svn updates for userfunctions
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Only post additional bot resources here. Please do not ask unrelated questions.
Only post additional bot resources here. Please do not ask unrelated questions.
Re: svn updates for userfunctions
updated Rock's login stuff,
updated setwindow to allow usage for AH and also xp, there is a table at the top of file to add items for the AH so you can get an idea of your gold/hour if farming items you would sell on AH.
updated setwindow to allow usage for AH and also xp, there is a table at the top of file to add items for the AH so you can get an idea of your gold/hour if farming items you would sell on AH.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: svn updates for userfunctions
hello Lisa, i updated to version 16 and have last version of the userfunction.
i usually start my MM with shortcut to mm.exe, and in "Target" field have filled "C:\Games\micromacro\micromacro.exe scripts/rom/bot path:path_name" - to start path_name with last focused game client, but i have error like in attachment.
can you give me a hint how to fix this?
thanks in advance
i usually start my MM with shortcut to mm.exe, and in "Target" field have filled "C:\Games\micromacro\micromacro.exe scripts/rom/bot path:path_name" - to start path_name with last focused game client, but i have error like in attachment.
can you give me a hint how to fix this?
thanks in advance
Re: svn updates for userfunctions
ok 2 things to try.
Update Micromacro to 1.03
http://www.solarstrike.net/micromacro
Next I would try moving the userfunctions to the global folder, the ones from SVN anyway, the rest can just stay in the normal rom/userfunctions folder.
micromacro/scripts/romglobal/userfunctions
Rock made some changes to the loading of userfunctions and it may be causing your issue but I have no issues with it with the userfunctions in the romglobal folder.
I think I added pics on the first post for doing this, can't remember.
Update Micromacro to 1.03
http://www.solarstrike.net/micromacro
Next I would try moving the userfunctions to the global folder, the ones from SVN anyway, the rest can just stay in the normal rom/userfunctions folder.
micromacro/scripts/romglobal/userfunctions
Rock made some changes to the loading of userfunctions and it may be causing your issue but I have no issues with it with the userfunctions in the romglobal folder.
I think I added pics on the first post for doing this, can't remember.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: svn updates for userfunctions
it does not work both ways, which you proposed.
i think there is major bug with loading rom/bot.lua script, and this is after i updated rom/scripts to latest version 757. but this is only when i try to start micromacro from its shortcut as descibed it below: in "Target" field have filled "C:\Games\micromacro\micromacro.exe scripts/rom/bot path:path_name". If I remove section "path:path_name" - it ends up with same error as in screeshot below.
and it does not matter of micromacro version - tried it with 1.02 and 1.03 also.
but i can start in normal way: start script with "rom/bot" command
PS(edit): problem comes from version 757 of scripts, with 756 - no issue
i think there is major bug with loading rom/bot.lua script, and this is after i updated rom/scripts to latest version 757. but this is only when i try to start micromacro from its shortcut as descibed it below: in "Target" field have filled "C:\Games\micromacro\micromacro.exe scripts/rom/bot path:path_name". If I remove section "path:path_name" - it ends up with same error as in screeshot below.
and it does not matter of micromacro version - tried it with 1.02 and 1.03 also.
but i can start in normal way: start script with "rom/bot" command
PS(edit): problem comes from version 757 of scripts, with 756 - no issue
Re: svn updates for userfunctions
If it still didn't work using the romglobal folder then rock will have to work it out, as it is probably an issue with the changes he made to improve loading userfunctions, for me to work it out I'd have to go through all the changes to get to the issue.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: svn updates for userfunctions
I don't know what you can or could do but the bot was never intended to be started that way.
The proper way to set up a auto start shortcut is to create a bat file similar to the existing "startbot.bat". Modify it to your needs and make a shortcut of that.
Example:
The proper way to set up a auto start shortcut is to create a bat file similar to the existing "startbot.bat". Modify it to your needs and make a shortcut of that.
