Before I try and tackle something like this I need some questions answered. But first let me explain how I envision it working.
- I could use use a waypoint file and put all the coding in the onload event.
- It will loop in the onload event and never leave the onload event while it is running.
- It will use the skill and buff settings already defined in the profile.
- It will constantly check the players health and buffs and caste heals and buffs and drinking pots as needed, basically what it usually does out of combat.
- If it detects you have entered combat it will start using all skills to attack the target then loot it.
- If you target a mob manually it should not automatically attack it (or maybe it could, with an optional setting) instead I need a way to send a signal from ingame to attack the current mob.
Could you give me any pointers as to which current functions I could use and any advice on how I could proceed?
Do you know how I can send a signal to my script? Some sort of macro I guess.