the bot doesn't even target the NPC...d003232 wrote:You could check it without the bot. Just target a NPC/merchant ingame and use your general attack key. If you do so, your character should move to that NPC and the dialog window should open. That's the same the bot is doing.BlackGod wrote:It's on, but it doesn't work for me...d003232 wrote:You have to turn on the 'click to move' option ingame.
What could I do?
It works nice with the scan-command, even it was a bit crappy...
RoM bot
Re: RoM bot
Re: RoM bot
I looked a little into the code. Here two other solutions. Hope that help.drahko wrote:my bot does not face the target is there any way to get him to auto face ?? im useing the bot with uberflex
You could activate
Code: Select all
<option name="QUICK_TURN" value="true" />
Or you could activate
Code: Select all
<option name="ENABLE_FIGHT_SLOW_TURN" value="true" />
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Re: RoM bot
Then I suppose something in your waypoint file is wrong. Wrong NPC name? You could post your WP file AND the content of your MM window if your bot tries to target the NPC.BlackGod wrote:the bot doesn't even target the NPC...
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Re: RoM bot
Ok I'll do that tomorrow...d003232 wrote:Then I suppose something in your waypoint file is wrong. Wrong NPC name? You could post your WP file AND the content of your MM window if your bot tries to target the NPC.BlackGod wrote:the bot doesn't even target the NPC...
I'm tired now...^^
gn8
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Re: RoM bot
My bot is working with my mage now (using priest btw) I'll test with mage itself when I reach the level I need with priest
Re: RoM bot
hi,
the bot runs perfectly with my chars but don´t with my druid, when I change to my druid, I get a critical error ingame and micromacro also does not work any more.
my girlfriend has the same versions of micromacro and all scripts and settings, but her druid runs perfectly on her computer
we have XP Prof SP3
btw, sry for my bad english
hope anyone can help
thanks
the bot runs perfectly with my chars but don´t with my druid, when I change to my druid, I get a critical error ingame and micromacro also does not work any more.
my girlfriend has the same versions of micromacro and all scripts and settings, but her druid runs perfectly on her computer
we have XP Prof SP3
btw, sry for my bad english
hope anyone can help
thanks
Re: RoM bot
Please delete your macro file / character name folder at 'my document/Runes of Magic/<characterame>'.nugu wrote:hi,
the bot runs perfectly with my chars but don´t with my druid, when I change to my druid, I get a critical error ingame and micromacro also does not work any more.
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Re: RoM bot
wow, fast answer
it works again, thank you
it works again, thank you
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Re: RoM bot
Hi everybody at first sry for my bad english i hope some one understand me
i want to change the channel by the bot for exp.
thx everybody and good night
i want to change the channel by the bot for exp.
Code: Select all
<!-- #125 --><waypoint x="181" z="-7032"> </waypoint>
<!-- #126 --><waypoint x="120" z="-7068"> </waypoint>
<!-- #127 --><waypoint x="69" z="-7126">'sendMacro("change_channel_1");' </waypoint>
</waypoints>
Re: RoM bot
^^ that will only try to go from map2 to map1 and only once, you could add both commands moveto1 moveto2, and take a red error on whichever one doesnt work, i think you will also need to add some kind of wait or the bot will think its stuck
I just updated svn and am now getting a error, the bot checks inventory, runs to the closest waypoint, than MM gets this error:
I just updated svn and am now getting a error, the bot checks inventory, runs to the closest waypoint, than MM gets this error:
i deleted and downloaded off svn again, and i converted my profile to the newer style incase that was the problem, but its still doin itattempt to yield across metamethod/C-call boundary
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Re: RoM bot
Do not add single quotes (') around the sendMacro() call. "change_channel_1" is also not an RoM function (nor did it contain parenthesis to call it, if it were). First, find the RoM API function to change channels, then put "functionName()" inside sendMacro.Arekisandaa wrote: <!-- #127 --><waypoint x="69" z="-7126">'sendMacro("change_channel_1");' </waypoint>
Revert to r358. It's a problem with a change made recently. Before I roll the changes back, I'm working with the committer to see what his reason(s) were for certain changes that were made that could cause this problem.j_schlott wrote:^^ that will only try to go from map2 to map1 and only once, you could add both commands moveto1 moveto2, and take a red error on whichever one doesnt work, i think you will also need to add some kind of wait or the bot will think its stuck
I just updated svn and am now getting a error, the bot checks inventory, runs to the closest waypoint, than MM gets this error:
i deleted and downloaded off svn again, and i converted my profile to the newer style incase that was the problem, but its still doin itattempt to yield across metamethod/C-call boundary
EDIT: Actually, it looks like if you update to r361, it should be resolved.