Example:
Code: Select all
@echo off
FOR /F "tokens=1 delims=" %%A in ('cd') do SET folder=%%A
START ../../micromacro.exe "%folder%/bot.lua" path:path_name
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
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- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: svn updates for userfunctions
In regards to using MM shortcuts, I can confirm that
Now, the reason 757 didn't work anyway, like 756 could, is because the extra code added that searches relative folders needs getExecutionPath to return the correct path.
seems to work with 756 but not 757. The reason is because it messes up "getExecutionPath" because it uses the prefix of "bot" as the execution path which should be a fully qualified path. It has always been like this but most scripts used to still run regardless but there was always situations that this could cause a problem. The correct way to do a shortcut is to specify the fully path to the bot so "getExecutionPath" will have the correct value, then all scripts should work. Eg."C:\Program Files (x86)\micromacro\micromacro.exe" "scripts/rom/bot" "path:path_name"
This will work with both 756 and 757."C:\Program Files (x86)\micromacro\micromacro.exe" "C:/Program Files (x86)/micromacro/scripts/rom/bot" "path:path_name"
Now, the reason 757 didn't work anyway, like 756 could, is because the extra code added that searches relative folders needs getExecutionPath to return the correct path.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: svn updates for userfunctions
Added rock's travelTo userfunction.
Not sure how up to date I can keep this as I don't play RoM anymore.
Not sure how up to date I can keep this as I don't play RoM anymore.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
- Lamkefyned
- Posts: 348
- Joined: Thu May 23, 2013 11:38 am
- Location: Spain
Re: svn updates for userfunctions
hi i want to ask how to install the userfuncions because I can .... please anyone can help me?
sorry for my bad English.
sorry for my bad English.
If you think something is right just because everyone else believes,you're not thinking.
Re: svn updates for userfunctions
Usually you put userfunction files into the "rom/userfunctions" folder. They then get automatically loaded when you start the bot. Any functions in the file would then be available for you to use in your scripts.
If you are talking about Lisas "svn update for userfunctions" then follow the instructions on the first post of this topic. I don't use it so, if you need more information, you'll have to wait until she is back online tomorrow.
If you are talking about Lisas "svn update for userfunctions" then follow the instructions on the first post of this topic. I don't use it so, if you need more information, you'll have to wait until she is back online tomorrow.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
- Lamkefyned
- Posts: 348
- Joined: Thu May 23, 2013 11:38 am
- Location: Spain
Re: svn updates for userfunctions
hello rock5
I want to apply this script speedhack
Where would you put the code and what I put?
Sincerely ambolia
I want to apply this script speedhack
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<waypoints>
<!-- Updated>12/31/2011 9:00 AM PST<-->
<onLoad>
DQ1 = GetIdName(424179);
DQ2 = GetIdName(424205);
DQNPC12 = "Wernika Diyazi";
DQ3 = GetIdName(424181);
DQ4 = GetIdName(424180);
DQNPC34 = "Robbie Butcher";
function tgtInRange(_target, _range)
if not _range then
_range = 300;
end
local objectList = CObjectList();
objectList:update();
player:update();
local objSize = objectList:size();
