I noticed, that sometimes bot finds far harvestables and tries to go there. It is not correct, becuase sometimes path is defined in difficult area and then it can not climb, so is completly lost.
Also I noticed also that sometimes when two harvestables are close it starts to run from one to other in the endless loop without harvesting anything.
Is there a way to define radius parameter that should be kept to avoid running to second harvestable?
Debug Moving to harvestable?
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Re: Debug Moving to harvestable?
There is the HARVEST_DISTANCE option in your profile. It's default value is 120.
Re: Debug Moving to harvestable?
Add this to the options of your profile. Change the 120 to whatever you want.jpp wrote:I noticed, that sometimes bot finds far harvestables and tries to go there. It is not correct, becuase sometimes path is defined in difficult area and then it can not climb, so is completly lost.
Also I noticed also that sometimes when two harvestables are close it starts to run from one to other in the endless loop without harvesting anything.
Is there a way to define radius parameter that should be kept to avoid running to second harvestable?
Code: Select all
<option name="HARVEST_DISTANCE" value="120" />
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Re: Debug Moving to harvestable?
ok, so I changed it to 3 becuse I do not like bot to define way to walk becuase it is almost always wrong and then it stopped to gether anything, just came to place wrote that no nearby harvestables found and walks to next point.
It seems that this parameter is used for different purpose - it defines also the area to search for harvestable, but I want to change different parameter - to stop character walking to other harvestables that are not reachable without walking.
Question is what is maksimum distance to harvestable that will be gathered without walking - may be this is right value I need, but how to find it?
It seems that this parameter is used for different purpose - it defines also the area to search for harvestable, but I want to change different parameter - to stop character walking to other harvestables that are not reachable without walking.
Question is what is maksimum distance to harvestable that will be gathered without walking - may be this is right value I need, but how to find it?
Re: Debug Moving to harvestable?
Not sure but melee distance is about 45 I think, so I would say 3 is too small. Try something like 10 or 15.jpp wrote:Question is what is maksimum distance to harvestable that will be gathered without walking - may be this is right value I need, but how to find it?
If you want to know for sure how far something is run 'rom/getid'. That will show you the distance to the object you point the mouse at.
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Debug Moving to harvestable?
wow, set to 45 (becuase 39 is maximum, but I allow two steps for positioning mistake) and works perfect.
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