Aggros Issue

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
Message
Author
bob_denard
Posts: 6
Joined: Tue Nov 03, 2009 3:26 am

Re: Aggros Issue

#21 Post by bob_denard » Tue Nov 03, 2009 6:48 am

I am having a similar problem with agro.


Moving to Waypoint
Waiting On Aggressive enemies
Aggro Wait Time out

does that about 15 times then works once, rinse repeat.

Stands right on top the mob doing nothing


How do i disable Waiting On Aggressive enemies

d003232
Posts: 1252
Joined: Wed Jun 03, 2009 4:27 pm

Re: Aggros Issue

#22 Post by d003232 » Tue Nov 03, 2009 8:45 am

bob_denard wrote:I am having a similar problem with agro.


Moving to Waypoint
Waiting On Aggressive enemies
Aggro Wait Time out

does that about 15 times then works once, rinse repeat.

Stands right on top the mob doing nothing


How do i disable Waiting On Aggressive enemies
Pls. Post your profile. What class are you playing? I suppose a druid? If so, druids/pet's are not fully supported. Please add the pets name to your friends list.
The RoM Bot Online Wiki needs your help!

j_schlott
Posts: 119
Joined: Tue Aug 18, 2009 11:42 pm

Re: Aggros Issue

#23 Post by j_schlott » Thu Nov 05, 2009 10:39 pm

im getting this while harvesting recently, exactly as the above post describes

Code: Select all

<profile>
	<options>
		<!-- Try the bot with a new char mage or priest         -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"        value="85" />
		<option name="MP_LOW_POTION" value="10" />
		<option name="HP_LOW_POTION" value="80" />
		<option name="USE_HP_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->
		
		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" value="15" />
		<option name="MP_REST" value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" value="80" />
		<option name="MANA_POTION" value="0" />
		<option name="ARROW_QUIVER" value="0" />
		<option name="THROWN_BAG" value="0" />
		<option name="POISON" value="0" />

		<option name="INV_AUTOSELL_FROMSLOT"   value="19" />
		<option name="INV_AUTOSELL_TOSLOT"      value="30" />
		<option name="INV_AUTOSELL_QUALITY"      value="white, green" />
		<option name="INV_AUTOSELL_IGNORE"      value="nothingisgoingtobeignored" />

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" value="false" />

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        value="melee" />	<!-- Choose ranged/melee if not using class default -->
		<option name="COMBAT_DISTANCE"    value="45" />
		<option name="COMBAT_RANGED_PULL" value="false" /> <!-- only important for melees -->
		<option name="MAX_FIGHT_TIME"     value="15" />	<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        value="90" />
		<option name="ANTI_KS"            value="true" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="5" />
		<option name="TARGET_LEVELDIF_BELOW" value="20" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"		value="harvest.xml" />
		<option name="RETURNPATH"		value="" />
		<option name="PATH_TYPE"		value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 		value="true" />
		
		<!-- Loot settings -->
		<option name="LOOT"               value="true" />
		<option name="LOOT_IN_COMBAT"     value="true" />
		<option name="LOOT_DISTANCE"      value="100" />
		<option name="LOOT_PAUSE_AFTER"   value="0" />		<!-- probability in % for a short rest -->

		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" value="0" />			<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN" value="false" />
		<option name="LOGOUT_WHEN_STUCK" value="true" />
		<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
		<hotkey name="MACRO"    key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage respectively mage/priest  -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<skills_warrior> 
	        <skill name="WARRIOR_SURPRISE_ATTACK" hotkey="VK_4" priority="90" inbattle="false" />
		<skill name="WARRIOR_ENRAGED"         hotkey="VK_EQUAL" priority="85" inbattle="true" />
		<skill name="WARRIOR_SLASH"           hotkey="VK_2" priority="80" />
		<skill name="WARRIOR_TACTICAL_ATTACK" hotkey="VK_3" priority="75" />
		<skill name="ROGUE_SHADOWSTAB"        hotkey="VK_MINUS" priority="80" />
	</skills_warrior>
	
	<skills_rogue> 
		<skill name="ROGUE_SHADOWSTAB"    hotkey="VK_1" priority="95" />
		<skill name="WARRIOR_ENRAGED"     hotkey="VK_EQUAL" priority="90" inbattle="true" />
		<skill name="WARRIOR_SLASH"       hotkey="VK_MINUS" priority="85" />
		<skill name="ROGUE_LOW_BLOW"      hotkey="VK_2" priority="80" />
		<skill name="ROGUE_WOUND_ATTACK"  hotkey="VK_3" priority="75" />
		<skill name="ROGUE_HIDDEN"        hotkey="VK_8" priority="75" />
	</skills_rogue>

	<onDeath>
	</onDeath>

	<onLeaveCombat>
	player:rest(.8);
	RoMScript("UseAction(8);");
	</onLeaveCombat>

	<onSkillCast>
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast.
	</onSkillCast>
</profile>

d003232
Posts: 1252
Joined: Wed Jun 03, 2009 4:27 pm

Re: Aggros Issue

#24 Post by d003232 » Fri Nov 06, 2009 12:26 am

j_schlott wrote:im getting this while harvesting recently, exactly as the above post describes
You have the recent SVN? There should be no problem like this??!

Perhaps you are in a group? Then you will get aggro but no mob is coming to you. So leave the group. Or what's the reason that you get aggro and no mob is coming?
The RoM Bot Online Wiki needs your help!

j_schlott
Posts: 119
Joined: Tue Aug 18, 2009 11:42 pm

Re: Aggros Issue

#25 Post by j_schlott » Fri Nov 06, 2009 12:12 pm

i have not updated svn or MM to beta7, i will do that now and see if it continues

the problem i had was

i came to my pc and noticed a monster was attacking me while i was trying to harvest.
i scrolled up in the chat log, he had been hitting me for a couple minutes.
i would get the message waiting on agressive enemies and then he would try to harvest again
after 3 or 4 of harvest/waiting on agressive enemy messages my guy would run to the next harvest point, monster still hitting me
other monsters that attacked me afterward i would react to and kill just fine, leaving the one monster still alive

i WAS in a group, but i definitely had a monster on me

d003232
Posts: 1252
Joined: Wed Jun 03, 2009 4:27 pm

Re: Aggros Issue

#26 Post by d003232 » Fri Nov 06, 2009 12:34 pm

j_schlott wrote:i WAS in a group, but i definitely had a monster on me
OK. Perhaps there are two problems?

First: You will get the 'waiting on aggressive ...' message if one group member is attacking something because then you are 'in fight'. The bot is not designed for that.

Second: There is a mob hitting you. Normaly the bot will clear the target. And if you don't have a target, the RoM client will set the target to the monster that is hitting you (needs about 2 seconds). That's the normal way and don't gave any problems all the last weeks. If the client don't set the target it could be: 1. a temorary bug (restart the game), 2. produced by an addon (perhaps you are your own target?), 3. don't know ...

With SVN 393 the bot try to target the aggressor by itself to be faster. That's not very well tested and I suppose it will only work if the attacker is not behind you. Perhaps we can do some more at that point by using a fast camera rotation or so.
The RoM Bot Online Wiki needs your help!

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests