Malatina's survival

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ZZZZZ
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Re: Malatina's survival

#381 Post by ZZZZZ » Thu Dec 05, 2013 7:09 pm

Haven't crashed in quite a while now. Seems those extra checks have worked, thanks R5.

kuripot
Posts: 493
Joined: Mon Nov 07, 2011 9:14 pm

Re: Malatina's survival

#382 Post by kuripot » Mon Dec 30, 2013 12:44 am

its been long time i not running minigame.... i dont know if i outdated.. why this function not functioning

Code: Select all

	When_Finished = "cotmini"
		-- "end" to end script, "relog" to log next character and "waypointfilename" to load that waypointfile.

this is the error

Code: Select all

Moving to waypoint #1, (4081, 3340)
Moving to waypoint #2, (4081, 3499)
Moving to waypoint #3, (4081, 3600)
Swimhack ACTIVATED!
Player Teleported to X: 4081    Z: 3586 Y: 75
Player Teleported to X: 4013    Z: 3741 Y: 75
Player Teleported to X: 4014    Z: 3741 Y: 57
We found Treasure Key and will harvest it.
Player Teleported to X: 4014    Z: 3741 Y: 75
Player Teleported to X: 4013    Z: 3879 Y: 75
Player Teleported to X: 4014    Z: 3879 Y: 57
We found Treasure Key and will harvest it.
Player Teleported to X: 4014    Z: 3879 Y: 75
Player Teleported to X: 4013    Z: 3948 Y: 75
Player Teleported to X: 4014    Z: 3948 Y: 57
Player Teleported to X: 4014    Z: 3948 Y: 75
Player Teleported to X: 4213    Z: 3810 Y: 75
Player Teleported to X: 4214    Z: 3810 Y: 57
We found Treasure Key and will harvest it.
Player Teleported to X: 4214    Z: 3810 Y: 75
Player Teleported to X: 4080    Z: 3948 Y: 75
Player Teleported to X: 4080    Z: 3974 Y: 30
Distance checked and continuing.
Swimhack DEactivated.
Moving to waypoint #1, (4081, 3340)
The game client did not crash.
1:41pm - [string "..."]:65: attempt to call field 'mod' (a nil value)


AL lib: FreeContext: (01F3CAA8) Deleting 1 Source(s)
Please enter the script name to run.
Type in 'exit' (without quotes) to exit.
Script>

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rock5
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Re: Malatina's survival

#383 Post by rock5 » Mon Dec 30, 2013 5:26 am

There are 2 main changes that I know of that need to be made to make lua 5.1 scripts compatible with lua 5.2.
  • 1. Change all references to "string.gfind" to "string.gmatch", and

    2. Change all references to "math.mod" to "math.fmod".
But if you update the bot and Malatina script, you shouldn't get that error. Unless you have a math.mod in your profile or a userfunction.
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kuripot
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Re: Malatina's survival

#384 Post by kuripot » Mon Dec 30, 2013 7:18 am

i revert and svn update my MM file and download the new waypoint of minigame but still 'mod' error... i need to re dl whole MM?

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Re: Malatina's survival

#385 Post by kuripot » Mon Dec 30, 2013 7:21 am


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Re: Malatina's survival

#386 Post by rock5 » Mon Dec 30, 2013 8:01 am

If you do an SVN update then it's the latest version, so it's probably a userfunction. You could remove or update all your old userfunctions or try installing FileSeek http://www.fileseek.ca/. It allows you to search in all the files for the term "math.mod". Then you will know where it is.
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kuripot
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Re: Malatina's survival

#387 Post by kuripot » Tue Dec 31, 2013 7:07 am

appear

Code: Select all

"macrofix.lua      local a,b,c,d=math.mod(int.256)."
"macrofix.lua      math.mod(int.65536)/256)."
"macrofix.lua      math.mod(int.16777216)/65536."




item.lua      local quality,tier=math.modf(plusQuality/16)

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rock5
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Re: Malatina's survival

#388 Post by rock5 » Tue Dec 31, 2013 9:37 am

Well the one in item.lua isn't math.mod, it's math.modf which is a different command.

