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Cyclops run

Posted: Sat Jul 16, 2011 10:25 am
by nerf
Hi, I found this script and I get the following error, please help



halt0nError: false
micromacro/scripts/rom/classes/waypointlist.lua:22: XML Parse Error.
File: .../micromacro/scripts/rom/classes/waypoints/cyclops.xml
Line: 10
Column: 3
Pos: 253
Message: mismatched tag

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>

<!-- At NPC for transport -->
<!-- # 1 --><waypoint x="-32676" z="-14547" y="669"> </waypoint>

while not RoMScript("UnitExists('party1')") do
sendMacro('InviteByName("name")');
yrest(4000)
end
</waypoint>

<!-- # 2 --><waypoint x="-32665" z="-14634" y="669"> </waypoint>
<!-- # 3 --><waypoint x="-32646" z="-14708" y="669"> </waypoint>
<!-- # 4 --><waypoint x="-32607" z="-14766" y="669"> </waypoint>
yrest(1500);
player:target_NPC("Kalice");
sendMacro("ChoiceOption(1);");
waitForLoadingScreen();
</waypoint>

<!-- # 5 --><waypoint x="-38152" z="-9323" y="1061"> </waypoint>
<!-- # 6 --><waypoint x="-38175" z="-9278" y="1061">waitForLoadingScreen();</waypoint>

