4.0.0 any issues/solutions (CHAPTER IV)

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Chemico
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#81 Post by Chemico » Fri Jun 17, 2011 9:16 am

Interesting. Yours works like a charm, but my folder updated and files replaced with your provided ones following your instructions did not. There is also no problem with the old profiles, they work. Thank you very much!

brujilla
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#82 Post by brujilla » Fri Jun 17, 2011 9:20 am

JO JO Jo THANKS Rock5 ahora SIIIIIIIIIIIIII GRACIASSSSSSSSSSSSSSSSSSSSSS

degoulina
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#83 Post by degoulina » Fri Jun 17, 2011 9:22 am

rock5 you rock!!

thank you

cheater
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#84 Post by cheater » Fri Jun 17, 2011 9:22 am

i downloaded rocks micromacro
i dont need to put profile:name behind the bot.lua

but now it stops @

Code: Select all

RoM windows size is 1280x720, upperleft corner at 8,30
Loading profile profile.xml
nothing happens after that.. :-/

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rock5
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#85 Post by rock5 » Fri Jun 17, 2011 9:30 am

Maybe it was a micromacro version problem. What versions of micromacro were you guys using?
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cheater
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#86 Post by cheater » Fri Jun 17, 2011 9:33 am

1.01 Beta

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lisa
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#87 Post by lisa » Fri Jun 17, 2011 9:41 am

the macro is still being set to the wrong place if it's a new character. hotbar has issues with the new code.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

emmanuel04
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#88 Post by emmanuel04 » Fri Jun 17, 2011 9:43 am

now i cant add this

-- after 1x unsuccesfull unsticks try to reach nearest waypoint
if( self.Unstick_counter == 2 ) then
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X, player.Z, player.Y));
end;

brujilla
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#89 Post by brujilla » Fri Jun 17, 2011 9:44 am

OH NO NO NO! This messae scripts/rom/item.lua:211 attempt to perform arithmetic on global `itemInfoAddress` <a nil value>

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Reymauro
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#90 Post by Reymauro » Fri Jun 17, 2011 9:49 am

Rock & Lisa Thank you very much, I got to say that your patience is amazing.

Great work !!

cheater
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#91 Post by cheater » Fri Jun 17, 2011 9:51 am

he doesn't use "0" for macrokey.. he used 8, now tries 7.. but he still is endless at

Code: Select all

Loading profile ....
even if i put an empty macro to every slot it says:

Code: Select all

Loading profile ....

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rock5
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#92 Post by rock5 » Fri Jun 17, 2011 9:54 am

cheater wrote:1.01 Beta
I'm using beta 2 but I believe the latest is beta 4. It could be that the original beta is a bit dated. I wouldn't be using anything older than 1.01 beta 2 but it could also be the other files in the micromacro folder that are newer. Unfortunately updating the micromacro folder using TortiseSVN doesn't update the micromacro executable. That needs to be manually downloded and updated.
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  • How to: copy and paste in micromacro
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cheater
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#93 Post by cheater » Fri Jun 17, 2011 10:03 am

rock5 wrote:
cheater wrote:1.01 Beta
I'm using beta 2 but I believe the latest is beta 4. It could be that the original beta is a bit dated. I wouldn't be using anything older than 1.01 beta 2 but it could also be the other files in the micromacro folder that are newer. Unfortunately updating the micromacro folder using TortiseSVN doesn't update the micromacro executable. That needs to be manually downloded and updated.
updated micromacro now.
Stillt stop at

Code: Select all

Loading profile ....
#
and ingame i can see that he put key "7"... but even if the macro is on key "7" the bot doesn't continue... :-(

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rock5
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#94 Post by rock5 » Fri Jun 17, 2011 10:06 am

lisa wrote:the macro is still being set to the wrong place if it's a new character. hotbar has issues with the new code.
I'm not having any problem at all. I just created a new character, started the bot and it placed the macro in '0'. Started the Pioneers 'l1t_start' waypoint file and had no problems.
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  • How to: copy and paste in micromacro
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    • “They say hard work never hurt anybody, but I figure, why take the chance.”
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brujilla
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#95 Post by brujilla » Fri Jun 17, 2011 10:12 am

OOOOHH no NO NO! this error :( :( :( :( micromacro/scripts/rom/classes/item.lua:211: attempt to performarthmetic on global <a nil value> ¿why?

cheater
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#96 Post by cheater » Fri Jun 17, 2011 10:29 am

works now, ty so far!