The ones in macrofix.lua are interesting. What is that? It's not a bot file and it's not a userfunction and it's not a waypoint file. How is it running, to cause that error?
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kuripot
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Re: Malatina's survival

#389 Post by kuripot » Tue Dec 31, 2013 2:00 pm

found inside rom folder of MM
Attachments
macrofix.lua
D:\micromacro\micromacro\scripts\rom
(5.4 KiB) Downloaded 156 times

kuripot
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Re: Malatina's survival

#390 Post by kuripot » Tue Dec 31, 2013 3:02 pm

after trial and error.. i found out where the error begin

this my edited waypoint

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onLoad>
	--=== Rock5's version ===--
	--===  R5Version 2.74 ===--

	--=== User Options ===--
	When_Finished = "Lyliya"
		-- "end" to end script, "relog" to log next character, "charlist" to log next in 'charlist' and "waypointfilename" to load that waypointfile.
	Too_Many_Shells = "pause"
		-- "pause" to wait for user to use some shells, "skip" to skip the game or "continue" to play the game anyway.
	Bag_Space_Limit = 20
		-- If bag space is less than this value then the 'Not_Enough_Bag_Space' action is triggered.
	Not_Enough_Bag_Space = "pause"
		-- "pause" to wait for user to clear some bag space, "skip" to skip the game or "continue" to play the game anyway.

	CharList = {}
		-- Character list to use when using the "charlist" option above. Requires my "userfunction_LoginNextChar" userfunction.
		-- Find it here. http://www.solarstrike.net/phpBB3/viewtopic.php?p=10350
		--		eg.
		--		CharList = {
		--			{account=4,chars={}},
		--			{account=8,chars={1}},
		--			{account=7,chars={1,2,5}},
		--		}

	AllowSkillCastTime = 2
		-- Ignore skills with cast times longer than this value when attacking the 'trash' mobs at the beginning.
	--====================--

	aoeskills = {
		"MAGE_PURGATORY_FIRE", -- Thunderstorm is better but this will be available first
		"WARDEN_POWER_OF_THE_WOOD_SPIRIT", -- Best for warden since Frantic Briar changed
		--"MAGE_DISCHARGE", -- Cooldown, not really viable.
		--"WARRIOR_BLASTING_CYCLONE", -- Cooldown, not really viable.
		--"WARRIOR_MOON_CLEAVE", -- Cooldown, not really viable.
		--"WARRIOR_WHIRLWIND", -- Cooldown, not really viable.
		--"KNIGHT_WHIRLWIND_SHIELD", -- Cooldown, not really viable.
		"WARLOCK_WEAKENING_WEAVE_CURSE",
	}

	aoeskillsbig = {
		--"WARDEN_FRANTIC_BRIAR", -- Cooldown, not really viable.
		"MAGE_THUNDERSTORM", -- Best for mage.
		"SCOUT_IGNITE", -- Best for scout/mage.
	}

	include("waypoints/"..getFilePath(__WPL.FileName).."/survivalR5onload.lua",true)

</onLoad>
	<!--    In the survival game    -->
	<!-- #  1 --><waypoint x="2519" z="2593" y="9">
		player:target_NPC(joker);
		sendMacro("ChoiceOption(2);");
	</waypoint>
	<!-- #  2 --><waypoint x="2546" z="2681" y="9">	</waypoint>
	<!-- #  3 --><waypoint x="2586" z="2789" y="9">	</waypoint>
	<!-- #  4 --><waypoint x="2606" z="2843" y="9">
		yrest(2000)
		logentry = "Ran out of time" -- default
		checkskills()
		createTileTable() -- do it here as you can't see the pawns until you start the event.
		local trash = player:findNearestNameOrId({bizarremechanism,guardianrockspirit},nil, function(addr) local pawn = CPawn(addr) return pawn.HP > 4 and (not pawn.Lootable) end) -- check for spawns
		local tiles =  player:findNearestNameOrId(treasuretile, nil, clicktile) -- check if any tiles need opening

