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Re: GM detection and banning chance reduction

Posted: Sun Jan 29, 2012 8:21 am
by lisa
private servers are "special", you can try all userfunctions but don't expect them to work perfectly as private servers have their own rules.

Pretty good chance that person has given themself the class of GM.

Re: GM detection and banning chance reduction

Posted: Sun Jan 29, 2012 2:12 pm
by revolver
I have done all the steps but it doesnt work ..this is my profile

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
<onLoad><![CDATA[
          startGMDetect()
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);
	]]></onLoad>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"				value="85" />
		<option name="MP_LOW_POTION"		value="50" />
		<option name="HP_LOW_POTION"		value="50" />
		<option name="USE_HP_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_PHIRIUS_POTION"	value="false" /> 		<!-- false | true if you want to use the Phirus Potions -->
		<option name="PHIRIUS_MP_LOW"		value="40" />
		<option name="PHIRIUS_HP_LOW"		value="40" />

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" 				value="60" />
		<option name="MP_REST" 				value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" 		value="99" />
		<option name="MANA_POTION" 			value="99" />			<!-- set to "0" if not required to buy -->
		<option name="ARROW_QUIVER" 		value="2" /> 			<!-- set to "0" if not required to buy -->
		<option name="THROWN_BAG" 			value="2" />			<!-- set to "0" if not required to buy -->
		<option name="POISON" 				value="30" />			<!-- set to "0" if not required to buy -->

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" 	value="false" />		<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        	value="" />				<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" 	value="false" /> 		<!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    	value="200" />
		<option name="MAX_FIGHT_TIME"     	value="15" />			<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        	value="90" />
		<option name="ANTI_KS"            	value="true" />
		<option name="MAX_TARGET_DIST"    	value="225" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="10" />
		<option name="TARGET_LEVELDIF_BELOW" value="10" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"			value="" />  			<!-- leave empty to show a list -->
		<option name="RETURNPATH"			value="" />
		<option name="PATH_TYPE"			value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 			value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               	value="true" />
		<option name="LOOT_ALL"			  	value="false" />  		<!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     	value="true" />
		<option name="LOOT_DISTANCE"      	value="100" />
		<option name="LOOT_PAUSE_AFTER"   	value="0" />			<!-- probability in % for a short rest -->

		<!-- Auto selling options when used with player:merchant -->
		<option name="INV_AUTOSELL_ENABLE"	value="false" />		<!-- true | false -->
		<option name="INV_AUTOSELL_FROMSLOT" value="1" /> 			<!-- 1 = bag 1 slot 1 -->
		<option name="INV_AUTOSELL_TOSLOT"	value="60" /> 			<!-- 30 = last slot bag 1 -->
		<option name="INV_AUTOSELL_QUALITY"	value="white,green" /> 	<!-- white,green,blue,purple  -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />
		<option name="HARVEST_WOOD"			value="true" /> 		<!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> 		<!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" />		<!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="false" />
		<option name="EGGPET_ASSIST_SLOT"	value="1" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:1:1" /> 		<!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 		<!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />			<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="true" />
		<option name="RES_AFTER_DEATH" 		value="true" />
		<option name="MAX_DEATHS" 			value="10" /> 			<!-- Log out after this many deaths -->

		<!-- Party Bot options  -->
		<!-- <option name="PARTY"			value="true" /> -->
		<!-- <option name="PARTY_ICONS"		value="true" /> -->
		<!-- <option name="PARTY_INSTANCE"	value="true" /> -->

		<!-- Healing options -->
		<!-- <option name="HEALER_FIGHT"		value="true" /> --> 	<!-- For party bot if you want healer to also fight -->

		<!-- pvp -->
		<!--option name="PVP"			value="true" /> --> 		<!-- To enable PVP, with this set to true it will auto attack any players with red names -->
		
		<!-- Dismount or not when casting skills -->
		<option name="DISMOUNT"		value="true" />  <!-- true/false .. if true then it will use skills while mounted  -->
		
		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"          key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
<skills_rogue>
		<skill name="ROGUE_SHADOWSTAB"    		hotkey="MACRO" priority="90" />
		<skill name="ROGUE_LOW_BLOW"      		hotkey="MACRO" priority="80" />
		<skill name="ROGUE_HIDE"    			hotkey="MACRO" priority="10" autouse="false" />
		<skill name="ROGUE_INFORMER"    		hotkey="MACRO" priority="80" />
		<skill name="ROGUE_ASSASSINS_RAGE"    	hotkey="MACRO" priority="60" />
		<skill name="ROGUE_WOUND_ATTACK"    	hotkey="MACRO" priority="80" />
	</skills_rogue>