cprintf(cli.lightgreen,"Checking if any %s are in range.\n",_target)
local _closest = 1000;
for i = 0,objSize do
obj = objectList:getObject(i);
if obj.Name == _target then
local _tmpDist = distance(obj.X,obj.Z,player.X,player.Z);
if _closest > _tmpDist then
_closest = _tmpDist
end
end
end
if _range >= _closest then
cprintf(cli.lightgreen,"%s in range.\n",_target)
return true;
else
cprintf(cli.lightgreen,"%s NOT in range.\n",_target)
return false;
end
end
function getDailyComplete()
return RoMScript("Daily_count();");
end
function checkDQCount()
local _tmpQC = getDailyComplete();
cprintf(cli.lightblue,"%s quests completed.\n",tostring(_tmpQC));
if (_tmpQC == 10) then
cprintf(cli.lightblue,"Completed max number of daily quests, logging out.\n");
player:logout();
end
end
settings.profile.friends = {"Ogest","Kupferg\132rtner","Dunkelritenmagier","Dunkelriten-Akolyth","Dunkelritenhexenmeister","Dunkelritenausbilder","Seelenkern","Knochenmahlblume","Wanderskelett"};
changeProfileOption("EGGPET_ENABLE_ASSIST",false);
changeProfileOption("LOOT_ALL",true);
changeProfileOption("TARGET_LEVELDIF_BELOW",30)
</onLoad>
<!-- # 1 --><waypoint x="6789" z="6301" y="92" tag="teleportFLCamp">
</waypoint>
<!-- # 2 --><waypoint x="6794" z="6354" y="88"> </waypoint>
<!-- # 3 --><waypoint x="6663" z="6508" y="92" tag="questGiver">
__WPL:setForcedWaypointType("RUN")
dailyQuest1 = getQuestStatus(DQ1);
dailyQuest2 = getQuestStatus(DQ2);
if (dailyQuest1 == "complete") then
checkDQCount();
player:target_NPC(DQNPC12);
CompleteQuestByName(DQ1);
end
if (dailyQuest2 == "complete") then
checkDQCount();
player:target_NPC(DQNPC12);
CompleteQuestByName(DQ2);
end
checkDQCount();
player:target_NPC(DQNPC12);
AcceptQuestByName(DQ1);
player:target_NPC(DQNPC12);
AcceptQuestByName(DQ2);
cprintf(cli.lightblue,"Quests accepted, moving to objective.\n");
</waypoint>
<!-- # 4 --><waypoint x="6481" z="6442" y="89"> player:mount(); </waypoint>
<!-- # 5 --><waypoint x="6387" z="6297" y="90"> </waypoint>
<!-- # 6 --><waypoint x="6395" z="6086" y="95">
dailyQuest3 = getQuestStatus(DQ3);
dailyQuest4 = getQuestStatus(DQ4);
if (dailyQuest3 ~= "not accepted") and (dailyQuest4 ~= "not accepted") then
__WPL:setWaypointIndex(__WPL:findWaypointTag("skipAcceptButterflies"));
end
</waypoint>
<!-- # 7 --><waypoint x="6428" z="5438" y="154" tag="acceptButterflies">
dailyQuest1 = getQuestStatus(DQ1);
dailyQuest2 = getQuestStatus(DQ2);
dailyQuest3 = getQuestStatus(DQ3);
dailyQuest4 = getQuestStatus(DQ4);
if (dailyQuest1 == "complete") or (dailyQuest2 == "complete") then
__WPL:setWaypointIndex(__WPL:findWaypointTag("skipButterflyTurnin"));
end
if dailyQuest3 == "complete" then
checkDQCount();
player:target_NPC(DQNPC34);
CompleteQuestByName(DQ3);
yrest(100);
dailyQuest3 = getQuestStatus(DQ3);
end
if dailyQuest4 == "complete" then
checkDQCount();
player:target_NPC(DQNPC34);
CompleteQuestByName(DQ4);
yrest(100);
dailyQuest4 = getQuestStatus(DQ4);
end
if (dailyQuest3 == "not accepted") then
checkDQCount();
player:target_NPC(DQNPC34);
AcceptQuestByName(DQ3);
end
if (dailyQuest4 == "not accepted") then
checkDQCount();
player:target_NPC(DQNPC34);
AcceptQuestByName(DQ4);
end
</waypoint>
<!-- # 8 --><waypoint x="6254" z="5187" y="168" tag="skipAcceptButterflies">
</waypoint>
<!-- # 9 --><waypoint x="6348" z="4789" y="168">
__WPL:setWaypointIndex(__WPL:findWaypointTag("enterGarden"));
</waypoint>
<!-- # 10 --><waypoint x="6530" z="4792" y="168" tag="walkAround1"> player:mount(); </waypoint>
<!-- # 11 --><waypoint x="6638" z="4338" y="167"> </waypoint>
<!-- # 12 --><waypoint x="6635" z="4268" y="168"> </waypoint>