<!-- Inside CL -->
<!-- # 7 --><waypoint x="2009" z="1084" y="47"> </waypoint>
<!-- # 8 --><waypoint x="2051" z="1153" y="47"> </waypoint>
<!-- # 9 --><waypoint x="2045" z="1281" y="47"> </waypoint>
<!-- # 10 --><waypoint x="2008" z="1406" y="47"> </waypoint>
<!-- # 11 --><waypoint x="2017" z="1528" y="47"> </waypoint>
<!-- # 12 --><waypoint x="2103" z="1527" y="47"> </waypoint>
<!-- # 13 --><waypoint x="2125" z="1683" y="47"> </waypoint>
<!-- # 14 --><waypoint x="2257" z="1658" y="47"> </waypoint>
<!-- # 15 --><waypoint x="2369" z="1624" y="47"> </waypoint>
<!-- # 16 --><waypoint x="2514" z="1616" y="47"> </waypoint>
<!-- # 17 --><waypoint x="2581" z="1512" y="47"> </waypoint>
<!-- # 18 --><waypoint x="2669" z="1489" y="47"> </waypoint>
<!-- # 19 --><waypoint x="2764" z="1588" y="47"> </waypoint>
<!-- # 20 --><waypoint x="2843" z="1628" y="47"> </waypoint>
<!-- # 21 --><waypoint x="2713" z="1735" y="47"> </waypoint>
<!-- # 22 --><waypoint x="2653" z="1825" y="47"> </waypoint>
<!-- # 23 --><waypoint x="2639" z="1918" y="47"> </waypoint>
<!-- # 24 --><waypoint x="2619" z="2054" y="47"> </waypoint>
<!-- # 25 --><waypoint x="2793" z="2111" y="47"> </waypoint>
<!-- # 26 --><waypoint x="2960" z="2133" y="47"> </waypoint>
<!-- # 27 --><waypoint x="2960" z="2250" y="47"> </waypoint>
<!-- # 28 --><waypoint x="2930" z="2297" y="47"> </waypoint>
<!-- # 29 --><waypoint x="2934" z="2432" y="47"> </waypoint>
<!-- # 30 --><waypoint x="2964" z="2550" y="47"> </waypoint>
<!-- # 31 --><waypoint x="3042" z="2590" y="47"> </waypoint>
<!-- # 32 --><waypoint x="3119" z="2677" y="47"> </waypoint>
<!-- # 33 --><waypoint x="3185" z="2724" y="47"> </waypoint>
<!-- # 34 --><waypoint x="3223" z="2601" y="47"> </waypoint>
<!-- # 35 --><waypoint x="3364" z="2678" y="47"> </waypoint>
<!-- # 36 --><waypoint x="3487" z="2695" y="49"> </waypoint>
<!-- # 37 --><waypoint x="3594" z="2742" y="47"> </waypoint>
<!-- # 38 --><waypoint x="3713" z="2697" y="47"> </waypoint>
<!-- # 39 --><waypoint x="3809" z="2645" y="47"> </waypoint>
<!-- # 40 --><waypoint x="3916" z="2766" y="47"> </waypoint>
<!-- # 41 --><waypoint x="4013" z="2638" y="47"> </waypoint>
<!-- # 42 --><waypoint x="4086" z="2713" y="47"> </waypoint>
<!-- # 43 --><waypoint x="4340" z="2675" y="47"> </waypoint>
<!-- # 44 --><waypoint x="4378" z="2532" y="47"> </waypoint>
<!-- # 45 --><waypoint x="4329" z="2491" y="47"> </waypoint>
<!-- # 46 --><waypoint x="4347" z="2374" y="47"> </waypoint>
<!-- # 47 --><waypoint x="4410" z="2347" y="47"> </waypoint>
<!-- # 48 --><waypoint x="4437" z="2184" y="47"> </waypoint>
<!-- # 49 --><waypoint x="4592" z="2064" y="47"> </waypoint>
<!-- # 50 --><waypoint x="4725" z="2056" y="47"> </waypoint>
<!-- # 51 --><waypoint x="4801" z="2076" y="47"> </waypoint>
<!-- # 52 --><waypoint x="4911" z="2150" y="47"> </waypoint>
<!-- # 53 --><waypoint x="5012" z="2216" y="47"> </waypoint>
<!-- # 54 --><waypoint x="4952" z="2407" y="47"> </waypoint>
<!-- # 55 --><waypoint x="4887" z="2493" y="47"> </waypoint>
<!-- # 56 --><waypoint x="4814" z="2619" y="47"> </waypoint>
<!-- # 57 --><waypoint x="4811" z="2795" y="47"> </waypoint>
<!-- # 58 --><waypoint x="4803" z="2975" y="47"> </waypoint>
<!-- # 59 --><waypoint x="4889" z="3072" y="47"> </waypoint>
<!-- # 60 --><waypoint x="4998" z="3075" y="47"> </waypoint>
<!-- # 61 --><waypoint x="5185" z="3160" y="47"> </waypoint>
<!-- # 62 --><waypoint x="5075" z="3212" y="47"> </waypoint>
<!-- # 63 --><waypoint x="5043" z="3395" y="47"> </waypoint>
<!-- # 64 --><waypoint x="4937" z="3584" y="47"> </waypoint>
<!-- # 65 --><waypoint x="4831" z="3698" y="47"> </waypoint>
<!-- # 66 --><waypoint x="4688" z="3628" y="47"> </waypoint>
<!-- # 67 --><waypoint x="4628" z="3693" y="47"> </waypoint>
<!-- # 68 --><waypoint x="4604" z="3536" y="47"> </waypoint>
<!-- # 69 --><waypoint x="4487" z="3515" y="47"> </waypoint>
<!-- # 70 --><waypoint x="4531" z="3383" y="47"> </waypoint>
<!-- # 71 --><waypoint x="4435" z="3255" y="47"> </waypoint>
<!-- # 72 --><waypoint x="4403" z="3287" y="47"> </waypoint>
<!-- # 73 --><waypoint x="4190" z="3281" y="47"> </waypoint>
<!-- # 74 --><waypoint x="4081" z="3343" y="47"> </waypoint>
<!-- # 75 --><waypoint x="3912" z="3545" y="47"> </waypoint>
<!-- # 76 --><waypoint x="3827" z="3645" y="47"> </waypoint>
<!-- # 77 --><waypoint x="4145" z="3513" y="47"> </waypoint>
<!-- # 78 --><waypoint x="4120" z="3610" y="47"> </waypoint>
<!-- # 79 --><waypoint x="4053" z="3690" y="47"> </waypoint>
<!-- # 80 --><waypoint x="4058" z="3832" y="47"> </waypoint>
<!-- # 81 --><waypoint x="4143" z="4072" y="47"> </waypoint>
<!-- # 82 --><waypoint x="4043" z="4137" y="47"> </waypoint>
<!-- # 83 --><waypoint x="3901" z="4157" y="47"> </waypoint>
<!-- # 84 --><waypoint x="3808" z="4191" y="47"> </waypoint>
<!-- # 85 --><waypoint x="3853" z="4302" y="47"> </waypoint>
<!-- # 86 --><waypoint x="3691" z="4400" y="47"> </waypoint>
<!-- # 87 --><waypoint x="3688" z="4590" y="47"> </waypoint>
<!-- # 88 --><waypoint x="3740" z="4509" y="47"> </waypoint>
yrest(5000);
sendMacro("LeaveParty()");
waitForLoadingScreen();
player:mount();
<!-- # 89 --><waypoint x="-32910" z="-14455" y="702"> </waypoint>
<!-- # 90 --><waypoint x="-33242" z="-14229" y="692"> </waypoint>
<!-- # 91 --><waypoint x="-33461" z="-14223" y="705"> </waypoint>
<!-- # 92 --><waypoint x="-33603" z="-14396" y="705"> </waypoint>
<!-- # 93 --><waypoint x="-33610" z="-14571" y="718"> </waypoint>
<!-- # 94 --><waypoint x="-33625" z="-14791" y="718"> </waypoint>
<!-- # 95 --><waypoint x="-33337" z="-15002" y="738"> </waypoint>
<!-- # 96 --><waypoint x="-33354" z="-15165" y="769"> </waypoint>
<!-- # 97 --><waypoint x="-33465" z="-15385" y="752"> </waypoint>
<!-- # 98 --><waypoint x="-33378" z="-15513" y="738"> </waypoint>
<!-- # 99 --><waypoint x="-33057" z="-15389" y="638"> </waypoint>
<!-- #100 --><waypoint x="-32626" z="-15710" y="558"> </waypoint>
<!-- #101 --><waypoint x="-32615" z="-15906" y="491"> </waypoint>
<!-- #102 --><waypoint x="-32770" z="-16103" y="420"> </waypoint>
<!-- #103 --><waypoint x="-33088" z="-16222" y="420"> </waypoint>
<!-- #104 --><waypoint x="-33275" z="-16235" y="421"> </waypoint>
<!-- #105 --><waypoint x="-33404" z="-16187" y="427"> changeProfileOption("HARVEST_DISTANCE", 200);

