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Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 11:05 am
by lisa
Please update to latest revision, everything should be working fine now.

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 11:34 am
by rock5
Let me just add, this is a good idea. I nearly did it myself. It gives one location that you can redirect other posts to.

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 11:37 am
by botje
so... xd

let me post what we all want to know, how's it getting along? xd

Botje

edit: yeah i know, im a asshole :P

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 12:10 pm
by fobsauce
staticbase_macro = 0xA1D32C,
staticbase_char = 0x9C77FC,
staticInventory = 0x9D674C,

do you guys have a script to verify addresses?

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 12:18 pm
by SpiralV
tablesBase = 0x9EA21C, --double in 0x9EA220
tablesBaseOffset = 0x28, --unchanged

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 12:34 pm
by lisa
I updated first post with ones I found but I am going to bed now.
Keep up the good work in finding them =)

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 1:49 pm
by serge9
update.lua can't find:
Unable to find 'pawnPetPtr_offset' in module.
Unable to find 'pawnRace_offset' in module.
Unable to find 'pawnLootable_offset' in module.
All other successfully updated.

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 2:25 pm
by elfygirl
Amazing job so far guys and TY for the work!

I updated all and the only thing I'm getting for an error is "scripts/rom/classes/memorytable :213: attempt to perform atrithmatic on upvalue 'tablePointer' (a nil value)

not sure where to go from here so if anyone gets this and has a solution that would be great :)

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 3:12 pm
by nerf
these geniuses solve this quickly

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 3:23 pm
by aspart
Hey guys if anyone would be so kind as to post a small tut or walkthrough on how to update your bot when you're done with the addresses, I'd really appreciate it!

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 3:42 pm
by SpiralV
Some corrections to get the right buff ids
pawn.lua 380

Code: Select all

function CPawn:updateBuffs()
	local proc = getProc()
	local BuffSize = 0x54
	local buffStart = memoryReadRepeat("int", proc, self.Address + addresses.pawnBuffsStart_offset);
	local buffEnd = memoryReadRepeat("int", proc, self.Address + addresses.pawnBuffsEnd_offset);

	self.Buffs = {} -- clear old values
	if buffStart == nil or buffEnd == nil or buffStart == 0 or buffEnd == 0 or buffStart == buffEnd then return end
	if (buffEnd - buffStart)/ BuffSize > 20 then return end -- Something wrong, too many buffs 

	for i = buffStart, buffEnd - addresses.pawnBuffId_offset, BuffSize do
		local tmp = {}
		--yrest(1)
		tmp.Id = memoryReadRepeat("int", proc, i + addresses.pawnBuffId_offset);
		local name = GetIdName(tmp.Id)
addresses.lua

Code: Select all

pawnBuffId_offset = 0x20,

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 4:18 pm
by Mushroomstamp
elfygirl wrote:not sure where to go from here so if anyone gets this and has a solution that would be great :)
See below. ;)
aspart wrote:Hey guys if anyone would be so kind as to post a small tut or walkthrough on how to update your bot when you're done with the addresses, I'd really appreciate it!
I would first run a rombot and SVN update, though it may not be necessary.

Open your "\micromacro\scripts\ROM" folder.
Right click on the addresses.lua file and click on "Edit with Notepad ++", (or whatever program you use to edit your code).
Replace the addresses, (numbers), in the file with the addresses posted in this thread. I.e., if your addresses.lua shows;

Code: Select all

actionBarPtr = 0xA13d0c,
you would change it to;

Code: Select all

actionBarPtr = 0xAA3afc,
as posted by Lisa. Change all the posted addresses, save the file, and you should be all set.

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 4:38 pm
by zakezk
have a idea of when will be fixed? i'll can update with svn update?

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 4:55 pm
by whome
They have asked for patience. The patch has JUST happened! One or two days while these guys work their magic shouldn't hurt anyone!! ;)

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 4:56 pm
by Mushroomstamp
No one can say how long it will take because no one knows how many things were changed. You're options are to change addresses as they're posted in this thread, or quietly wait for an SVN revision... which will surely also be posted here.

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 5:05 pm
by aspart
Mushroomstamp wrote:
elfygirl wrote:not sure where to go from here so if anyone gets this and has a solution that would be great :)
See below. ;)
aspart wrote:Hey guys if anyone would be so kind as to post a small tut or walkthrough on how to update your bot when you're done with the addresses, I'd really appreciate it!
I would first run a rombot and SVN update, though it may not be necessary.

Open your "\micromacro\scripts\ROM" folder.
Right click on the addresses.lua file and click on "Edit with Notepad ++", (or whatever program you use to edit your code).
Replace the addresses, (numbers), in the file with the addresses posted in this thread. I.e., if your addresses.lua shows;

Code: Select all

actionBarPtr = 0xA13d0c,
you would change it to;

Code: Select all

actionBarPtr = 0xAA3afc,
as posted by Lisa. Change all the posted addresses, save the file, and you should be all set.
Hey man I changed all the addresses, still didn't work for me, gave me the same error as one of the guys above about the table nil value. Has it worked for you by chance?

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 5:09 pm
by Blackt3ars
Updated on the list

Got this error which refer to the

Table range not found for ID : 5
Table range not found for ID : 610665216
Table range not found for ID : 775062024

I think most of the address can be found in UPDATE.LUA

just have a view there need time to verify which to which

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 5:26 pm
by Mushroomstamp
aspart wrote:Hey man I changed all the addresses, still didn't work for me, gave me the same error as one of the guys above about the table nil value. Has it worked for you by chance?
Yes, but see below.
Blackt3ars wrote:Updated on the list

Got this error which refer to the

Table range not found for ID : 5
Table range not found for ID : 610665216
Table range not found for ID : 775062024
For many of us, table range errors are an on-going problem since the release of ch4. The best advice I can give there is to see Rock5's thread on the topic to try and help fix them.

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 5:35 pm
by Blackt3ars
Or you can wait couple of days for them to update and another one is if you know how to verify the codes and change it yourself manually.....

well currently =.= im doing it but haha might not be anything goes as seems as i would expect still got error

Re: Official new patch topic 4.0.1

Posted: Tue Jul 26, 2011 5:40 pm
by aspart
yeah I think i'll just for the svn update, I can change it manually but that's too much work lol. But I definitely wanna give some thanks to the guys that put in the hard work for us!!! In the meantime i've been experimenting with romeo's multihack the speed hack is nice and the tele/mountain climber but you die frequently for no reason, but the good thing is there's no exp loss upon death.