--=== Official new patch thread ===-- patch 4.0.9

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Rickster
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Re: --=== Official new patch thread ===-- patch 4.0.9

#21 Post by Rickster » Fri Mar 16, 2012 2:22 am

combat skills are used as expected from profile, but only when attacked. the bot does not atack a mob by itself.

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rock5
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Re: --=== Official new patch thread ===-- patch 4.0.9

#22 Post by rock5 » Fri Mar 16, 2012 2:24 am

Updated to 702.

Address itemSetSkillsBas was missed and rom/update picked up a couple of mistakes and fixed them; actionBarPtr and charMaxExpTable_address. I'm not sure if they are the cause of the issues people are having. Update and try again.

Also 702 includes a few small updates I've accumilated.
  • -Changed to using LOOT_DISTANCE when getting sigils instead of MAX_TARGET_DIST. I hope this doesn't bother anyone.
    -Added support to disable skills ReqBuffName and NoBuffName by assigning "nil" in profile.
    -Added or fixed skills Earth Surge, Groaning Wind Blade, Earth Scepter, Natural Attack, All Soldiers Attack.
    -Added player:update() to loadProfile() function so it loads the skills right away. It was causing issues in some scripts that are all <onLoad>. Because loadProfile loads up the settings.profile.skillsData but doesn't add the skills to settings.profile.skills until player:update() is run.
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Rickster
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Re: --=== Official new patch thread ===-- patch 4.0.9

#23 Post by Rickster » Fri Mar 16, 2012 2:45 am

rock5 wrote:-Added support to disable skills ReqBuffName and NoBuffName by assigning "nil" in profile.
so can i use

Code: Select all

changeProfileSkill("KNIGHT_SHOCK", "ReqBuffName", nil);
to make this skill not to check for buffs when using it?

what is the "NoBuffName" option for?

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Re: --=== Official new patch thread ===-- patch 4.0.9

#24 Post by rock5 » Fri Mar 16, 2012 3:07 am

Rickster wrote:so can i use

Code: Select all

changeProfileSkill("KNIGHT_SHOCK", "ReqBuffName", nil);
No I mean you can go like this.

Code: Select all

		<skill name="KNIGHT_SHOCK"    	hotkey="MACRO" priority="90" reqbuffname="nil"/>
I'm not sure if the code you said would work. It might have.
Rickster wrote:what is the "NoBuffName" option for?
Just as ReqBuffName requires the buff to use the skill, NoBuffName requires that it doesn't have the buff to use the skill. For example skills that put debuffs on the target and you don't want to use the skill if the target already has the debuff.
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Re: --=== Official new patch thread ===-- patch 4.0.9

#25 Post by i_like_big_bots » Fri Mar 16, 2012 3:12 am

i recently updatet to 702. but bot doesnt fight. i also did rom/bot.lua update, but nothing happend.

this happens with all chars

any ideas?

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Re: --=== Official new patch thread ===-- patch 4.0.9

#26 Post by Rickster » Fri Mar 16, 2012 3:14 am

rock5 wrote:... NoBuffName requires that it doesn't have the buff to use the skill ...
ah, i see. thanx.
rock5 wrote:Address itemSetSkillsBas was missed and rom/update picked up a couple of mistakes and fixed them; actionBarPtr and charMaxExpTable_address. I'm not sure if they are the cause of the issues people are having. Update and try again.
targeting and atacking still does not work.
strange thing i noticed: when getting atacked by a mob one char uses its skills from the profile, other only uses white hits. both have there own profile with set of skills which worked before.