player:merchant("Carey Delis");
<!-- #106 --><waypoint x="-33229" z="-16237" y="422"> </waypoint>
<!-- #107 --><waypoint x="-32863" z="-16195" y="410"> </waypoint>
<!-- #108 --><waypoint x="-32661" z="-15970" y="455"> </waypoint>
<!-- #109 --><waypoint x="-32572" z="-15732" y="555"> </waypoint>
<!-- #110 --><waypoint x="-32926" z="-15459" y="594"> </waypoint>
<!-- #111 --><waypoint x="-33208" z="-15438" y="669"> </waypoint>
<!-- #112 --><waypoint x="-33359" z="-15516" y="735"> </waypoint>
<!-- #113 --><waypoint x="-33474" z="-15403" y="752"> </waypoint>
<!-- #114 --><waypoint x="-33406" z="-15248" y="770"> </waypoint>
<!-- #115 --><waypoint x="-33347" z="-14985" y="736"> </waypoint>
<!-- #116 --><waypoint x="-33681" z="-14714" y="718"> </waypoint>
<!-- #117 --><waypoint x="-33607" z="-14456" y="720"> </waypoint>
<!-- #118 --><waypoint x="-33581" z="-14360" y="706"> </waypoint>
<!-- #119 --><waypoint x="-33403" z="-14198" y="703"> </waypoint>
<!-- #120 --><waypoint x="-33102" z="-14314" y="698"> </waypoint>
<!-- #121 --><waypoint x="-32737" z="-14560" y="694"> </waypoint>
<!-- #122 --><waypoint x="-32675" z="-14564" y="669"> tag="rerun"
</waypoints>

Re: Cyclops run

Posted: Sat Jul 16, 2011 10:40 am
by MiesterMan
There were so many errors in it (from failed waypoint closing tags) that I just redited it. I also wanted a script like this but didn't have one.

I can't confirm the waypoints work but here is the edited file.
CyclopsFarm.xml
(8.25 KiB) Downloaded 450 times

Re: Cyclops run

Posted: Sat Jul 16, 2011 11:59 am
by botje
im trying it, first of, gotta set attack off, else it will attack everything before entering CY.

let you know the rest :)

Botje

Re: Cyclops run

Posted: Sat Jul 16, 2011 10:42 pm
by nerf
I downloaded the file Miesterman and works perfectly, I've added something.

Re: Cyclops run

Posted: Mon Jan 16, 2012 2:57 pm
by energyplay
this script from nerv doesn't work. my char don't invit the any char and it stops before the teleport to the ini. does anyone have a working script?

Re: Cyclops run

Posted: Sat Jan 21, 2012 11:58 pm
by MustHave
This works 100%
Leads you through CA until short before Uguda.

Did you edited line 6?
Replace name with which one you want to team up

Code: Select all

sendMacro('InviteByName("name")');
Be sure to be strong enough to handle Podag.

Re: Cyclops run

Posted: Wed Jan 25, 2012 4:34 pm
by energyplay
Ok the invit works, but my char doesn't go into the portal, what can i do? I propose the waypoints in the script and the following but it doesn't work.

