Recall upon bags getting full and/or low durability.
-
- Posts: 3
- Joined: Mon Feb 15, 2010 5:49 am
Recall upon bags getting full and/or low durability.
Is it possible to have it cast recall when bags are full or items becoming low durability, move onto the merchant to sell and repair, and then continue onto a waypoint to again load the original waypoint file?
-
- Posts: 3
- Joined: Mon Feb 15, 2010 5:49 am
Who is online
Users browsing this forum: Ahrefs [Bot] and 112 guests