Crash Report From ROM while running bot - HELP

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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fred55555
Posts: 101
Joined: Sat Aug 07, 2010 7:57 pm

Crash Report From ROM while running bot - HELP

#1 Post by fred55555 » Sun Dec 19, 2010 4:57 pm

updated latest svm version of bot
tested the chicken script runs fine np doesnt crash even after an hour or so

started running another script for harvesting and killing mobs, and ROM crashs during the first battle every time, it will harvs nods and continue with out crash, but at first battle half way through i get the crash report screen.

i didnt modify the script and was running this script before witch out error, so after rom patch and update of svn bot now having these issues.

what is funny is the bot still runs after the crash.

running in win7 64 bit, no issues before

Below is the script i have been using for a few months with out issues.
Please let me know, i hate just being able to egg farm it suxx


<?xml version="1.0" encoding="utf-8"?>
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="65" />
<option name="MP_LOW_POTION" value="45" />
<option name="HP_LOW_POTION" value="60" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->

<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="50" />
<option name="MP_REST" value="30" />

<!-- Shopping options, how many of what do you want to keep in your inventory -->

<!-- either false or arrow or thrown -->
<option name="RELOAD_AMMUNITION" value="false" /> <!-- false|arrow|thrown -->

<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="45" />
<option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />
<option name="MAX_TARGET_DIST" value="125" />

<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="1" />
<option name="TARGET_LEVELDIF_BELOW" value="50" />

<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="50" />
<option name="WAYPOINT_DEVIATION" value="5" />
<option name="QUICK_TURN" value="false" />

<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_IN_COMBAT" value="false" />
<option name="LOOT_DISTANCE" value="150" />
<option name="LOOT_PAUSE_AFTER" value="10" /> <!-- probability in % for a short rest -->

<!-- Harvest options -->
<option name="HARVEST_DISTANCE" value="120" />

<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="180" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="true" />
<option name="LOGOUT_WHEN_STUCK" value="true" />
<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
<option name="MAX_DEATHS" value="1" /> <!-- Log out after this many deaths -->

<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.p ... le=RoM_Bot -->

</options>

<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="SPIRIT OF THE OAK" />
<friend name="SPIRIT_OF_THE_OAK" />
<friend name="Spirit " />
<friend name="SPIRIT" />
</friends>

<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="" />
<mob name="" />
<mob name="" />
</mobs>

<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" modifier="" key="VK_0" />
</hotkeys>

<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<skills_warden>
<skill name="DRUID_EARTH_PULSE" modifier="" hotkey="MACRO" priority="100" pullinly="true" maxuse="1" />
<skill name="WARDEN_SUMMON_SPIRIT_OF_THE_OAK" modifier="" hotkey="MACRO" priority="100" autouse="false" />
<skill name="WARDEN_THORNY_VINE" modifier="" hotkey="MACRO" priority="100" autouse="false" />
<skill name="DRUID_SAVAGE_BLESSING" modifier="" hotkey="MACRO" priority="90" rebuffcut="75" inbattle="false" />
<skill name="WARDEN_BRIAR_SHIELD" modifier="" hotkey="MACRO" priority="90" rebuffcut="75" inbattle="false" />
<skill name="WARDEN_SUMMON_OAK_WALKER" modifier="" hotkey="MACRO" priority="100" autouse="false" />
<skill name="WARDEN_HEART_OF_THE_OAK" modifier="" hotkey="MACRO" priority="100" autouse="false" />
<skill name="DRUID_RECOVER" modifier="" hotkey="MACRO" priority="90" hpper="75" />
<skill name="WARDEN_CHARGED_CHOP" modifier="" hotkey="MACRO" priority="100" maxuse="99" />
</skills_warden>

<skills_druid>
<skill name="DRUID_RECOVER" modifier="" hotkey="VK_2" priority="90" hpper="30" />
<skill name="DRUID_EARTH_ARROW" modifier="" hotkey="VK_4" priority="80" />
</skills_druid>

<onLoad><![CDATA[
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
]]></onLoad>

<onDeath><![CDATA[
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
]]></onDeath>

