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Re: (all?!) Harvest Waypoints

Posted: Wed Jan 18, 2012 9:05 am
by M4gm4
lisa wrote: Back on topic, the 45-50 in ravenfell do you use wallclimb hack with it, seems to always get stuck trying to climb up a cliff.
No, I do not use extras.

But I've noticed that if someone else uses waypoints, coordinates are not always correct fit.
The problem I have for example in the KS script.

Re: (all?!) Harvest Waypoints

Posted: Wed Jan 18, 2012 10:14 am
by lisa
Ahh that would explain it.

What is the respawn rate of resource nodes on your server, I made a WP to cover the entire map and by the time I get back to the start the nodes haven't respawned yet, it takes 2-3 laps of the entire map before they appear again.

Re: (all?!) Harvest Waypoints

Posted: Wed Jan 18, 2012 6:54 pm
by M4gm4
Is different from zone to zone. then comes to other farms that also one or the other. 2-3 are sometimes rounded normally. Waypoints in my later, after a day I've made ​​new all over again, using ygather. Because then I could only really see them all.
I have the feeling that one must first farming a particular pattern, which make certain to come again.

Re: (all?!) Harvest Waypoints

Posted: Fri Jan 20, 2012 3:23 am
by Marlb0ro
Been gathering myself lately starting from the newbie areas, and am now about level 66.

Making a gathering WP seems to require more then just walking to every node you come across. Notice when you've done a round, the respawns will differ slightly.

How I made and tweaked my gathering waypoints for best efficiency (using Ygather addon) I :
- Farm the desired materials manually, as many nodes as u come across 1st round.
- After 1st round, make the gathering WP using the nodes u already farmed, AND the new nodes that have appeared.
- Let the gatherer do a few rounds of gathering using bot, then later check your characters progress.
- In my opinion necessary evil, add any scattered nodes that still seem to appear elsewhere to be sure to gather close to 100% of the material on that map.
- Add change channels to the waypoint to boost your leveling speed.

Why these steps?
Respawn rates on most maps are terrible. Even using this method, often a round may consist of just 4-5 farmable nodes out of the 40.
Also for some reason, I believe that having a second gatherer in the same area, but gathering another material, increases the respawn rate for the other materials (would make sense cause a completely empty map would be stupid).

I admit it's not as much fun as just creating a mob farming WP, but this sure got me most out of every map. I'll add some of my WPoints when able to.

Re: (all?!) Harvest Waypoints

Posted: Fri Jan 20, 2012 4:32 am
by M4gm4
M4gm4 wrote: Waypoints in my later, after a day I've made ​​new all over again, using ygather. Because then I could only really see them all.
this is the same, ^^
i use ygather too, and i let the ot run one day, and harvest a bit by hand, so that ALL points registert by ygather,,, than i make the waypoints new, with ALL points.

Re: (all?!) Harvest Waypoints

Posted: Sat Mar 10, 2012 7:11 am
by Chibbo
HEy...anyone have a working waypoint for ore/wood/herb for ravenfell? would really appreciate it. and btw is it possible to add in wp file to use superior collection pots?

Re: (all?!) Harvest Waypoints

Posted: Sun Mar 11, 2012 11:21 am
by bruenor9
This is amazing. so Im starting in the logar area now and then I got varanas right?

Re: (all?!) Harvest Waypoints

Posted: Sun Mar 11, 2012 4:27 pm
by Alleexx
I have my gathering waypoints here: http://solarstrike.net/phpBB3/viewtopic ... f11fbd9120

Re: (all?!) Harvest Waypoints

Posted: Mon Mar 12, 2012 7:02 pm
by bruenor9
Can anyone make one for heffner and basically the COO?

Re: (all?!) Harvest Waypoints

Posted: Mon Mar 12, 2012 7:38 pm
by lisa
bruenor9 wrote:Can anyone make one for heffner and basically the COO?
Is there a reason you can't make it yourself?

Re: (all?!) Harvest Waypoints

Posted: Mon Mar 12, 2012 8:12 pm
by bruenor9
Never really tried. Got no idea. Is there a guide how to?

Re: (all?!) Harvest Waypoints

Posted: Tue Mar 13, 2012 3:59 am
by jasn
bruenor9 wrote:Never really tried. Got no idea. Is there a guide how to?
I think you get some info how to from here.
http://www.solarstrike.net/wiki/index.p ... le=RoM_Bot

hope it helps. :)

Re: (all?!) Harvest Waypoints

Posted: Tue Mar 13, 2012 9:59 am
by tromb87
just an idea, not actually sure how the "TRAVEL" command works with this bot, but reading the wiki page it only states it wont attack mobs at all.. so maybe add the "TRAVEL" command into the harvest and break it every so often to clear the mobs off??

just an idea, again im not sure on how the "TRAVEL" works..

also would more then likely have to be farming with a high level char to be able to do this ofc..

Re: (all?!) Harvest Waypoints

Posted: Tue Mar 13, 2012 10:16 am
by rock5
If you want to ignore mobs, but fight them off when they attack you, use RUN instead.

I'm not sure if you are asking how to use it. Just add type="RUN" to the first line of the waypoint file like this.

Code: Select all

<waypoints type="RUN">

Re: (all?!) Harvest Waypoints

Posted: Sun Mar 25, 2012 8:05 am
by Azbi
I didnt find waypoints 4 gathering 32-> 38 lvl, so I do it myself.
Its waypoints for ore and herbs in Ystra :)
Mysticite 31
Silver Ore 32
Barsaleaf 32

Maybe its stupid but in script i use mount. In Ystra arent a lot of mats, so distance from one to two are big :) It also change the channel :P

Re: (all?!) Harvest Waypoints

Posted: Tue Mar 27, 2012 7:31 am
by M4gm4
Azbi wrote: In Ystra arent a lot of mats, so distance from one to two are big :) It also change the channel :P
that why all harvest them in dragonfang http://www.solarstrike.net/phpBB3/viewt ... 038#p24038

Re: (all?!) Harvest Waypoints

Posted: Sun Apr 15, 2012 7:11 pm
by bruenor9
where do I go for my mining its level 20?

Re: (all?!) Harvest Waypoints

Posted: Fri Jul 27, 2012 2:03 pm
by metralla123
M4gm4 wrote:Only Ore


required level 50
ERZ-Hexeneisen-Xaveria-FangProfLager.xml
required level 45-50
ERZ-Mondsilber-Rabenfels.xml
required level 55+
ERZ-Obsidian-N-Janost.xml
required level 55+
ERZ-Tiefensilber-KDW.xml
Only Wood

required level 55+
HOLZ-Drachenbaum-KDW.xml

ohh reached max upload of files ^^ :P
Hello, I have a problem with:
required level 50
ERZ-Hexeneisen-Xaveria-FangProfLager.xml
not found the Erz44.xml path any idea? Thanks for all!!

Re: (all?!) Harvest Waypoints

Posted: Mon Aug 27, 2012 7:46 pm
by kujo123
can someone add dustdevil canyon gatharing waypoints?

Re: (all?!) Harvest Waypoints

Posted: Wed Oct 03, 2012 3:26 pm
by Eggman1414
kujo123 wrote:can someone add dustdevil canyon gatharing waypoints?
Yeah Thats what I am going to do. Need those mats for Hero pots and stuff. I will work on it this week.