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Recall upon bags getting full and/or low durability.

Posted: Mon Feb 15, 2010 6:02 am
by arbitrator
Is it possible to have it cast recall when bags are full or items becoming low durability, move onto the merchant to sell and repair, and then continue onto a waypoint to again load the original waypoint file?

Re: Recall upon bags getting full and/or low durability.

Posted: Mon Feb 15, 2010 1:03 pm
by j_schlott
yes

Re: Recall upon bags getting full and/or low durability.

Posted: Tue Feb 16, 2010 5:30 am
by arbitrator
Ok... how?