoD Firts Boss and Full runs "Mage"

#23 Post by damnyeah » Fri Jan 08, 2016 8:33 pm

How much gold it creates by run or hour? Can somebody tell?

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