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Re: Rock5's "Invaders from the Sea" - For Elite Skills

Posted: Sun Sep 06, 2015 1:12 am
by lisa
didn't we get the skill names from memory or maybe even just an in game function for the names of the extra action bar?

--=== Added ===--
/script SendSystemChat(GetExtraActionInfo(2))

That returns the icon for the skill. obviously the arg is the spot the skill is in that you want to know about.

--=== Double Added ===--
The skill is stored in memory, it is the skill ID, I did a pointer scan but got a trillion possibilities and tbh I couldn't be bothered to find a reliable pointer for it but yes the info could be gotten from memory.

Re: Rock5's "Invaders from the Sea" - For Elite Skills

Posted: Sun Sep 06, 2015 4:42 am
by beanybabe
The class problem has occurred after updating the skills but not often enough to be a problem.

Re: Rock5's "Invaders from the Sea" - For Elite Skills

Posted: Sun Sep 06, 2015 9:58 am
by rock5
Sorry, this took a while. I got the "Class1 is invalid" error and started messing with that. Still can't figure that out but anyway... Here is a version that should be able to handle any existing extra action buttons. I don't have any extra action buttons so could you test it with that buff you were talking about?

-- Files deleted. First post updated. --

Re: Rock5's "Invaders from the Sea" - For Elite Skills

Posted: Mon Sep 07, 2015 9:28 am
by Bill D Cat
That seems to work very well. Thanks for the quick update.

Re: Rock5's "Invaders from the Sea" - For Elite Skills

Posted: Mon Sep 07, 2015 10:39 am
by rock5
First post updated to version 0.5.

Re: Rock5's "Invaders from the Sea" - For Elite Skills

Posted: Sat Jan 29, 2022 6:11 am
by zanoobi
Hi all,

Anyone managed to get this working again? I keep getting an error with inventorybagids and it does not start i have tried to run the update addresses as well as use the latest files available but still its a no go, any ideas?

Thanks for the help.