		if trash then -- add in options for aoe and ranged here
			trashmelee() -- clears trash
		elseif trash == nil and spawns == nil and tiles ~= nil then
			breaktiles() -- start breaking tiles
		elseif tiles == nil then
			chests() -- open chests
		end

		if 1 > player.HP or not player.Alive then
			RoMScript("UseSelfRevive();");	-- first try self revive
			yrest(500);
			RoMScript("BrithRevive();");
			if waitForLoadingScreen(30) then
				-- Give chance to run back from rez point.
				yrest(5000)
				__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X, player.Z, player.Y))
				return
			end
		else
			waitForLoadingScreen(10)
		end

		loadPaths("Lyliya");
	</waypoint>

	<!--    Return from res point    -->
	<!-- #  1 --><waypoint x="2273" z="1801" y="53">	</waypoint>
	<!-- #  2 --><waypoint x="2376" z="1697" y="33">	</waypoint>
	<!-- #  3 --><waypoint x="2433" z="1618" y="19">	</waypoint>
	<!-- #  4 --><waypoint x="2481" z="1524" y="0">	</waypoint>
	<!-- #  5 --><waypoint x="2507" z="1432" y="-2">	</waypoint>
	<!-- #  6 --><waypoint x="2535" z="1297" y="12">	</waypoint>
	<!-- #  7 --><waypoint x="2582" z="1204" y="24">	</waypoint>
	<!-- #  8 --><waypoint x="2674" z="1071" y="44">	</waypoint>
	<!-- #  9 --><waypoint x="2762" z="970" y="53">
		player:target_NPC("Lieve"); yrest(1000)
		sendMacro("ChoiceOption(2);"); yrest(500)
		sendMacro("ChoiceOption(2);");
		waitForLoadingScreen(10)
	</waypoint>
	<!-- # 12 --><waypoint x="4765" z="-1955" y="115">	</waypoint>
	<!-- # 13 --><waypoint x="4798" z="-1919" y="109">	</waypoint>
	<!-- # 14 --><waypoint x="4857" z="-1914" y="109">
		if logentry ~= nil then
			player:sleep()
			return
		end

		local Malatina = GetIdName(111813)
		if 50 > player.Level and (player.Level2 >= 50 or player.Level3 >= 50) then
			-- Wait for user to change class
			cprintf(cli.yellow,"If you want to earn Phirius Shells, change to your 50+ class before continuing.\n")
			player:sleep()
		end
		local shells, empty = getCurrency("shell")
		if 30 > empty then
			if Too_Many_Shells == "pause" then
				-- Wait for user to use some shells.
				cprintf(cli.yellow,"Reaching the maximum number of Phirius Shells ("..(shells+empty).."). Please spend some before continuing.\n")
				player:sleep()
				numshells = getCurrency("shell")
			elseif Too_Many_Shells == "skip" then
				print("Too many Phirius Shells.")
				logentry = "Too many Phirius Shells."
				player:sleep()
				return
			elseif Too_Many_Shells == "continue" then
				-- Do nothing and continue.
			else
				error("Wrong value used for 'Too_Many_Shells' option.")
			end
		end
		local empties = inventory:itemTotalCount(0)
		local emptylimit = tonumber(Bag_Space_Limit) or 20

		if emptylimit > empties then
			if Not_Enough_Bag_Space == "pause" then
				-- Wait for user to make some space in inventory.
				cprintf(cli.yellow,"Not much space left in inventory. Are you sure you want to continue with only %d spaces left?\n",empties)
				player:sleep()
			elseif Not_Enough_Bag_Space == "skip" then
				print("Not enough bag space.")
				logentry = "Not enough bag space."
				player:sleep()
				return
			elseif Not_Enough_Bag_Space == "continue" then
				-- Do nothing and continue.
			else
				error("Wrong value used for 'Not_Enough_Bag_Space' option.")
			end
		end

		if player.Class1 == CLASS_SCOUT and settings.profile.options.RELOAD_AMMUNITION == "arrow" then
			local arrows = inventory:getAmmunitionCount()