<!-- # 13 --><waypoint x="6506" z="4183" y="168" tag="enterGarden">
</waypoint>
<!-- # 14 --><waypoint x="6583" z="3889" y="190"> </waypoint>
<!-- # 19 --><waypoint x="6381" z="3183" y="176"> </waypoint>
<!-- # 20 --><waypoint x="6373" z="2893" y="168"> </waypoint>
<!-- # 21 --><waypoint x="6381" z="2760" y="168"> </waypoint>
<!-- # 22 --><waypoint x="6225" z="2783" y="168"> </waypoint>
<!-- # 23 --><waypoint x="6135" z="2867" y="168"> </waypoint>
<!-- # 24 --><waypoint x="6086" z="2761" y="168"> </waypoint>
<!-- # 25 --><waypoint x="6110" z="2654" y="168"> </waypoint>
<!-- # 26 --><waypoint x="6133" z="2549" y="168"> </waypoint>
<!-- # 29 --><waypoint x="6405" z="1763" y="168"> </waypoint>
<!-- # 30 --><waypoint x="6527" z="1080" y="168"> </waypoint>
<!-- # 31 --><waypoint x="6906" z="1223" y="168">
__WPL:setForcedWaypointType("TRAVEL");
</waypoint>
<!-- # 32 --><waypoint x="7195" z="1333" y="168"> </waypoint>
<!-- # 33 --><waypoint x="7227" z="1226" y="190"> </waypoint>
<!-- # 34 --><waypoint x="7245" z="1133" y="190"> </waypoint>
<!-- # 35 --><waypoint x="7332" z="746" y="176" tag="startQuestKills">
player:update();
if player.Battling and tgtInRange("Ogest",500) then
local _tmpChannel = tonumber(RoMScript("GetLeaderChannelID();"));
if _tmpChannel == 3 then
_tmpChannel = 1;
else
_tmpChannel = _tmpChannel + 1;
end
RoMScript("ChangeParallelID(" .. tostring(_tmpChannel) .. ");");
yrest(25000);
end
__WPL:setForcedWaypointType("NORMAL");
</waypoint>
<!-- # 36 --><waypoint x="7074" z="736" y="175" tag="startFirstKilling">
</waypoint>
<!-- # 37 --><waypoint x="6953" z="656" y="175"> </waypoint>
<!-- # 38 --><waypoint x="6855" z="484" y="175"> </waypoint>
<!-- # 39 --><waypoint x="6752" z="522" y="175"> </waypoint>
<!-- # 40 --><waypoint x="6548" z="403" y="175"> </waypoint>
<!-- # 41 --><waypoint x="6463" z="511" y="175"> </waypoint>
<!-- # 42 --><waypoint x="6583" z="572" y="175" tag="lastFirstKilling">
dailyQuest1 = getQuestStatus(DQ1);
dailyQuest2 = getQuestStatus(DQ2);
if (dailyQuest1 ~= "incomplete") and (dailyQuest2 ~= "incomplete") then
__WPL:setWaypointIndex(__WPL:findWaypointTag("endQuestKilling"));
__WPL:setForcedWaypointType("RUN")
elseif not (tgtInRange("Schatten des Abgrunds") or tgtInRange("Dunkler Nachtgargoyle")) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("startSecondKilling"));
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("startFirstKilling"));
end
</waypoint>
<!-- # 43 --><waypoint x="7714" z="846" y="175" tag="startSecondKilling">
</waypoint>
<!-- # 44 --><waypoint x="7865" z="769" y="175"> </waypoint>
<!-- # 45 --><waypoint x="8042" z="797" y="175"> </waypoint>
<!-- # 46 --><waypoint x="8229" z="873" y="175"> </waypoint>
<!-- # 47 --><waypoint x="7991" z="898" y="175"> </waypoint>
<!-- # 48 --><waypoint x="7731" z="855" y="175"> </waypoint>
<!-- # 49 --><waypoint x="7725" z="853" y="175"> </waypoint>
<!-- # 50 --><waypoint x="7725" z="853" y="175" tag="lastSecondKilling">
dailyQuest1 = getQuestStatus(DQ1);
dailyQuest2 = getQuestStatus(DQ2);
if (dailyQuest1 ~= "incomplete") and (dailyQuest2 ~= "incomplete") then
__WPL:setWaypointIndex(__WPL:findWaypointTag("endQuestKilling"));
__WPL:setForcedWaypointType("RUN")
elseif not (tgtInRange("Schatten des Abgrunds") or tgtInRange("Dunkler Nachtgargoyle")) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("startFirstKilling"));
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("startSecondKilling"));
end
</waypoint>
<!-- # 51 --><waypoint x="7328" z="774" y="174" tag="endQuestKilling" >
cprintf(cli.lightblue,"Quests completed, moving to turnin.\n");
__WPL:setForcedWaypointType("RUN");
</waypoint>
