problems with fiesta!
Posted: Mon Jan 07, 2008 9:54 pm
Hi mystik, first of all, congratulations for the great job! and i will try to use this forum, because i guess it would be easier for u
dude, sorry, but i am new to micromacro anad also for bot´s.....
i downloaded it from your website and follow your instructions, i already saw ALL your posts but i get this error:
Tue Jan 08 00:49:03 2008 : MicroMacro v0.95
Tue Jan 08 00:49:03 2008 : Processor Type: 586, OS: Windows XP Service Pack 2
Tue Jan 08 00:49:03 2008 : Lua initialized successfully.
Tue Jan 08 00:49:03 2008 : Lua libs opened successfully.
Tue Jan 08 00:49:03 2008 : Lua glues exported.
Tue Jan 08 00:49:03 2008 : Configurations run.
Tue Jan 08 00:49:07 2008 : Executing script "fiestabot.lua".
==================================================
Tue Jan 08 00:49:07 2008 : findWindow() returned 0. Window not found or other error occured.
Tue Jan 08 00:49:07 2008 : C:\Jogos\MicroMacro\micromacro\lib\lib.lua:105: Invalid data was supplied to openDC().
Tue Jan 08 00:49:07 2008 : Execution of fiestabot.lua complete.
Tue Jan 08 00:49:07 2008 : Execution success.
Tue Jan 08 00:49:07 2008 : Collecting garbage...
Tue Jan 08 00:49:07 2008 : 3KB freed.
i am jsut confused and dont have any idea from what to do... that thing happens when i try to start the macro pressing F5
tks for your help! and i dunno if u will nedd but here is my script
-- Credits:
-- A. M. "MystikFox"
-- "Mangler"
-------------------------
-- do NOT edit these!!
CLASS_KNIGHT = 0;
CLASS_CLERIC = 1;
CLASS_MAGE = 2;
CLASS_ARCHER = 3;
-- EDIT THESE!
-------------------------
class = CLASS_ARCHER; -- class determins the logic to take
HP_restamt = 150; -- HP to rest at (not used for cleric's)
HP_potion = 235; -- Use a HP potion (or heal skill for cleric)
HP_stone = 180; -- Use a HP stone
SP_restamt = 200; -- SP to rest at
SP_potion = 300; -- Use a SP potion
SP_stone = 240; -- Usa a SP stone
key_attack = key.VK_5; -- normal melee attack
key_pickup = key.VK_0; -- pickup items
key_skill1 = key.VK_1; -- offensive and defensive spells...
key_skill2 = key.VK_2; -- check your class's fight function
key_skill3 = key.VK_3; -- for documentation on what each skill
key_skill4 = key.VK_4; -- will be used for
key_scroll1 = key.VK_9; -- offensive and defensive spells...
key_scroll2 = key.VK_0; -- check your class's fight function
key_scroll3 = key.VK_DASH; -- for documentation on what each skill
key_scroll4 = key.VK_EQUAL; -- will be used for
key_hppotion = key.VK_3; -- CLERICS: map this to your heal spell
key_hpstone = key.VK_Q;
key_sppotion = key.VK_4;
key_spstone = key.VK_E;
-- NOTE: if SP_potion is higher than SP_restatm, you will use SP potions
-- instead of resting, unless you do not have any left. same goes for HP potions.
-- you will always use potions while fighting if the values fall below
-- the emergency amount.
-------------------------
-- Scroll settings (read instructions below Buff settings first)
-------------------------
scroll1_duration = 3500000;
scroll_1 = 1;
scroll2_duration = 3500000;
scroll_2 = 1;
scroll3_duration = 3500000;
scroll_3 = 0;
scroll4_duration = 3500000;
scroll_4 = 0;
-------------------------
-- Buff settings (only for clerics)
-------------------------
buff1_duration = 3500000;
buff_1 = 1;
buff2_duration = 3500000;
buff_2 = 1;
buff3_duration = 3500000;
buff_3 = 0;
buff4_duration = 3500000;
buff_4 = 0;
-- NOTE: set on 59 minutes
-- buff / scroll durations in msec time = minutes x 60000
-- to de- activate non used buffs / scrolls replace "1" with "0"
-- to activate buff / scroll replace "0" with "1"
-- scrolls can be used too as buff
-------------------------
-- should not need to be changed, except for HP_addr/SP_addr when
-- a patch makes them no longer work
proc = 0;
win = 0;
HP_addr = "00758FE7";
SP_addr = "00758FEB";
restcheck_addr = "01F66B04";
HP = 10000; -- default, this corrects itself (don't change it!)
