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Re: Malatina's survival

Posted: Fri Nov 08, 2013 7:05 am
by Hidden
Ill run it again soon and screen cap the info... been awhile since I used the bot so forgot how to copy/paste from the window.
RoM bot is Version 766 did a complete restall as I was miles behind, been a good 6+ months since I played rom

Re: Malatina's survival

Posted: Sun Nov 10, 2013 5:10 am
by Hidden
Cant seem to replicate it often enough, now its only occasionally last time it happen the client just froze was no print in the MM window.
Could be ping related too changed servers now so ping is 350+

Re: Malatina's survival

Posted: Wed Nov 13, 2013 7:34 pm
by Buster99
Rock, I try and run 15 chars through Malatina's Survival but 40-50%% of time client crashes, even though it is a fresh client. I would love it if you could help figure out this problem.

I am running:
Rom Version 3.29 and Revision 766
survivalIR5 ver. 2.74

Here is the error message in MM window:

Player Teleported to X: 2568 Z: 3127 Y: 18
Use MACRO: WARLOCK_WEAKENING_WE=> Bizarre Mechanism (5413/5413)
Clearing target.
Use MACRO: WARLOCK_SURGE_OF_MAL=> Bizarre Mechanism (5413/5413)
Clearing target.
Swimhack ACTIVATED!
Player Teleported to X: 2482 Z: 3087 Y: 18
Swimhack ACTIVATED!
Player Teleported to X: 2449 Z: 2996 Y: 18
Use MACRO: WARLOCK_WEAKENING_WE=> Bizarre Mechanism (5413/5413)
Clearing target.
Use MACRO: WARLOCK_SURGE_OF_MAL=> Bizarre Mechanism (5413/5413)
Clearing target.
Swimhack ACTIVATED!
Player Teleported to X: 2489 Z: 2910 Y: 18
Use MACRO: WARLOCK_WEAKENING_WE=> Bizarre Mechanism (5413/5413)
Use MACRO: WARLOCK_PERCEPTION_E=> Bizarre Mechanism (1/5413)
Clearing target.
Use MACRO: WARLOCK_SURGE_OF_MAL=> * aborted *
Clearing target.
Clearing target.
Use MACRO: WARLOCK_WEAKENING_WE1:24pm - scripts\rom/bot.lua:671: Client crash de
tected.

I notice that it tries to clear target twice just before crash. Any ideas?

Re: Malatina's survival

Posted: Wed Nov 13, 2013 10:40 pm
by rock5
Is that 15 characters at once? Have you tried less characters at a time?

Re: Malatina's survival

Posted: Thu Nov 14, 2013 2:00 am
by Buster99
I run one char at a time.

Still fails that often.

Re: Malatina's survival

Posted: Thu Nov 14, 2013 4:27 am
by rock5
So you mean it doesn't make it through all 15? How many does it get through before it crashes? Maybe you can restart the client every few characters.

Re: Malatina's survival

Posted: Thu Nov 14, 2013 3:59 pm
by Buster99
I currently run 15 chars but I restart client every time before doing Survival. Still crashes 50% of time or more. So I have to manually restart script after failing Survival and continue on with COT, AT, Dailies, etc.

Doesn't seem to be client issue. Is it possible there is something in the script that you can see might be causing it? It is always same error as I posted before.

Re: Malatina's survival

Posted: Fri Nov 15, 2013 3:55 am
by rock5
It's in the middle of fighting so I doubt it's the script. How does the game perform. Does it struggle on your system? Do you do other cpu or memory intensive tasks on your pc while it's running? Do you have any other code running such as timed events like what gmmonitor uses?

Re: Malatina's survival

Posted: Fri Nov 15, 2013 8:17 am
by ZZZZZ
I have this issue too. I ramdomly crash while doing survival and only survival. Not sure what causes it or where it gets stuck but wether im running 1 client or 8 its random with when i crash :(

Re: Malatina's survival

Posted: Fri Nov 15, 2013 10:09 am
by rock5
I think there are a couple of loop you could add a yrest. Typically if a loop isn't delayed and it has no yrest it can crash the game.

Try this. I added a couple of pauses. Let me know if it helps.

<-- Deleted obsolete files -->

Re: Malatina's survival

Posted: Sat Nov 16, 2013 4:29 am
by BlubBlab
Only a small idea , I have the feeling that a few crashes from the bot comes from a wrong target issues.
I say that because my char swaps automatically the target if I have agro, I don't know why in the past I did have addons that do that but I deinstalled them all and it significance lowered the amount of crashes back then. (e.g. Open Store from a crow X.X)

I don't know why thats happens again maybe it became a part of the client, I hope somebody can say something about it.

Re: Malatina's survival

Posted: Sat Nov 16, 2013 4:48 am
by rock5
It happens automatically. The game sometimes makes you target what is attacking you. It happens to me too but doesn't cause any issues.

Re: Malatina's survival

Posted: Mon Nov 18, 2013 3:06 am
by ZZZZZ
I just got the same bug that usually causes me to crash, even with those pauses. The bot was targeting one of the first green mobs even though it had been killed.

Code: Select all

Clearing target.
Swimhack ACTIVATED!
Player Teleported to X: 2628    Z: 3105 Y: 18
Use MACRO: MAGE_THUNDERSTORM   =>   Bizarre Mechanism (11558/11558)
Clearing target.
Swimhack ACTIVATED!
Player Teleported to X: 2471    Z: 3057 Y: 18
Use MACRO: MAGE_THUNDERSTORM   =>   Bizarre Mechanism (11558/11558)
Clearing target.
Clearing target.
Use MACRO: MAGE_THUNDERSTORM   Attached game client has crashed. Killing client
(PID 2800)
[WARN]: E:/micromacro/scripts/rom/functions.lua:351
[C]:-1: scripts\rom/bot.lua:675: Client crash detected.
SUCCESS: The process with PID 2800 has been terminated.
6:3pm - scripts\rom/bot.lua:675: Client crash detected.


Please enter the script name to run.
Type in 'exit' (without quotes) to exit.
Script>

Re: Malatina's survival

Posted: Mon Nov 18, 2013 3:55 am
by rock5
Ok try this. This does extra checks in numerous places for if the mobs are alive and valid.

<<-- Old file deleted -- >

Re: Malatina's survival

Posted: Mon Nov 18, 2013 4:41 am
by ZZZZZ

Code: Select all

Loaded waypoint path SurvivalR5.xml
No return path with default naming SurvivalR5_return.xml found.
We use the normal waypoint path SurvivalR5.xml now.
The game client did not crash.
7:40pm - [string "..."]:46: E:/micromacro/scripts/rom/waypoints/survivalR5onload
.lua:232: 'then' expected near ')'

Re: Malatina's survival

Posted: Mon Nov 18, 2013 9:09 am
by rock5
What? You couldn't fix a typo? :P

Re: Malatina's survival

Posted: Mon Nov 18, 2013 10:11 am
by ZZZZZ
couldn't find where and had no more characters to test on today so gave up lol

Re: Malatina's survival

Posted: Mon Nov 18, 2013 11:08 am
by rock5
It was just 1 too many brackets on the line indicated. No biggie.

Re: Malatina's survival

Posted: Thu Nov 28, 2013 1:46 am
by rock5
Updated survivalR5 to 2.74. Just added a few tweaks that might improve reliability and stability.

Re: Malatina's survival

Posted: Mon Dec 02, 2013 2:17 am
by rido_knight
rock5 wrote:Updated survivalR5 to 2.74. Just added a few tweaks that might improve reliability and stability.
Thanks master :)