Rock5's "Invaders from the Sea" - For Elite Skills

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lordmata
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#21 Post by lordmata » Thu Jan 19, 2012 5:47 am

sorry for the late reply. i have tested everything you asked but in the end when i was reading your code i saw os.time() i remembered that i formatted my computer and forgot to download that addon again xD sorry, it's working brilliantly now :)

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Edamh
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#22 Post by Edamh » Mon Jan 23, 2012 6:37 pm

I've used this script successfully in the past (as recently as a week ago,; can't recall if I was already on v694), but I tried to use it today (rombot v694), and I encountered:

Code: Select all

 Enter the number of the path you want to use and press Enter > 48
You chose 48
Loaded waypoint path invaders.xml
Waypoint #2 is closer then #1. Hence we start with waypoint #2.
No return path with default naming invaders_return.xml found.
We use the normal waypoint path invaders.xml now.
GM detection started
Moving to waypoint #2, (-7900, -4591)
Did not find any crashed game clients.
5:32pm - D:/micromacro/scripts/rom/classes/waypointlist.lua:273: bad argument #1
 to 'lower' (string expected, got nil)


Please enter the script name to run.
Type in 'exit' (without quotes) to exit.
Script>
I've tried re-downloading both the invaders.xml and invaders_functions.lua files, but I still encounter the error. Any thoughts?

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lisa
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#23 Post by lisa » Mon Jan 23, 2012 6:54 pm

My guess would be it hadn't accepted a quest yet and so it errored while trying to work out what quest you were on.

I would probably make it start at WP 1 but I haven't gone through the code to see what it does, so that is a pure guess.

Try adding

Code: Select all

 __WPL:setWaypointIndex(1);
to the WP onload
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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rock5
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#24 Post by rock5 » Tue Jan 24, 2012 4:57 am

Just make sure you are standing next to the quest npc before starting the bot.

You don't want to force it to start at waypoint one because it does work to restart the script when half way through doing the objectives.
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lisa
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#25 Post by lisa » Tue Jan 24, 2012 7:03 am

maybe a check for buff onload and if not then load #1 ??

Could test this

Code: Select all

if getSubQuestId() == false then __WPL:setWaypointIndex(1) end
Remember no matter you do in life to always have a little fun while you are at it ;)

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rock5
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#26 Post by rock5 » Tue Jan 24, 2012 8:12 am

Yep that would work.
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mailstorm
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#27 Post by mailstorm » Sat Feb 04, 2012 8:05 pm

Damn i did it all but its still stuck in same quest

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rock5
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#28 Post by rock5 » Sun Feb 05, 2012 6:50 am

mailstorm wrote:Damn i did it all but its still stuck in same quest
Well, if you want me to help you, tell me more.
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mailstorm
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#29 Post by mailstorm » Mon Feb 06, 2012 5:22 am

I dont use this macro anymore beacose i dont need it but its wont work meybe someone get same problem
in my case its happend i have no idea how to change this

Mission
Phirius Workshop's Scheme
Macro Use just first skills "Give Faux Diamond"
Fix
supose to use the second one "Public Testimony" right after first one till target die

Mission Quick Guide to Facility Repair
Macro Use only "Report to the Experienced Craftsman"
Fix
Supose to use other skills but it use just this first one waiting till mission fail wait till skill recover and start over again

Mission Adventurer's chain combat skills
Macro use only "Dagger throw"
fix
Supose to use second skill right after first one "Grapple"

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rock5
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#30 Post by rock5 » Mon Feb 06, 2012 7:04 am

Sorry all the buff names are in English. I'll see if I can fix it.
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rock5
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#31 Post by rock5 » Mon Feb 06, 2012 8:23 am

Mailstorm, try version 0.3.

The buffs now use ids.

The craftsman quest was already using local language strings so it should have worked. If the problem is that there were characters in your strings that cause problems with the string.find functions, I fixed that too.

Let me know how it goes.
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mailstorm
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#32 Post by mailstorm » Tue Feb 07, 2012 3:08 am

meybe that sounds stupid but where i can get newer version ?? :)

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rock5
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#33 Post by rock5 » Tue Feb 07, 2012 3:44 am

mailstorm wrote:meybe that sounds stupid but where i can get newer version ?? :)
First post of this topic, silly. :)
http://www.solarstrike.net/phpBB3/viewt ... 352#p30352
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mailstorm
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#34 Post by mailstorm » Tue Feb 07, 2012 8:05 am

im allready have this :roll:

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rock5
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#35 Post by rock5 » Tue Feb 07, 2012 9:13 am

The old version was 0.2. This one is 0.3 which I just posted yesterday.
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mailstorm
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#36 Post by mailstorm » Tue Feb 07, 2012 9:34 am

Now it says this

.../bot/micromacro/scripts/rom/classes/waypoints.lua:81: Failed to compile and run Lua code for waypoints onLoad event.

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rock5
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#37 Post by rock5 » Tue Feb 07, 2012 10:08 am

Sorry. Last minute minor bug slipped through. Try 0.31.
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mailstorm
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#38 Post by mailstorm » Tue Feb 07, 2012 10:44 am

Mission Quick Guide to Facility Repair
Macro Use only "Report to the Experienced Craftsman"
Fix
Supose to use other skills but it use just this first one waiting till mission fail wait till skill recover and start over again

Still dont work

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rock5
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#39 Post by rock5 » Tue Feb 07, 2012 10:50 am

There is some other issue here. What language are you playing in?

Maybe you could tell me what it prints if you type this in the game.

Code: Select all

/script SendSystemChat(TEXT("SC_PE_ZONE13_01_SMITH01"))
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mailstorm
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Re: Rock5's "Invaders from the Sea" - For Elite Skills

#40 Post by mailstorm » Tue Feb 07, 2012 11:08 am

i play in polish after change to english it still wont work
in game chat at orange it says "Cannot stop monitor "craftsmanSaid". No sych monitor names exists.

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