<!-- # 52 --><waypoint x="7291" z="948" y="167">
__WPL:setForcedWaypointType("TRAVEL");
</waypoint>
<!-- # 53 --><waypoint x="7245" z="1130" y="190"> player:mount (); </waypoint>
<!-- # 54 --><waypoint x="7228" z="1253" y="190"> </waypoint>
<!-- # 55 --><waypoint x="7198" z="1218" y="190"> </waypoint>
<!-- # 56 --><waypoint x="7051" z="1258" y="168"> </waypoint>
<!-- # 57 --><waypoint x="6570" z="1137" y="168"> </waypoint>
<!-- # 58 --><waypoint x="6478" z="1337" y="168"> </waypoint>
<!-- # 59 --><waypoint x="6405" z="1763" y="168"> </waypoint>
<!-- # 60 --><waypoint x="6337" z="2314" y="168"> </waypoint>
<!-- # 61 --><waypoint x="6128" z="2574" y="168"> </waypoint>
<!-- # 62 --><waypoint x="6077" z="2826" y="168"> </waypoint>
<!-- # 63 --><waypoint x="6183" z="2855" y="168"> </waypoint>
<!-- # 64 --><waypoint x="6253" z="2747" y="168"> </waypoint>
<!-- # 65 --><waypoint x="6400" z="2774" y="168"> </waypoint>
<!-- # 66 --><waypoint x="6390" z="2873" y="168"> </waypoint>
<!-- # 67 --><waypoint x="6378" z="3149" y="176"> </waypoint>
<!-- # 68 --><waypoint x="6333" z="3379" y="173"> </waypoint>
<!-- # 69 --><waypoint x="6597" z="3765" y="158"> </waypoint>
<!-- # 70 --><waypoint x="6549" z="3986" y="190"> </waypoint>
<!-- # 71 --><waypoint x="6503" z="4177" y="168">
__WPL:setForcedWaypointType("RUN");
__WPL:setWaypointIndex(__WPL:findWaypointTag("exitGarden"));
</waypoint>
<!-- # 72 --><waypoint x="6338" z="4189" y="168" tag="walkAround2">
</waypoint>
<!-- # 73 --><waypoint x="6212" z="4721" y="168"> </waypoint>
<!-- # 74 --><waypoint x="6347" z="4800" y="168" tag="exitGarden">
dailyQuest3 = getQuestStatus(DQ3);
dailyQuest4 = getQuestStatus(DQ4);
if dailyQuest3 ~= "complete" and dailyQuest4 ~= "complete" then
__WPL:setWaypointIndex(__WPL:findWaypointTag("skipButterflyTurnin"));
end
</waypoint>
<!-- # 75 --><waypoint x="6428" z="5438" y="154" tag="completeButterflies">
if dailyQuest3 == "complete" then
checkDQCount();
player:target_NPC(DQNPC34);
CompleteQuestByName(DQ3);
end
if dailyQuest4 == "complete" then
checkDQCount();
player:target_NPC(DQNPC34);
CompleteQuestByName(DQ4);
end
__WPL:setWaypointIndex(__WPL:findWaypointTag("skipBounce"));
</waypoint>
<!-- # 76 --><waypoint x="6207" z="5485" y="125" tag="skipButterflyTurnin">
</waypoint>
<!-- # 77 --><waypoint x="6310" z="5985" y="98" tag="skipBounce"> </waypoint>
<!-- # 78 --><waypoint x="6415" z="6136" y="96"> </waypoint>
<!-- # 79 --><waypoint x="6388" z="6239" y="88"> </waypoint>
<!-- # 80 --><waypoint x="6461" z="6429" y="91"> </waypoint>
<!-- # 81 --><waypoint x="6660" z="6515" y="92" tag="questReciever">
__WPL:setWaypointIndex(__WPL:findWaypointTag("questGiver"));
</waypoint>
<!-- # 82 --><waypoint x="6776" z="6299" y="92">
isTeleport("next","Ailic's Aide",1);
</waypoint>
</waypoints>
Sincerely ambolia
If you think something is right just because everyone else believes,you're not thinking.
Re: svn updates for userfunctions
That is not a speed hack. That is a waypoint file. It looks like it is for doing the 4 dailies in the Infernal Gardens. You would put it in the "rom/waypoints" folder, start the bot with "rom/bot" and then select the file from t he list.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
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- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
- Lamkefyned
- Posts: 348
- Joined: Thu May 23, 2013 11:38 am
- Location: Spain
Re: svn updates for userfunctions
already
but what I want to know is if I can go super fast in the gardens of hell?
but what I want to know is if I can go super fast in the gardens of hell?
