SVN r544 for game version 3.0.7.2322

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
Message
Author
User avatar
Administrator
Site Admin
Posts: 5307
Joined: Sat Jan 05, 2008 4:21 pm

SVN r544 for game version 3.0.7.2322

#1 Post by Administrator » Fri Dec 17, 2010 12:09 am

I've just committed revision 544. You should now all update off of SVN to get the latest version of the RoM bot. Everything should be working, but it's hard to test everything. If you notice any new bugs, please report them here.

We will continue to work on the automatic updater script to help prevent these things from happening again. Thanks for your patience. Everyone also give a big thanks to all those that helped in updating the addresses!

I have also attached a zip copy of the bot scripts (r544) for those of you without SVN access.


Package removed; deprecated. See here instead.

User avatar
botje
Posts: 656
Joined: Wed Oct 27, 2010 7:17 am

Re: SVN r544 for game version 3.0.7.2322

#2 Post by botje » Fri Dec 17, 2010 2:45 am

thank god ^^

thanx man, love ya :P

Botje

djgizmo
Posts: 5
Joined: Fri Dec 17, 2010 4:25 am

Re: SVN r544 for game version 3.0.7.2322

#3 Post by djgizmo » Fri Dec 17, 2010 4:27 am

I keep getting an issue when "loading items tables" and it freezes at 67%

Any suggestions?

raff
Posts: 96
Joined: Thu Jan 22, 2009 10:46 am

Re: SVN r544 for game version 3.0.7.2322

#4 Post by raff » Fri Dec 17, 2010 6:27 am

Hi,

at first thanks for this update :).

I got the same problem with get stuck at 67%, when I try to start the bot on Windows 7 64bit

Code: Select all

Loading items tables.
067% [*********************************-----------------]
Then I tested it on vmware windows xp 32bit, and it worked.

In windows 7 64bit, I got a error after a few minutes, but I didnt copy pasted that, and I cannot reproduce it atm. But the error was in line 39 in classes\memorytable.lua with comparing with nil.

I also have tested every windows compatibility mode to start micromacro

used micromacro version: MicroMacro v1.01 beta 3

//edit: I just got the error again after hanging 15minutes~ at 67%

Code: Select all

Loading items tables.
067% [*********************************-----------------]...micromacro/scripts
/rom/classes/memorytable.lua:39: attempt to compare number with nil
and btw I am using windows 7 64 bit Home Premium
Last edited by raff on Fri Dec 17, 2010 6:57 am, edited 2 times in total.

kanta
Posts: 424
Joined: Thu Nov 11, 2010 4:08 pm

Re: SVN r544 for game version 3.0.7.2322

#5 Post by kanta » Fri Dec 17, 2010 6:31 am

It's running perfectly, thank you all for your hard work.

I'm using Win 7 x64 Ultimate
Scout/Knight/Rogue 70/66/66

rambo66
Posts: 58
Joined: Fri Dec 17, 2010 6:51 am
Location: Germany

Re: SVN r544 for game version 3.0.7.2322

#6 Post by rambo66 » Fri Dec 17, 2010 6:56 am

Hello...
maybe this a bug... ?
seems that the autosell option is not working right... it is selling everything anfd ignoring the settings in the profile.
(addon in interface folder still installed)

User avatar
botje
Posts: 656
Joined: Wed Oct 27, 2010 7:17 am

Re: SVN r544 for game version 3.0.7.2322

#7 Post by botje » Fri Dec 17, 2010 7:09 am

weird , have taht stuck at 67% bug too, but i didnt have it at my other computer this morning at work :S

both running windows 7 32bit

Botje

p3p3mus
Posts: 10
Joined: Thu Dec 16, 2010 4:16 pm

SVN r544 for game version 3.0.7.2322

#8 Post by p3p3mus » Fri Dec 17, 2010 8:06 am

thanks for all, works great!

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: SVN r544 for game version 3.0.7.2322

#9 Post by rock5 » Fri Dec 17, 2010 9:01 am

Your latest update gave me pause. The BagId should equal the SlotNumber and the slot numbers should go from 1 to 60 (or more with the rent bags). I also found that some of the functions don't work and the item ids and names aren't working properly. Maybe you updated the staticInventory address to the beginning of the itemshop instead of the beginning of the bag?

It's getting late now. If you haven't figured it out by tomorrow. I'll look into it.
  • Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
  • I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
  • How to: copy and paste in micromacro
    ________________________
    Quote:
    • “They say hard work never hurt anybody, but I figure, why take the chance.”
          • Ronald Reagan

rambo66
Posts: 58
Joined: Fri Dec 17, 2010 6:51 am
Location: Germany

Re: SVN r544 for game version 3.0.7.2322

#10 Post by rambo66 » Fri Dec 17, 2010 9:07 am

i would like to sell everything that is on the second page in the bag.
Also when i start the bot, there is a warning that i should install the ingamefunctions, but they are still in the (Game)rom/interface folder

thx and yeah great that is working again.. ;)

it is just me, who has the problem with the selling ?

my options are the following:

<option name="INV_AUTOSELL_ENABLE" value="true" />
<option name="INV_AUTOSELL_FROMSLOT" value="31" />
<option name="INV_AUTOSELL_TOSLOT" value="120" />
<option name="INV_AUTOSELL_QUALITY" value="white,green" />

Gamerman
Posts: 2
Joined: Fri Dec 17, 2010 9:35 am

Re: SVN r544 for game version 3.0.7.2322

#11 Post by Gamerman » Fri Dec 17, 2010 9:43 am

Hi guys,

I used the bot for a long time but now i have a problem.