SP = 10000; -- default, this corrects itself (don't change it!)
buff1_needed = true;
buff2_needed = true;
buff3_needed = true;
buff4_needed = true;
scroll1_needed = true;
scroll2_needed = true;
scroll3_needed = true;
scroll4_needed = true;
need_heal = false;
can_rest = true;
-------------------------
function fight_timer()
keyboardHold(key_attack);
yrest(50);
keyboardRelease(key_attack);
end
( i wont put the rest because i didnt changed ANYTHING ... just the class and the keys)
tks! and regards!
dude, sorry, but i am new to micromacro anad also for bot´s.....
i downloaded it from your website and follow your instructions, i already saw ALL your posts but i get this error:
Tue Jan 08 00:49:03 2008 : MicroMacro v0.95
Tue Jan 08 00:49:03 2008 : Processor Type: 586, OS: Windows XP Service Pack 2
Tue Jan 08 00:49:03 2008 : Lua initialized successfully.
Tue Jan 08 00:49:03 2008 : Lua libs opened successfully.
Tue Jan 08 00:49:03 2008 : Lua glues exported.
Tue Jan 08 00:49:03 2008 : Configurations run.
Tue Jan 08 00:49:07 2008 : Executing script "fiestabot.lua".
==================================================
Tue Jan 08 00:49:07 2008 : findWindow() returned 0. Window not found or other error occured.
Tue Jan 08 00:49:07 2008 : C:\Jogos\MicroMacro\micromacro\lib\lib.lua:105: Invalid data was supplied to openDC().
Tue Jan 08 00:49:07 2008 : Execution of fiestabot.lua complete.
Tue Jan 08 00:49:07 2008 : Execution success.
Tue Jan 08 00:49:07 2008 : Collecting garbage...
Tue Jan 08 00:49:07 2008 : 3KB freed.
i am jsut confused and dont have any idea from what to do... that thing happens when i try to start the macro pressing F5
tks for your help! and i dunno if u will nedd but here is my script
-- Credits:
-- A. M. "MystikFox"
-- "Mangler"
-------------------------
-- do NOT edit these!!
CLASS_KNIGHT = 0;
CLASS_CLERIC = 1;
CLASS_MAGE = 2;
CLASS_ARCHER = 3;
-- EDIT THESE!
-------------------------
class = CLASS_ARCHER; -- class determins the logic to take
HP_restamt = 150; -- HP to rest at (not used for cleric's)
HP_potion = 235; -- Use a HP potion (or heal skill for cleric)
HP_stone = 180; -- Use a HP stone
SP_restamt = 200; -- SP to rest at
SP_potion = 300; -- Use a SP potion
SP_stone = 240; -- Usa a SP stone
key_attack = key.VK_5; -- normal melee attack
key_pickup = key.VK_0; -- pickup items
key_skill1 = key.VK_1; -- offensive and defensive spells...
key_skill2 = key.VK_2; -- check your class's fight function
key_skill3 = key.VK_3; -- for documentation on what each skill
key_skill4 = key.VK_4; -- will be used for
key_scroll1 = key.VK_9; -- offensive and defensive spells...
key_scroll2 = key.VK_0; -- check your class's fight function
key_scroll3 = key.VK_DASH; -- for documentation on what each skill
key_scroll4 = key.VK_EQUAL; -- will be used for
key_hppotion = key.VK_3; -- CLERICS: map this to your heal spell
key_hpstone = key.VK_Q;
key_sppotion = key.VK_4;
key_spstone = key.VK_E;
-- NOTE: if SP_potion is higher than SP_restatm, you will use SP potions
-- instead of resting, unless you do not have any left. same goes for HP potions.
-- you will always use potions while fighting if the values fall below
-- the emergency amount.
-------------------------
-- Scroll settings (read instructions below Buff settings first)
-------------------------
scroll1_duration = 3500000;
scroll_1 = 1;
scroll2_duration = 3500000;
scroll_2 = 1;
scroll3_duration = 3500000;
scroll_3 = 0;
scroll4_duration = 3500000;
scroll_4 = 0;
-------------------------
-- Buff settings (only for clerics)
-------------------------
buff1_duration = 3500000;
buff_1 = 1;
buff2_duration = 3500000;
buff_2 = 1;
buff3_duration = 3500000;
buff_3 = 0;
buff4_duration = 3500000;
buff_4 = 0;
-- NOTE: set on 59 minutes
-- buff / scroll durations in msec time = minutes x 60000
-- to de- activate non used buffs / scrolls replace "1" with "0"
-- to activate buff / scroll replace "0" with "1"
-- scrolls can be used too as buff
-------------------------
-- should not need to be changed, except for HP_addr/SP_addr when
-- a patch makes them no longer work
proc = 0;
win = 0;
HP_addr = "00758FE7";
SP_addr = "00758FEB";
restcheck_addr = "01F66B04";
HP = 10000; -- default, this corrects itself (don't change it!)
SP = 10000; -- default, this corrects itself (don't change it!)
buff1_needed = true;
buff2_needed = true;
buff3_needed = true;
buff4_needed = true;
scroll1_needed = true;
scroll2_needed = true;
scroll3_needed = true;
scroll4_needed = true;
need_heal = false;
can_rest = true;
-------------------------
function fight_timer()
keyboardHold(key_attack);
yrest(50);
keyboardRelease(key_attack);
end
( i wont put the rest because i didnt changed ANYTHING ... just the class and the keys)
tks! and regards!