<onLeaveCombat>
if 90 > (player.HP/player.MaxHP*100) then
player:cast("DRUID_RECOVER");
yrest(4000);
end
if 50 > (player.Pet.HP/player.Pet.MaxHP * 100) then
player:rest(1);
player:cast("WARDEN_SUMMON_OAK_WALKER");
player:rest(8);
end
if 70 > (player.Pet.HP/player.Pet.MaxHP * 100) then
player:target( player.Pet );
yrest(4000);
player:cast("DRUID_RECOVER")
yrest(4000);
end
if (player.PetPtr) == 0 then
player:rest(1);
player:cast("WARDEN_SUMMON_OAK_WALKER");
player:rest(8);
end
lootBodies()
catchCavy("Magic Cavy")
</onLeaveCombat>

<onLevelup>
player:rest(1);
player:cast("WARDEN_SUMMON_OAK_WALKER");
player:rest(8);
</onLevelup>

<onSkillCast>
if arg1.Name == "DRUID_SAVAGE_BLESSING" then
player:rest(2);
player:cast("WARDEN_SUMMON_SPIRIT_OF_THE_OAK");
player:rest(8);
player:cast("WARDEN_HEART_OF_THE_OAK");
player:rest(2);
player:cast("WARDEN_SUMMON_OAK_WALKER");
player:rest(8);

end
if arg1.Name == "WARDEN_BRIAR_SHIELD" then
if (player.PetPtr) == 0 then
player:rest(1);
player:cast("WARDEN_SUMMON_OAK_WALKER");
player:rest(8);
end
end
if arg1.Name == "DRUID_RECOVER" then
yrest(3000);
RoMScript("UseAction(12);")
end
if arg1.Name == "WARDEN_CHARGED_CHOP" then
yrest(4000);
if 75 > (player.HP/player.MaxHP*100) then
player:cast("DRUID_RECOVER");
yrest(3000);
RoMScript("UseAction(12);")
end
if 70 > (player.Pet.HP/player.Pet.MaxHP * 100) then
player:target( player.Pet );
yrest(4000);
player:cast("DRUID_RECOVER")
yrest(3000);
RoMScript("UseAction(12);")
end
end
if arg1.Name == "DRUID_EARTH_PULSE" then
yrest(1000);
RoMScript("UseAction(12);")
yrest(1000);
player:cast("WARDEN_THORNY_VINE")
yrest(2000);
if 70 > (player.Pet.HP/player.Pet.MaxHP * 100) then
player:target( player.Pet );
yrest(4000);
player:cast("DRUID_RECOVER")
yrest(4000);
RoMScript("UseAction(12);")
end
end
</onSkillCast>
</profile>

User avatar
botje
Posts: 656
Joined: Wed Oct 27, 2010 7:17 am

Re: Crash Report From ROM while running bot - HELP

#2 Post by botje » Sun Dec 19, 2010 5:29 pm

thast proberly a fucked up macro file, delete it and make a new one.

Botje

User avatar
jduartedj
Posts: 599
Joined: Sat Dec 19, 2009 12:18 am
Location: Lisbon
Contact:

Re: Crash Report From ROM while running bot - HELP

#3 Post by jduartedj » Sun Dec 19, 2010 6:20 pm

DUDE.... RULES, READ THE RULES!

USE code tags!!!!!

and BTW in warden earth pulse you have "pullinly" instead of "pullonly" correct that to start with!
Thanks for reading! :D

Some of you might find this useful: RoM-bot Wiki
User Functions Repository (and other useful files): Addon Repo
Latest SVN updates: SVN updates

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Crash Report From ROM while running bot - HELP

#4 Post by lisa » Mon Dec 20, 2010 8:02 am

I find when things start going wrong keep it simple.

Code: Select all

<skill name="ROGUE_SHADOWSTAB"  modifier="" hotkey="VK_2" priority="90" />
There is so many things added onto your skills any typing error can stuff it up, like the 1 that was pointed out already =)
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

fred55555
Posts: 101
Joined: Sat Aug 07, 2010 7:57 pm

Re: Crash Report From ROM while running bot - HELP

#5 Post by fred55555 » Mon Dec 20, 2010 10:03 am

thanks cutting up the script,

but still dont have an answer to why the script has been working for months, prior to last patch and svn update. Now it crashs the ROM client, the MM/bot/script actually keeps running (even with all the pointed out flaws).
just seems weird to me, ill start with default again and run that one see if rom client crashs

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