Havrest / Level / Quest waypoints.
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- Posts: 12
- Joined: Sat Oct 24, 2009 10:18 pm
Havrest / Level / Quest waypoints.
Waypoints
Quests :
Daily Newt Food: Newt food - ME
Instructions: Start in front of the elf who gives the quest.. name starts with a b zoom in on your head or as far as you can.
Harvest:
Elf start harvest: Elf Harvest - ME
Instructions: Start at the south of the tent just before you get to the exit of the valley.
Human Start Harvest: Human Harvest -ME
Instructions:Start in the mine west of pioneer village.
Logar South harvest: http://www.solarstrike.net/phpBB3/downl ... php?id=579 credits to snygg
Level: Only good one is the 1-10 included in way points file right now.
Quests :
Daily Newt Food: Newt food - ME
Instructions: Start in front of the elf who gives the quest.. name starts with a b zoom in on your head or as far as you can.
Harvest:
Elf start harvest: Elf Harvest - ME
Instructions: Start at the south of the tent just before you get to the exit of the valley.
Human Start Harvest: Human Harvest -ME
Instructions:Start in the mine west of pioneer village.
Logar South harvest: http://www.solarstrike.net/phpBB3/downl ... php?id=579 credits to snygg
Level: Only good one is the 1-10 included in way points file right now.
- Attachments
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- humanstartharvest.xml
- Human Start Harvest
- (4.59 KiB) Downloaded 372 times
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- elfharv.xml
- Elf Start Harvest
- (7.86 KiB) Downloaded 312 times
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- Elfdaily.xml
- Daily Newt Food
- (842 Bytes) Downloaded 348 times
Last edited by darkriderkk on Mon Nov 02, 2009 7:31 pm, edited 2 times in total.
Re: Havrest / Level / Quest waypoints.
Well, so this is the waypoints file I made most of my gold with.
It simply farms all basic resources south of Logar in a big circle.
Hope you enjoy
PS: If you gave it a try I would love to hear some feedback
It simply farms all basic resources south of Logar in a big circle.
Hope you enjoy
PS: If you gave it a try I would love to hear some feedback
- Attachments
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- Logar_south_harvest.zip
- Harvests: Zinc, Ash Wood, Mountain Demon Grass
Starts: just south of Logar - (1.62 KiB) Downloaded 363 times
Re: Havrest / Level / Quest waypoints.
Thanks for a great share! Questions:
Is there a way to set the level waypoint such that:
Bot goes to waypoint. See monster and kill. And kill other nearby monsters, before actually moving to the next waypoint?
What my bot currently does is that, it kills, ignores other non-aggros/aggros not attacking bot, move back to waypoint, and then move back to the same group of monsters, kill one, go back to waypoint, and repeat.
Thanks in advance.
Is there a way to set the level waypoint such that:
Bot goes to waypoint. See monster and kill. And kill other nearby monsters, before actually moving to the next waypoint?
What my bot currently does is that, it kills, ignores other non-aggros/aggros not attacking bot, move back to waypoint, and then move back to the same group of monsters, kill one, go back to waypoint, and repeat.
Thanks in advance.
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- Posts: 12
- Joined: Sat Oct 24, 2009 10:18 pm
Re: Havrest / Level / Quest waypoints.
You want it to attack monsters or leave them? if you want it to attack change the top like waypoints type=TRAVEl to <waypoints>sphere83 wrote:Thanks for a great share! Questions:
Is there a way to set the level waypoint such that:
Bot goes to waypoint. See monster and kill. And kill other nearby monsters, before actually moving to the next waypoint?
What my bot currently does is that, it kills, ignores other non-aggros/aggros not attacking bot, move back to waypoint, and then move back to the same group of monsters, kill one, go back to waypoint, and repeat.
Thanks in advance.
Re: Havrest / Level / Quest waypoints.
You should play a ranged fighter. They don't have problems with that and do it at you want (if the mobs are in the direction of the waypoint).sphere83 wrote:Bot goes to waypoint. See monster and kill. And kill other nearby monsters, before actually moving to the next waypoint?
What my bot currently does is that, it kills, ignores other non-aggros/aggros not attacking bot, move back to waypoint, and then move back to the same group of monsters, kill one, go back to waypoint, and repeat.
It shoud be the same for melees. If the mobs are in the direction of the waypoint. But we will not turn around. Because melee allready run away from the 'path' to go into fight. If they would target more mobs from the position of the fightend they would come more and more fare away from the 'path'. So we would need a distance check from the 'path'. And no, that's not done ... and I by myselfe don't plan to do that at the moment ( I don't like that trignonomie stuff ).
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Re: Havrest / Level / Quest waypoints.
Ahh.. Thanks d003232. I'll keep that in mind.d003232 wrote:You should play a ranged fighter. They don't have problems with that and do it at you want (if the mobs are in the direction of the waypoint).sphere83 wrote:Bot goes to waypoint. See monster and kill. And kill other nearby monsters, before actually moving to the next waypoint?
What my bot currently does is that, it kills, ignores other non-aggros/aggros not attacking bot, move back to waypoint, and then move back to the same group of monsters, kill one, go back to waypoint, and repeat.
It shoud be the same for melees. If the mobs are in the direction of the waypoint. But we will not turn around. Because melee allready run away from the 'path' to go into fight. If they would target more mobs from the position of the fightend they would come more and more fare away from the 'path'. So we would need a distance check from the 'path'. And no, that's not done ... and I by myselfe don't plan to do that at the moment ( I don't like that trignonomie stuff ).
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- Posts: 12
- Joined: Sat Oct 24, 2009 10:18 pm
Re: Havrest / Level / Quest waypoints.
any feedback for waypoint files would be cool.
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- Posts: 11
- Joined: Mon Oct 19, 2009 3:27 pm
Re: Havrest / Level / Quest waypoints.
I ran the Human Harvesting waypoints all night and they worked fine!
Great job man!
Great job man!
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