Code: Select all



Code:

   <!-- #  4 --><waypoint x="-38154" z="-9338" y="1061" type="TRAVEL">
      keyboardPress(settings.hotkeys.JUMP.key);
      yrest(400);
   </waypoint>
   <!-- #  5 --><waypoint x="-38178" z="-9279 " y="1061" type="TRAVEL">
      keyboardPress(settings.hotkeys.JUMP.key);
      if waitForLoadingScreen(20) == false then
    __WPL:setWaypointIndex(4);
      end
   </waypoint>
 

Re: Cyclops run

Posted: Wed Jan 25, 2012 6:30 pm
by Xmen
test this ;)

Code: Select all

<!-- #  4 -->
			<waypoint x="-38154" z="-9338" y="1061" type="TRAVEL">
				keyboardPress(settings.hotkeys.JUMP.key);
				yrest(400);
				keyboardHold( settings.hotkeys.MOVE_FORWARD.key )
				yrest(500)
				keyboardRelease( settings.hotkeys.MOVE_FORWARD.key )
				keyboardHold( settings.hotkeys.MOVE_BACKWARD.key )
				yrest(100)
				keyboardRelease( settings.hotkeys.MOVE_BACKWARD.key )
				keyboardPress(settings.hotkeys.JUMP.key)
			</waypoint>
<!-- #  5 -->
			<waypoint x="-38178" z="-9279 " y="1061" type="TRAVEL">
				keyboardPress(settings.hotkeys.JUMP.key);
				if waitForLoadingScreen(20) == false then
				__WPL:setWaypointIndex(4);
				end
			</waypoint>

Re: Cyclops run

Posted: Thu Jan 26, 2012 8:03 am
by energyplay
@Xmen
Thanks for your response. But after posting my question, i record my own waypoints for this :D

Re: Cyclops run

Posted: Thu Jan 26, 2012 10:34 am
by MustHave
Did you recorded a whole new waypath?
And if could you please share it?
I realized today that it is not the best script posted here.

Re: Cyclops run

Posted: Sun Jul 29, 2012 7:20 pm
by fox66
MiesterMan wrote:There were so many errors in it (from failed waypoint closing tags) that I just redited it. I also wanted a script like this but didn't have one.

I can't confirm the waypoints work but here is the edited file.
CyclopsFarm.xml
Good morning or good evening
Auto Sell at the merchant NPC . to Sell at the NPC merchant
<!-- Auto selling options when used with player:merchant -->
<option name="INV_AUTOSELL_ENABLE" value="true" /> <!-- true | false -->
<option name="INV_AUTOSELL_FROMSLOT" value="61" /> <!-- 1 = bag 1 slot 1 -->
<option name="INV_AUTOSELL_TOSLOT" value="120" /> <!-- 30 = last slot bag 1 -->
<option name="INV_AUTOSELL_QUALITY" value="white,green,blue,purple" /> <!-- white,green,blue,purple -->
I want to sell the blue Linked

Re: Cyclops run

Posted: Tue Jul 31, 2012 8:13 am
by _hirondelle
How many gold do you have in a run ?

I make one in KS yesterday and won about 100k gold but I was with another character to make run.

Re: Cyclops run

Posted: Thu Aug 16, 2012 3:58 pm
by fox66
_hirondelle wrote:How many gold do you have in a run ?

I make one in KS yesterday and won about 100k gold but I was with another character to make run.
hello I want to sell the blue Linked

Re: Cyclops run

Posted: Tue Dec 25, 2012 10:43 pm
by Goldinieee
Good morning together,
is there a possibility to go back, if my bag is full?
He run till uguda, even the bag is full.. so its a waste of time

second problem: script will not run right at waypoint #76 cause he run against a hanger :/ Want to attack the mobs but is out of range and only run against it

p.s. i got the same problem with enter the instance.
The solution dont work for me, so i change it to
<!-- # 4 --><waypoint y="669" z="-14766" x="-32607"> yrest(1500); player:target_NPC("Kalice"); sendMacro("ChoiceOption(1);"); waitForLoadingScreen(); </waypoint>
<!-- # 5 -->
<waypoint x="-38178" z="-9279 " y="1061" type="TRAVEL">
keyboardPress(settings.hotkeys.JUMP.key);
if waitForLoadingScreen(20) == false then
__WPL:setWaypointIndex(4);
end
</waypoint>
This will maybe help others

Re: Cyclops run

Posted: Thu Dec 27, 2012 4:12 am
by sorry
Hey. My waypoints works good but im missing one thing- im dont know how to make ,,Re-run when backpack is full"... Could anybody help me please with that?