	<!-- GM detection options -->
      <option name="GMDETECT"         value="true" /> -- enables the GM detection userfunction
      <option name="GMnearbylogout"      value="true" /> -- If a GM is close to the character it will log out.
      <option name="PAUSEONGM"      value="300" />  -- Pauses when GM whispers for value in seconds. ie 300 = 5 minutes
      <option name="RECALL"         value="true" /> -- if in combat while pausing it will use recall and whisper/logout

	

	

	
	

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile>
and i have put that in the wp

Code: Select all

<onLoad><![CDATA[
         startGMDetect()
   ]]></onLoad>
...
also put the userfunction_gmmonitor in micromacro/scripts/rom/userfunctions and the alarm but when i run rombot it loads the profile and writes that 4 times
"Unknown tag option found in profile ****.xml. please check your profile "
i suppose that happens cause of that

Code: Select all

<!-- GM detection options -->
      <option name="GMDETECT"         value="true" /> -- enables the GM detection userfunction
      <option name="GMnearbylogout"      value="true" /> -- If a GM is close to the character it will log out.
      <option name="PAUSEONGM"      value="300" />  -- Pauses when GM whispers for value in seconds. ie 300 = 5 minutes
      <option name="RECALL"         value="true" /> -- if in combat while pausing it will use recall and whisper/logout
but i dont know what to do .....

Re: GM detection and banning chance reduction

Posted: Sun Jan 29, 2012 2:47 pm
by M4gm4
<options>
<!-- GM detection options -->
<option name="GMDETECT" value="true" /> -- enables the GM detection userfunction
<option name="GMnearbylogout" value="true" /> -- If a GM is close to the character it will log out.
<option name="PAUSEONGM" value="300" /> -- Pauses when GM whispers for value in seconds. ie 300 = 5 minutes
<option name="RECALL" value="true" /> -- if in combat while pausing it will use recall and whisper/logout
</options>

Re: GM detection and banning chance reduction

Posted: Sun Jan 29, 2012 3:06 pm
by revolver
i got it work ty for the info !!!

Re: GM detection and banning chance reduction

Posted: Tue Feb 07, 2012 4:47 am
by lisa
Added V 3.0P for those using private server, increased player level max to 100.

Re: GM detection and banning chance reduction

Posted: Thu Feb 09, 2012 1:28 am
by jasn
lisa wrote:Added V 3.0P for those using private server, increased player level max to 100.
Is this for Private servers only ? or does it work on the "regular" ones also ?

Re: GM detection and banning chance reduction

Posted: Thu Feb 09, 2012 1:46 am
by lisa
--=== Short answer ===--
it should work fine on public.


--=== longer answer ===--
One of the many checks it does is for player level, current max on public servers is lvl 70, current level max on private servers is 73.

GM's tend to give themselves a much higher level, don't ask me why, so I got the function to do a check for level. Previously it checks for level more then 70, which is fine for public servers. Private servers however it is not so fine as 60% of the characters are lvl 73.

So with V 3.0P I changed it to look for levels above 100, I am pretty sure I saw a lvl 100 GM though yesterday so I should change it to >= 100.

Re: GM detection and banning chance reduction

Posted: Mon Feb 20, 2012 7:39 pm
by kuripot
:cry:

Re: GM detection and banning chance reduction

Posted: Mon Feb 20, 2012 8:26 pm
by Administrator
kuripot wrote::cry:
You should stop booting. Booting isn't very nice.

However, feel free to continue botting.

Re: GM detection and banning chance reduction

Posted: Mon Feb 20, 2012 11:13 pm
by rock5
This had me really worried until I saw it was for booting. I don't do booting so thats alright. :)

Re: GM detection and banning chance reduction

Posted: Tue Feb 21, 2012 4:06 pm
by gloover
LOL!

All the time I was BOOTING I never received any messages, wasnt whispered - simply instantly banned! All accounts using the same IP! I really doubt that some GM will exculpate oneself and spend time to send ingame message.

the message begans dull: "You are account..." - sure we are all accounts and wi are booting and plaing all the taim!

@ rock - make a script to BOOT the hens up - they're "buffer overflowed" the drop rate dumped down to 2 Eggs/h

Re: GM detection and banning chance reduction

Posted: Wed Feb 22, 2012 1:05 am
by rock5
gloover wrote:@ rock - make a script to BOOT the hens up - they're "buffer overflowed" the drop rate dumped down to 2 Eggs/h
What?