			local item
			for slot = 1, 240 do
				item = inventory.BagSlot[slot]
				if item.Available and not item.Empty then
					if item:isType("Arrows") then
						arrows = arrows + item.ItemCount
					elseif string.find(item.Name,"Quiver") then
						arrows = arrows + 999
					end
				end;
			end;

			if 200 > arrows then
				-- Wait for user to get more arrows
				cprintf(cli.yellow,"Low on arrows. Only %d left?\n",arrows)
				player:sleep()
			end
		end
		if 30 > inventory:itemTotalCount(203038) then
			print("Not enough Phirius Token Coins.")
			logentry = "Not enough Phirius Token Coins."
			player:sleep()
			return
		end

		player:target_NPC(Malatina) yrest(1000)

		if 2 > RoMScript("GetNumSpeakOption()") then -- try again
			player:target_NPC(Malatina) yrest(1000)
		end

		sendMacro("ChoiceOption(1);");
		yrest(2000)

		if RoMScript("GetNumSpeakOption()") > 0 then -- enter game
			sendMacro("ChoiceOption(1);");
			if not waitForLoadingScreen(30) then
				print("Failed to teleport into Survival")
				logentry = "Failed to teleport into Survival."
				player:sleep()
			end
		else
			print("This character already did Survival.")
			logentry = "Already did Survival."
			player:sleep()
		end
	</waypoint>
</waypoints>
error begin in function checkrelog()

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rock5
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Re: Malatina's survival

#391 Post by rock5 » Wed Jan 01, 2014 8:45 am

kuripot wrote:found inside rom folder of MM
That's just a file you downloaded and is not part of MM or rombot. It wont run unless you run it specifically.
kuripot wrote:error begin in function checkrelog()
That explains nothing. You are getting "attempt to call field 'mod'" error. That can only happen if there is a math.mod somewhere being run but you did a search for it and didn't find it. I don't know what else to say. Unless you've added some code somewhere that loads the macrofix.lua. You could try doing a search in the scripts folder using FileSeek and search for macrofix and see if you have added a load for it somewhere.
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powerattack
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Joined: Thu Jan 09, 2014 7:44 am

Re: Malatina's survival

#392 Post by powerattack » Wed Jan 29, 2014 3:27 am

Hey, works great for my warden used it a lot but when I try it on my mage. It will start good and kill all the "towers" and begin mobs with purgy. But when it starts looting tiles and mobs start to appear it won't fight them... It runs up but then breaks target and when timer is up it trys to do an other tile but when it gets aggro again it will run back to the mob.

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rock5
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Re: Malatina's survival

#393 Post by rock5 » Wed Jan 29, 2014 4:29 am

Does the MM window show it trying to use skills or does it not show it trying to use skills? Do you have other skills in your profile besides the AOE skill?
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Re: Malatina's survival

#394 Post by powerattack » Thu Jan 30, 2014 2:40 am

It does not try to use skills, and no all I have is purgatory in profile its my KS mage.

When I add flame to my profile it will use purgatory once and then finish the mob off with just staff attack. Tomorrow il try it with combat settings to Range instead of Melee.

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rock5
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Re: Malatina's survival

#395 Post by rock5 » Thu Jan 30, 2014 3:40 am

Malatina is set up to find and use AOE to clear the trash but then disable it to use other skills with the one-on-one battles. So if you only have Purgatory in the profile then when it gets disabled you wont have any skills enabled.
powerattack wrote:When I add flame to my profile it will use purgatory once and then finish the mob off with just staff attack.
I'm not sure what's happening there. In the one-on-one fights Purg should be disabled. It should only use Flame.
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franek
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Joined: Tue Oct 18, 2011 6:47 pm

Re: Malatina's survival

#396 Post by franek » Tue Mar 11, 2014 5:33 am

I have a problem, bot is not clearing the trash after entering the minigame (rompvp server).