If you think something is right just because everyone else believes,you're not thinking.
Re: svn updates for userfunctions
Ah. You might get banned though. And you might not be able to go 'super fast'.
To go faster, add the speed hack file to the userfunctions folder. Then in the waypoint file <onload> section addThat will default to a speed of 100 which is double the standard speed of 50. Use 'speed(num)' to set a specific speed. On long runs you will most likely get pulled back so I'm not sure if it's worth it. I think the highest speed you can use for long runs on an unbuffed player is 59. While staying in one area you might be able to use a higher value.
Play around with it and see if it's of any use.
To go faster, add the speed hack file to the userfunctions folder. Then in the waypoint file <onload> section add
Code: Select all
speed()
Play around with it and see if it's of any use.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
- Lamkefyned
- Posts: 348
- Joined: Thu May 23, 2013 11:38 am
- Location: Spain
Re: svn updates for userfunctions
thanks will try
If you think something is right just because everyone else believes,you're not thinking.
- Lamkefyned
- Posts: 348
- Joined: Thu May 23, 2013 11:38 am
- Location: Spain
Re: svn updates for userfunctions
not work rock5
the test script is this:
<?xml version="1.0" encoding="utf-8"?>
<waypoints>
<!-- Updated>17/07/2013 9:00 AM PST<-->
<onLoad>
speed(100)
</onLoad>
<!-- # 1 --><waypoint x="-3233" z="-8202" y="213"> </waypoint>
<!-- # 2 --><waypoint x="-2502" z="-8209" y="213"> </waypoint>
<!-- # 3 --><waypoint x="-2692" z="-8579" y="214"> </waypoint>
<!-- # 4 --><waypoint x="-3024" z="-8205" y="215"> </waypoint>
<!-- # 5 --><waypoint x="-3581" z="-7816" y="194"> </waypoint>
<!-- # 6 --><waypoint x="-3640" z="-8062" y="222"> </waypoint>
</waypoints>
I put this:
the test script is this:
<?xml version="1.0" encoding="utf-8"?>
<waypoints>
<!-- Updated>17/07/2013 9:00 AM PST<-->
<onLoad>
speed(100)
</onLoad>
<!-- # 1 --><waypoint x="-3233" z="-8202" y="213"> </waypoint>
<!-- # 2 --><waypoint x="-2502" z="-8209" y="213"> </waypoint>
<!-- # 3 --><waypoint x="-2692" z="-8579" y="214"> </waypoint>
<!-- # 4 --><waypoint x="-3024" z="-8205" y="215"> </waypoint>
<!-- # 5 --><waypoint x="-3581" z="-7816" y="194"> </waypoint>
<!-- # 6 --><waypoint x="-3640" z="-8062" y="222"> </waypoint>
</waypoints>
I put this:
If you think something is right just because everyone else believes,you're not thinking.
Re: svn updates for userfunctions
The spped hack is not part of the bot. You will need to install the userfunction located here. http://www.solarstrike.net/phpBB3/viewt ... 410#p24410. There are a few hacks there, make sure you install the right one.
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- Lamkefyned
- Posts: 348
- Joined: Thu May 23, 2013 11:38 am
- Location: Spain
Re: svn updates for userfunctions
Download this:
userfunction_speedhack.lua
try
userfunction_speedhack.lua
try
If you think something is right just because everyone else believes,you're not thinking.
- Lamkefyned
- Posts: 348
- Joined: Thu May 23, 2013 11:38 am
- Location: Spain
Re: svn updates for userfunctions
're a crack
thanks
want to join the Spanish forum?
thanks
want to join the Spanish forum?
If you think something is right just because everyone else believes,you're not thinking.
Re: svn updates for userfunctions
Hi Lisa
userfunction_login.lua in SVN updates is ver 3.2, while that in Rock5 post is 3.3 / 3.4
Thank for your work/help
userfunction_login.lua in SVN updates is ver 3.2, while that in Rock5 post is 3.3 / 3.4
Thank for your work/help
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