I updated the /rom files via SVN for the new gameversion. After this update I get the error " No vaild action keys avalibale for the command macro. Please ..."

I thought this should be fixed after the update .... any ideas?

Thanks

Apotheosis
Posts: 7
Joined: Fri Dec 17, 2010 12:34 am

Re: SVN r544 for game version 3.0.7.2322

#12 Post by Apotheosis » Fri Dec 17, 2010 9:59 am

Is there a guide or tutorial somewhere to learn how to find the memory addresses? I've done some searching but have come up empty.

My career path has lead me down the road of SQL, but I like little puzzles and it sounds like an interesting challenge. I'm just having trouble finding a starting point.

Alkaiser
Posts: 222
Joined: Sat Sep 25, 2010 2:03 pm

Re: SVN r544 for game version 3.0.7.2322

#13 Post by Alkaiser » Fri Dec 17, 2010 10:02 am

1. Merchant function doesn't sell anymore.

2. I use this to find free bag space:

Code: Select all

local bagspace = inventory:itemTotalCount(0)
Was working before the latest updates... now reports far too much space available. When all but one space is occupied with only two bags available, free space is reported as 55?!

firedice
Posts: 32
Joined: Wed Dec 15, 2010 12:57 pm

Re: SVN r544 for game version 3.0.7.2322

#14 Post by firedice » Fri Dec 17, 2010 10:19 am

I just downloaded this file and replaced everything in the ROM folder with it, however when running the bot, i get this error:
"Scripts/rom/macros.lua:68: No valid action keys available for command macro. Please supply an empty action key with a hotkey and no modifier"

I do have the empty macro on the action bar,

any ideas?

rambo66
Posts: 58
Joined: Fri Dec 17, 2010 6:51 am
Location: Germany

Re: SVN r544 for game version 3.0.7.2322

#15 Post by rambo66 » Fri Dec 17, 2010 11:10 am

Alkaiser wrote:1. Merchant function doesn't sell anymore.
2. I use this to find free bag space:

Code: Select all

local bagspace = inventory:itemTotalCount(0)
Was working before the latest updates... now reports far too much space available. When all but one space is occupied with only two bags available, free space is reported as 55?!
hmm it does... it sells anything... like i've said... i would like to sell anything on page 2.. but not on page 1 and i don't need to finf free space.. ;)
firedice wrote:I just downloaded this file and replaced everything in the ROM folder with it, however when running the bot, i get this error:
"Scripts/rom/macros.lua:68: No valid action keys available for command macro. Please supply an empty action key with a hotkey and no modifier"

I do have the empty macro on the action bar,

any ideas?
Is the empty macro on action slot 0 (zero) ?

Sumdumguy
Posts: 24
Joined: Mon Aug 30, 2010 6:03 am

Re: SVN r544 for game version 3.0.7.2322

#16 Post by Sumdumguy » Fri Dec 17, 2010 11:11 am

The bagslot ID is off by 60...well..slots :)

If I want to sell from Slot 31 (1st slot in 2nd bag) my settings.lua looks like this:

Code: Select all

INV_AUTOSELL_FROMSLOT = 91,		-- autosell from slot #
INV_AUTOSELL_TOSLOT = 120,		-- autosell to slot #

firedice
Posts: 32
Joined: Wed Dec 15, 2010 12:57 pm

Re: SVN r544 for game version 3.0.7.2322

#17 Post by firedice » Fri Dec 17, 2010 11:16 am

yes i have that on slot 0, the bot was working prior to update,

User avatar
jduartedj
Posts: 599
Joined: Sat Dec 19, 2009 12:18 am
Location: Lisbon
Contact:

Re: SVN r544 for game version 3.0.7.2322

#18 Post by jduartedj » Fri Dec 17, 2010 11:16 am

Apotheosis wrote:Is there a guide or tutorial somewhere to learn how to find the memory addresses? I've done some searching but have come up empty.

My career path has lead me down the road of SQL, but I like little puzzles and it sounds like an interesting challenge. I'm just having trouble finding a starting point.

check the main forum (micromacro) it has some tuturials.
Thanks for reading! :D

Some of you might find this useful: RoM-bot Wiki
User Functions Repository (and other useful files): Addon Repo
Latest SVN updates: SVN updates

Batwy901
Posts: 3
Joined: Thu Dec 16, 2010 10:36 am

Re: SVN r544 for game version 3.0.7.2322

#19 Post by Batwy901 » Fri Dec 17, 2010 12:03 pm

Well...the only problem i found so far is that if the waypoit is set to travel, the bot doesn;t fight back.
Waypoint type Travel,we don't stop and don't fight back
keeps poping up.
My char is a melee fighter with no ranged, he just keeps walking.
Deleted the whole folder and updated after, my waypoints are just the same as this morning, when the old modified version worked somehow.

Edit: I got around it by making the waypoints avoid the mobs, no biggy.Will wait for the bigger problems to be solved first.Great work so far, cheers! ;)
Last edited by Batwy901 on Fri Dec 17, 2010 12:39 pm, edited 1 time in total.

firedice
Posts: 32
Joined: Wed Dec 15, 2010 12:57 pm

Re: SVN r544 for game version 3.0.7.2322

#20 Post by firedice » Fri Dec 17, 2010 12:17 pm

I'm thinking there's something wrong with my address.lua... it has a triangle with an ! inside, instead of the green check mark..


Edit, also, i got a few new files after putting that file in this topic in there...


addresses.lua.mine
addresses.lua.r543
addresses.lua.r546
macrofix.lua
pos.lua
translation_needed.lua

Locked

Who is online

Users browsing this forum: Bing [Bot] and 12 guests