Spirit of the Tempest Heights(event) and target_Object()
Posted: Thu Sep 23, 2010 4:07 pm
I like the Spirit of the Tempest Heights(event) and it takes to much time to collect those chests(with clicking, searching, mouse moving), which dont need an ancient treasure key to unlock. The amount of objects(chests) is really really big. I wonder if this could cause any problems with player:target_Object().
I collected allready a few IDs with getid.lua. There are like 7 IDs(chests), which dont need a key to open. I could check for all 7 with else if,..., but it would be alot more elegant if you could pass a list of IDs to target and if it finds one from the list it targets it.
This wont be a AFK bot script. It just does 1 looting/scanning for chests per keypress.
What do you guys think ?
I collected allready a few IDs with getid.lua. There are like 7 IDs(chests), which dont need a key to open. I could check for all 7 with else if,..., but it would be alot more elegant if you could pass a list of IDs to target and if it finds one from the list it targets it.
This wont be a AFK bot script. It just does 1 looting/scanning for chests per keypress.
What do you guys think ?