My profile file:

Code: Select all

...
	<skills_warrior>
		<skill name="WARRIOR_BLASTING_CYCLONE"  hotkey="MACRO" priority="70" />
		<skill name="WARDEN_POWER_OF_THE_WOOD_SPIRIT" 	hotkey="MACRO" priority="100" />
	</skills_warrior>

	<skills_rogue>
		<skill name="ROGUE_SHADOWSTAB"    hotkey="MACRO" priority="100" />
		<skill name="ROGUE_LOW_BLOW"    hotkey="MACRO" priority="80" />
	</skills_rogue>

	<skills_knight>
		<skill name="KNIGHT_WHIRLWIND_SHIELD"   	hotkey="MACRO" priority="100" />
		<skill name="KNIGHT_HOLY_POWER_EXPLOSION"	hotkey="MACRO" priority="100" />
		<skill name="KNIGHT_FULL_MOON_CLEAVE"		hotkey="MACRO" priority="100" />
		<skill name="KNIGHT_PUNISHMENT"			hotkey="MACRO" priority="100" />
	</skills_knight>

	<skills_warden>
		<skill name="WARDEN_POWER_OF_THE_WOOD_SPIRIT" 	hotkey="MACRO" priority="100" />
		<skill name="WARDEN_CHARGED_CHOP" 	hotkey="MACRO" priority="70" />
	</skills_warden>

	<skills_druid>
		<skill name="DRUID_BLOSSOMING_LIFE"		hotkey="MACRO" hpper="50"/>
		<skill name="DRUID_SUMMON_SANDSTORM" 	hotkey="MACRO" priority="100" />
		<skill name="DRUID_EARTH_PULSE"		hotkey="MACRO" priority="100" />
		<skill name="DRUID_ROCKSLIDE"		hotkey="MACRO" priority="100" />
		<skill name="DRUID_MOTHER_NATURES_WRATH"	hotkey="MACRO" priority="100" />
		<skill name="DRUID_CONCENTRATION_PRAYER"	hotkey="MACRO" priority="100" />
	</skills_druid>

	<skills_mage>
		<skill name="DRUID_RECOVER"		hotkey="MACRO" hpper="60"/>
		<skill name="DRUID_SAVAGE_BLESSING" 	hotkey="MACRO" priority="20" />
		<skill name="DRUID_EARTH_PULSE"		hotkey="MACRO" priority="100" />
		<skill name="MAGE_FIREBALL" 		hotkey="MACRO" priority="120" />
		<skill name="MAGE_FLAME" 		hotkey="MACRO" priority="110" />
		<skill name="MAGE_ELEMENTAL_CATALYSIS"	hotkey="MACRO" priority="20" />
		<skill name="MAGE_THUNDERSTORM"		hotkey="MACRO" priority="10" />	
		<skill name="MAGE_PURGATORY_FIRE"	hotkey="MACRO" priority="10" />	
	</skills_mage>
...
No matter which class I use still nothing (not attacking mobs). I am using the newest version and revision.
Well, it was working well ealier, but now? I do not know why it is not working :) (I am using 58 lvl and 87 lvl chars).
Is it caused by wrong addresses?

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rock5
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Re: Malatina's survival

#397 Post by rock5 » Tue Mar 11, 2014 5:59 am

What did you do or change since it worked? What does it print in the MM window?
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franek
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Re: Malatina's survival

#398 Post by franek » Wed Mar 12, 2014 3:11 am

Well, I have changed only configuration sections in WP file (survivalR5.xml). I will try to revert MM to 771 once more time and try it out. MM window says: "Clearing trash..." then go to the waypoint and at the waypoint the char is not using the AOE skills (but using buffs).

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lisa
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Re: Malatina's survival

#399 Post by lisa » Wed Mar 12, 2014 3:17 am

They changed the mobs to now be in the same lvl region as your character, so where we used to do 1 purg to kill everything around us we now have to do more than that as the mobs have higher HP.
Remember no matter you do in life to always have a little fun while you are at it ;)

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spyfromsiochain
Posts: 84
Joined: Sun Aug 18, 2013 9:57 am

Re: Malatina's survival

#400 Post by spyfromsiochain » Wed Mar 12, 2014 3:39 am

I have to agree with that, every time I try adding a aoe skill for survival in the profile, it crashes every time, eventually. I think thou that its only on aoe skills that need targeting, if its a central aoe on the player, doesn't look like it, not sure thou.

regards
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence :D)

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