Re: GM detection and banning chance reduction

Posted: Fri Feb 24, 2012 6:34 pm
by kuripot
by the way.. that is from private server.. i remember when my seller acct do the price check of the egg.. i seen a lowbies character named "System" also in front of AH



anyone in private server banned without "suspension warning mail"??
or they only warn me because they can't caught my botter...
and they wan't me to stop..
because they can't caught me so they warn me to banned my main

and they win... i suddenly stop egg botting

Re: GM detection and banning chance reduction

Posted: Fri Feb 24, 2012 6:47 pm
by lisa
It's probably just some idiot who named their character "System" and saw that you sell eggs which they also do and think you are competition, so send you the mail to try to stop you for a while.

I have never heard of a GM sending in game mail warning people about being banned, you either get whispered or they just bann you.
If a GM suspected someone of botting I seriously doubt they would send a mail as a bott won't read the mail.

Re: GM detection and banning chance reduction

Posted: Sat Feb 25, 2012 3:01 am
by gloover
Hey Lisa. Yesterday I was running some gold-egg-bots - today all of them were banned. So looking at gmwhispers log I see a whisper from a char named xxxsomenamexxx lvl 55 guild ... - this was 3 times logged - so I dont know if the same character was whispered or several, but it seems to be a GM, because it was the same question "Are you OK?" listed in 2 min. intervall.

So can you add some options to your userfunction, bacause despite that gmdetection was activated - it couldn't react of someone who was tarned as usual char.
1: to add an option that log the name of character which was whispered (could be helpfull to see who was whispered, when running several bots)
2: react on whispers, based on whisperer name, his guild name and zoneID - so for example if my character is on Miller's ranch and was whispered - so the bot have to react as usual reaction on gm's (pause, answer back, log out)

thx in advance!

Re: GM detection and banning chance reduction

Posted: Sat Feb 25, 2012 3:48 am
by lisa
Not much I can do if they whisper you from a normal character.

Only way I see to do what you want is to have 2 userfunctions, 1 purely for millers botting that basically responds to any whisper. At the end of the day if you spend hours in millers no functions will ever stop you from getting banned, if a GM sees you on their radar there is a pretty good chance they will bann you eventually. May not be today or tomorrow but if you keep same account going in millers they will get you eventually.

Millers is a bit of a trap, you get 4-5 golden eggs per hour, which is basically nothing but no normal person would spend the time to farm the golden eggs. So basically anyone who has mulitple golden eggs has a high % of being a botter.

Re: GM detection and banning chance reduction

Posted: Wed Feb 29, 2012 3:13 am
by abron1
i got everything working but when i whisper myself its says that i got a whisper in MM...but i don't get the sound warning....is that how its supose to work? i was trying to test for the sound for whisper from gm to hear how loud i wanted the sound. these are my setting

<!-- GM detection options -->
<option name="GMDETECT" value="true" /> -- enables the GM detection userfunction
<option name="GMnearbylogout" value="false" /> -- If a GM is close to the character it will log out.
<option name="PAUSEONGM" value="300" /> -- Pauses when GM whispers for value in seconds. ie 300 = 5 minutes
<option name="RECALL" value="false" /> -- if in combat while pausing it will use recall and whisper/logout

Re: GM detection and banning chance reduction

Posted: Wed Feb 29, 2012 4:26 am
by lisa
do you mean the userfunction to play sound??
http://www.solarstrike.net/phpBB3/viewt ... =27&t=3129

Re: GM detection and banning chance reduction

Posted: Thu Mar 01, 2012 1:52 pm
by abron1
sorry lisa i didn't change the number from 0 ill try it again and thanks

ok i tried and it turned the sound on but no sound from your sound function and in my millers script it keep have yellow message to change combat distance and over and over not sure why this is happening...but the bot does stop and rest but i just don't get the alarm sound

Re: GM detection and banning chance reduction

Posted: Thu Mar 01, 2012 8:16 pm
by lisa
abron1 wrote:yellow message to change combat distance and over and over not sure why
That is because of a skills failure, usually happens if switching from character to character but without the class skills in profile for second character.

Also occurs if using AT script and then loading another WP afterwards, since AT disables all skills there are then no attack skills in the skills table.

There are a few other ways for it to happen but the point is that you don't have any attack skills in the skills table with that character.
abron1 wrote:ok i tried and it turned the sound on but no sound from your sound function
Did you try the test I described in the topic?