4.0.0 any issues/solutions (CHAPTER IV)
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Interesting. Yours works like a charm, but my folder updated and files replaced with your provided ones following your instructions did not. There is also no problem with the old profiles, they work. Thank you very much!
Re: 4.0.0 any issues/solutions (CHAPTER IV)
JO JO Jo THANKS Rock5 ahora SIIIIIIIIIIIIII GRACIASSSSSSSSSSSSSSSSSSSSSS
Re: 4.0.0 any issues/solutions (CHAPTER IV)
rock5 you rock!!
thank you
thank you
Re: 4.0.0 any issues/solutions (CHAPTER IV)
i downloaded rocks micromacro
i dont need to put profile:name behind the bot.lua
but now it stops @
nothing happens after that.. :-/
i dont need to put profile:name behind the bot.lua
but now it stops @
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RoM windows size is 1280x720, upperleft corner at 8,30
Loading profile profile.xml
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Maybe it was a micromacro version problem. What versions of micromacro were you guys using?
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- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: 4.0.0 any issues/solutions (CHAPTER IV)
the macro is still being set to the wrong place if it's a new character. hotbar has issues with the new code.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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Re: 4.0.0 any issues/solutions (CHAPTER IV)
now i cant add this
-- after 1x unsuccesfull unsticks try to reach nearest waypoint
if( self.Unstick_counter == 2 ) then
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X, player.Z, player.Y));
end;
-- after 1x unsuccesfull unsticks try to reach nearest waypoint
if( self.Unstick_counter == 2 ) then
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X, player.Z, player.Y));
end;
Re: 4.0.0 any issues/solutions (CHAPTER IV)
OH NO NO NO! This messae scripts/rom/item.lua:211 attempt to perform arithmetic on global `itemInfoAddress` <a nil value>
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Rock & Lisa Thank you very much, I got to say that your patience is amazing.
Great work !!
Great work !!
Re: 4.0.0 any issues/solutions (CHAPTER IV)
he doesn't use "0" for macrokey.. he used 8, now tries 7.. but he still is endless at
even if i put an empty macro to every slot it says:
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Loading profile ....
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Loading profile ....
Re: 4.0.0 any issues/solutions (CHAPTER IV)
I'm using beta 2 but I believe the latest is beta 4. It could be that the original beta is a bit dated. I wouldn't be using anything older than 1.01 beta 2 but it could also be the other files in the micromacro folder that are newer. Unfortunately updating the micromacro folder using TortiseSVN doesn't update the micromacro executable. That needs to be manually downloded and updated.cheater wrote:1.01 Beta
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: 4.0.0 any issues/solutions (CHAPTER IV)
updated micromacro now.rock5 wrote:I'm using beta 2 but I believe the latest is beta 4. It could be that the original beta is a bit dated. I wouldn't be using anything older than 1.01 beta 2 but it could also be the other files in the micromacro folder that are newer. Unfortunately updating the micromacro folder using TortiseSVN doesn't update the micromacro executable. That needs to be manually downloded and updated.cheater wrote:1.01 Beta
Stillt stop at
Code: Select all
Loading profile ....
and ingame i can see that he put key "7"... but even if the macro is on key "7" the bot doesn't continue...
Re: 4.0.0 any issues/solutions (CHAPTER IV)
I'm not having any problem at all. I just created a new character, started the bot and it placed the macro in '0'. Started the Pioneers 'l1t_start' waypoint file and had no problems.lisa wrote:the macro is still being set to the wrong place if it's a new character. hotbar has issues with the new code.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: 4.0.0 any issues/solutions (CHAPTER IV)
OOOOHH no NO NO! this error micromacro/scripts/rom/classes/item.lua:211: attempt to performarthmetic on global <a nil value> ¿why?
Re: 4.0.0 any issues/solutions (CHAPTER IV)
works now, ty so far!
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Re: 4.0.0 any issues/solutions (CHAPTER IV)
also got an error while botting. ItemInfoAddress a nil value. I turned off auto-loot just to see if that solves the problem since I won't pick up items the bot would not know about.
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Re: 4.0.0 any issues/solutions (CHAPTER IV)
How does the updated MicroMacro relate to the non-working RomBot with Chapter 4?
After having patched to RoM Chapter 4 I updated the RoMBot to Build 606.
--> Bot did not work anymore
Then I read here that one should also update the main MicroMacro to the latest version.
I have then overwritten my existing MicroMacro folder with the latest version.
Now everything is up-to-date.
Nevertheless I still get the following error in the shell:
After having patched to RoM Chapter 4 I updated the RoMBot to Build 606.
--> Bot did not work anymore
Then I read here that one should also update the main MicroMacro to the latest version.
I have then overwritten my existing MicroMacro folder with the latest version.
Now everything is up-to-date.
Nevertheless I still get the following error in the shell:
Code: Select all
Resumed.
OPENING LOCAL SKILLS DB!
!! Notice: !!
The game may have been updated or altered.
It is recommended that you run rom/update.lua
5:25pm - Error while reading memory address for 'playerAddress'. Game seems to b
e changed!!! Please run 'rom/bot.lua update' AND install the new RoM Bot version
!
Please enter the script name to run.
Type in 'exit' (without quotes) to exit.
Script>
Re: 4.0.0 any issues/solutions (CHAPTER IV)
this is a known problem for some people and there has already been posts for it, actually I've posted several times now with the temp solution.DrunkTiger wrote:also got an error while botting. ItemInfoAddress a nil value. I turned off auto-loot just to see if that solves the problem since I won't pick up items the bot would not know about.
Well here it is again..
rom/classes/item.lua
line 201
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if ( self.Id >= 770000 and self.Id <= 771000 ) then
-- We need to get info from NPC...
tmp = memoryReadInt( proc, self.BaseItemAddress + addresses.idCardNPCOffset );
npcInfoAddress = GetItemAddress( tmp );
nameAddress = memoryReadInt( proc, npcInfoAddress + addresses.nameOffset );
self.Name = "Card - "; -- We should add a string so we can localize this
elseif ( self.Id >= 550000 and self.Id <=552000 ) then
-- We need to get info from item...
tmp = memoryReadInt( proc, self.BaseItemAddress + addresses.idRecipeItemOffset );
itemInfoAddress = GetItemAddress( tmp );
nameAddress = memoryReadInt( proc, itemInfoAddress + addresses.nameOffset );
self.Name = "Recipe - "; -- We should add a string so we can localize this
else
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if ( self.Id >= 770000 and self.Id <= 771000 ) then
-- We need to get info from NPC...
--tmp = memoryReadInt( proc, self.BaseItemAddress + addresses.idCardNPCOffset );
--npcInfoAddress = GetItemAddress( tmp );
--nameAddress = memoryReadInt( proc, npcInfoAddress + addresses.nameOffset );
--self.Name = "Card - "; -- We should add a string so we can localize this
elseif ( self.Id >= 550000 and self.Id <=552000 ) then
-- We need to get info from item...
--tmp = memoryReadInt( proc, self.BaseItemAddress + addresses.idRecipeItemOffset );
--itemInfoAddress = GetItemAddress( tmp );
--nameAddress = memoryReadInt( proc, itemInfoAddress + addresses.nameOffset );
--self.Name = "Recipe - "; -- We should add a string so we can localize this
else
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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Re: 4.0.0 any issues/solutions (CHAPTER IV)
Really sorry! I was sure I read it all.
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