4.0.0 any issues/solutions (CHAPTER IV)

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lisa
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4.0.0 any issues/solutions (CHAPTER IV)

#1 Post by lisa » Thu Jun 16, 2011 12:40 am

Update to revision 607 and do a revert on the rom folder, make sure all folders have the green icon.
Last edited by lisa on Sun Jun 19, 2011 1:53 am, edited 2 times in total.
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lisa
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Re: 4.0.0 any issues/solutions

#2 Post by lisa » Thu Jun 16, 2011 1:07 am

moneyPtr = 0x9D713C
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Re: 4.0.0 any issues/solutions

#3 Post by rock5 » Thu Jun 16, 2011 2:53 am

My server isn't up yet. I think it will be a couple of hours yet. I should be free to work on it right away.
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lisa
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Re: 4.0.0 any issues/solutions

#4 Post by lisa » Thu Jun 16, 2011 3:29 am

K I've got maybe 30 mins spare, I'll see how many I can find.
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Re: 4.0.0 any issues/solutions

#5 Post by lisa » Thu Jun 16, 2011 3:42 am

deleted as most of the addresses were before their little patch that was done 10 hours after chap 4 was released in aus.
Last edited by lisa on Fri Jun 17, 2011 7:34 am, edited 2 times in total.
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fobsauce
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Re: 4.0.0 any issues/solutions

#6 Post by fobsauce » Thu Jun 16, 2011 9:08 am

I'll get on those as soon as I'm done patching

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lisa
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Re: 4.0.0 any issues/solutions

#7 Post by lisa » Thu Jun 16, 2011 9:17 am

staticbase_char = 0x9C57EC,
Is my main concern, maybe rock will have better luck with it.
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#8 Post by fobsauce » Thu Jun 16, 2011 9:49 am

I see what you mean now.

The address looks fine but there's a different error
Last edited by fobsauce on Thu Jun 16, 2011 10:43 am, edited 2 times in total.

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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#9 Post by lisa » Thu Jun 16, 2011 10:02 am

I've either got the wrong address or they changed how it works.
In previous versions it had 2241 references to it this address has 2249 references.
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#10 Post by lisa » Thu Jun 16, 2011 10:15 am

attached are pix from Olly for the 2 versions,
Any thoughts? maybe offsets changed?
Attachments
staticbase_char from 4.0.0
staticbase_char from 4.0.0
staticbase_char from 3.0.11
staticbase_char from 3.0.11
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#11 Post by fobsauce » Thu Jun 16, 2011 10:29 am

Those two memory regions look identical in cheat engine too.

I would want to investigate the offsets that staticbase_char uses.
Is there any way for me to find those?

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Re: 4.0.0 any issues/solutions

#12 Post by Andreas_B » Thu Jun 16, 2011 10:36 am

lisa wrote: staticbase_macro = 0xA0AAF4
hotkeysPtr = 0xA0A9B0
Didn't work for me (macros and hotkeys were not found). I have tested successfully

Code: Select all

staticbase_macro = 0xA1B2BC,
hotkeysPtr = 0xA1B178,
Also seems the following to work:

Code: Select all

charExp_address = 0x9C5858,
charMaxExpTable_address = 0xA122A0,
Last edited by Andreas_B on Thu Jun 16, 2011 1:51 pm, edited 1 time in total.

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rock5
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#13 Post by rock5 » Thu Jun 16, 2011 12:55 pm

These are the ones I've done. They are all tested and initially seem to work.

Code: Select all

	actionBarPtr = 0xA19A8C,-- tested
	castingBarPtr = 0xA19B78,-- tested
	charExp_address = 0x9C5858,-- tested
	charMaxExpTable_address = 0xA122A0,-- tested
	editBoxHasFocus_address = 0xA16F54,-- tested
	eggPetBaseAddress = 0x9DE430,-- tested
	eggPetMaxExpTablePtr = 0xA1252C,-- tested
	hotkeysPtr = 0xA1B178,-- tested
	inventoryBagIds = 0x9DAE4C,-- tested
	loadingScreenPtr = 0xA1B288,-- tested
	moneyPtr = 0x9D713C,-- tested
	rentBagBase = 0x9DB9F4,-- tested
	staticEquipBase = 0x9C713C,-- tested
	staticInventory = 0x9d4168,-- tested
	staticTablePtr = 0xA1C968,--tested
	staticTableSize = 0xA1C96C,-- tested
	staticbase_char = 0x9C57EC,-- tested
	staticbase_macro = 0xA1B2BC,-- tested
	tablesBase = 0x9E81C4,-- tested
Ones I didn't find:
chatbase_address - Not really sure what it is so can't search for it.
partyIconList_base - I thought I'd leave that for Lisa seeing as it's her baby.
skillsBase - Not used
staticpattern_char, staticpattern_macro - Not sure what they are.
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lisa
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Re: 4.0.0 any issues/solutions

#14 Post by lisa » Thu Jun 16, 2011 12:58 pm

Andreas_B wrote:

Code: Select all

staticbase_macro = 0xA1B2BC,
hotkeysPtr = 0xA1B178,
I find it interesting that these addresses are both exactly 107C8 more then the addresses I have.

LOL I just realised the game was patched after I did most of those addresses. I checked those 2 above and they are correct. Seems the addresses moved again after that small patch.

I'll go back through tomorrow at some stage and relocate them again =(
well the ones other people haven't found =)

Edit:
cool rock found em, yay I can go to sleep happy now lol
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#15 Post by lisa » Thu Jun 16, 2011 1:13 pm

Code: Select all

partyIconList_base = 0xA1B348,
Yeah most moved after that small patch. They hate me it seems lol
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lisa
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#16 Post by lisa » Thu Jun 16, 2011 1:20 pm

I changed to the ones listed by rock, it puts the macro in the wrong hotkey slot lol

Apart from that it started to move around with no error, I didn't give it a test though. I am going to bed, way past my bedtime.
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fobsauce
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#17 Post by fobsauce » Thu Jun 16, 2011 1:59 pm

on rom/update

"Unable to find 'staticbase_char' in module."

on rom/bot

"Loading profile xxxxxxxx.xml" -- and then hangs.


I don't know how Lisa got past those.

nm, wrong hotkey slot.

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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#18 Post by Andreas_B » Thu Jun 16, 2011 2:14 pm

lisa wrote:I changed to the ones listed by rock, it puts the macro in the wrong hotkey slot lol
Maybe the pointer now directs to the first entry ...
For me I have changed the function getHotkey:

Code: Select all

local hotkeyAddress = memoryReadInt(getProc(), hotkeysTableAddress + (0x4 * (number - 1)))
to

Code: Select all

local hotkeyAddress = memoryReadInt(getProc(), hotkeysTableAddress + (0x4 * number))

jedhian
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#19 Post by jedhian » Thu Jun 16, 2011 3:31 pm

Got bots up and running, but now wont turn in quest after getting 10 eggs with MRC_Optimized.

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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#20 Post by Germangold » Thu Jun 16, 2011 3:44 pm

jedhian wrote:Got bots up and running, but now wont turn in quest after getting 10 eggs with MRC_Optimized.
Image

1. Just be patient
2. Follow Rule 1. and wait for a proper svn release
3. Dude srysly you just registered to tell us that, awesome, saved my day

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