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lisa
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Re: --=== Official new patch thread ===-- patch 4.0.9

#27 Post by lisa » Fri Mar 16, 2012 3:19 am

rom/update picked up a couple of mistakes and fixed them; actionBarPtr and charMaxExpTable_address.
Hmm I found those with Olly, they should have been right.
Remember no matter you do in life to always have a little fun while you are at it ;)

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Re: --=== Official new patch thread ===-- patch 4.0.9

#28 Post by i_like_big_bots » Fri Mar 16, 2012 3:21 am

i absolutly agree! same here :?

but i hope lisa and rock can do it^^

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Re: --=== Official new patch thread ===-- patch 4.0.9

#29 Post by lisa » Fri Mar 16, 2012 3:39 am

Issue seems to be with the address

charClassInfoBase


--=== added ===--

I would say the class info has changed because they have added 2 new classes, might take a bit to fix it lol
Remember no matter you do in life to always have a little fun while you are at it ;)

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Re: --=== Official new patch thread ===-- patch 4.0.9

#30 Post by lisa » Fri Mar 16, 2012 4:03 am

charClassInfoBase = 0x9D46D8,
worked for rogue

charClassInfoBase = 0x9D4444,
worked for mage


Looks like I will have to spend some time looking at CE again to work out how much they changed it, hopefully it is just a matter of the classInfoSize changed.
Remember no matter you do in life to always have a little fun while you are at it ;)

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Re: --=== Official new patch thread ===-- patch 4.0.9

#31 Post by rock5 » Fri Mar 16, 2012 4:15 am

lisa wrote:Issue seems to be with the address

charClassInfoBase
I came to the same conclusion. Because of it, it was reporting a bad Level for player.
lisa wrote:charClassInfoBase = 0x9D46D8,
worked for rogue

charClassInfoBase = 0x9D4444,
worked for mage
Well that means at least that the "size" is still 0x294.
I'll try to work bacwards and see if I can find the right address.

Edit: What 2 new classes?
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Re: --=== Official new patch thread ===-- patch 4.0.9

#32 Post by lisa » Fri Mar 16, 2012 4:26 am

Can't remember their names, they are adding them for chap 6.

I have a static address for player.Level (0x9D4EB4) same address for any class but I can't get anything reliable for Level2 which seems weird to me.
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Re: --=== Official new patch thread ===-- patch 4.0.9

#33 Post by IronWolf » Fri Mar 16, 2012 4:33 am

Lisa i know you're probably tired of hearing it, but wonderful job, thank you very much, you rock :)
(rock you also rock ^^)

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Re: --=== Official new patch thread ===-- patch 4.0.9

#34 Post by rock5 » Fri Mar 16, 2012 4:39 am

I just realised they are in reverse order.
scout 2
charClassInfoBase = 0x9D496C,

rogue 3
charClassInfoBase = 0x9D46D8,

mage 4
charClassInfoBase = 0x9D4444,
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Re: --=== Official new patch thread ===-- patch 4.0.9

#35 Post by Romplayer » Fri Mar 16, 2012 4:40 am

yeah 701 won't attack mobs in mob list.
just updated to 702 still won't attack mobs in mob list

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Re: --=== Official new patch thread ===-- patch 4.0.9

#36 Post by rock5 » Fri Mar 16, 2012 5:17 am

And the answer is...

the area in memory we were looking was completely wrong. I thought it was strang that the address was so far from the last address when most of the others were very close.

The address is
charClassInfoBase = 0x9DC488,
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Re: --=== Official new patch thread ===-- patch 4.0.9

#37 Post by IronWolf » Fri Mar 16, 2012 5:29 am

/salute rock5 :)
works like a charm, changed manually though.. :)

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Re: --=== Official new patch thread ===-- patch 4.0.9

#38 Post by Romplayer » Fri Mar 16, 2012 5:48 am

Sweet tks it works

Rickster
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Re: --=== Official new patch thread ===-- patch 4.0.9

#39 Post by Rickster » Fri Mar 16, 2012 6:02 am

rock5 wrote:charClassInfoBase = 0x9DC488,
attacking and using skills now works :)
Last edited by Rickster on Fri Mar 16, 2012 7:06 am, edited 1 time in total.

Mer-Ki-Vah
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Re: --=== Official new patch thread ===-- patch 4.0.9

#40 Post by Mer-Ki-Vah » Fri Mar 16, 2012 6:05 am

Yess. THX to the hard work.

And we wait :)

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