DrunkTiger
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#97 Post by DrunkTiger » Fri Jun 17, 2011 10:46 am

also got an error while botting. ItemInfoAddress a nil value. I turned off auto-loot just to see if that solves the problem since I won't pick up items the bot would not know about.

irenepappel
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#98 Post by irenepappel » Fri Jun 17, 2011 10:47 am

How does the updated MicroMacro relate to the non-working RomBot with Chapter 4?
After having patched to RoM Chapter 4 I updated the RoMBot to Build 606.
--> Bot did not work anymore
Then I read here that one should also update the main MicroMacro to the latest version.
I have then overwritten my existing MicroMacro folder with the latest version.
Now everything is up-to-date.
Nevertheless I still get the following error in the shell:

Code: Select all

Resumed.
OPENING LOCAL SKILLS DB!
!! Notice: !!
The game may have been updated or altered.
 It is recommended that you run rom/update.lua
5:25pm - Error while reading memory address for 'playerAddress'. Game seems to b
e changed!!! Please run 'rom/bot.lua update' AND install the new RoM Bot version
!
Please enter the script name to run.
Type in 'exit' (without quotes) to exit.
Script>

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lisa
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#99 Post by lisa » Fri Jun 17, 2011 10:57 am

DrunkTiger wrote:also got an error while botting. ItemInfoAddress a nil value. I turned off auto-loot just to see if that solves the problem since I won't pick up items the bot would not know about.
this is a known problem for some people and there has already been posts for it, actually I've posted several times now with the temp solution.

Well here it is again..

rom/classes/item.lua

line 201

Code: Select all

		if ( self.Id >= 770000 and self.Id <= 771000 ) then
			-- We need to get info from NPC...
			tmp = memoryReadInt( proc, self.BaseItemAddress + addresses.idCardNPCOffset );
			npcInfoAddress = GetItemAddress( tmp );
			nameAddress = memoryReadInt( proc, npcInfoAddress + addresses.nameOffset );
			self.Name = "Card - "; -- We should add a string so we can localize this
		elseif ( self.Id >= 550000 and self.Id <=552000 ) then
			-- We need to get info from item...
			tmp = memoryReadInt( proc, self.BaseItemAddress + addresses.idRecipeItemOffset );
			itemInfoAddress = GetItemAddress( tmp );
			nameAddress = memoryReadInt( proc, itemInfoAddress + addresses.nameOffset );
			self.Name = "Recipe - "; -- We should add a string so we can localize this
		else
change to

Code: Select all

		if ( self.Id >= 770000 and self.Id <= 771000 ) then
			-- We need to get info from NPC...
			--tmp = memoryReadInt( proc, self.BaseItemAddress + addresses.idCardNPCOffset );
			--npcInfoAddress = GetItemAddress( tmp );
			--nameAddress = memoryReadInt( proc, npcInfoAddress + addresses.nameOffset );
			--self.Name = "Card - "; -- We should add a string so we can localize this
		elseif ( self.Id >= 550000 and self.Id <=552000 ) then
			-- We need to get info from item...
			--tmp = memoryReadInt( proc, self.BaseItemAddress + addresses.idRecipeItemOffset );
			--itemInfoAddress = GetItemAddress( tmp );
			--nameAddress = memoryReadInt( proc, itemInfoAddress + addresses.nameOffset );
			--self.Name = "Recipe - "; -- We should add a string so we can localize this
		else
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

DrunkTiger
Posts: 5
Joined: Thu Jun 16, 2011 7:34 pm

Re: 4.0.0 any issues/solutions (CHAPTER IV)

#100 Post by DrunkTiger » Fri Jun 17, 2011 10:59 am

Really sorry! I was sure I read it all. :(

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