Re: RoM bot
thanks, seems to be working now
Re: RoM bot
Use the RoM API functionArekisandaa wrote:Hi everybody at first sry for my bad english i hope some one understand me
i want to change the channel by the bot for exp.
thx everybody and good nightCode: Select all
<!-- #125 --><waypoint x="181" z="-7032"> </waypoint> <!-- #126 --><waypoint x="120" z="-7068"> </waypoint> <!-- #127 --><waypoint x="69" z="-7126">'sendMacro("change_channel_1");' </waypoint> </waypoints>
Code: Select all
ChangeParallelID(id)
Code: Select all
<!-- #127 --><waypoint x="69" z="-7126">sendMacro("ChangeParallelID(1)");</waypoint>
And use
Code: Select all
GetCurrentParallelID()
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Re: RoM bot
Heyho...
What can I do to change the view at every wp?
I want my bot look right, behind and left to it to target more mobs...
The bot does pass some mods sometimes.
I'm using quickturn btw...
What can I do to change the view at every wp?
I want my bot look right, behind and left to it to target more mobs...
The bot does pass some mods sometimes.
I'm using quickturn btw...
Re: RoM bot
You could useBlackGod wrote:Heyho...
What can I do to change the view at every wp?
I want my bot look right, behind and left to it to target more mobs...
The bot does pass some mods sometimes.
I'm using quickturn btw...
Code: Select all
player:turnDirection(90);
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Re: RoM bot
d003232 wrote:You could useBlackGod wrote:Heyho...
What can I do to change the view at every wp?
I want my bot look right, behind and left to it to target more mobs...
The bot does pass some mods sometimes.
I'm using quickturn btw...I suppose you would have to set yor WP back to do more than one moves. And it will work only with ranged classes?Code: Select all
player:turnDirection(90);
Ok I'll try player:turnDirection(90); ...
Code: Select all
player:turnDirection(90);
yrest(1);
player:turnDirection(90);
yrest(1);
player:turnDirection(90);
yrest(1);
Re: RoM bot
It will not work with just a 'yrest'. You have to leave the WP coding to come to the target/fighting stuff. And you have to execute the same WP coding again to do more codes. So you need a counter to count your turns.
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Re: RoM bot
Yes you are right!d003232 wrote:It will not work with just a 'yrest'. You have to leave the WP coding to come to the target/fighting stuff. And you have to execute the same WP coding again to do more codes. So you need a counter to count your turns.
Maybe you could help me with this issue...
I'll try to implement it into my waypoint-file:
Code: Select all
<!-- # 1 --><waypoint x="-15484" z="4892">
player:turnDirection(90);
yrest(1);
player:turnDirection(90);
yrest(1);
player:turnDirection(90);
yrest(1);
</waypoint>
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Re: RoM bot
You can just use camera:setRotation() instead of rotating the player. This leaves nothing visible indicating you are botting to other players. The target selection works based on perspective of the camera, not the player, so it should still work. You'll have to press the target key (TAB by default), rest, update the player, and then check if you have a target after each turn.
Re: RoM bot
Hehe thx, but it works with my method...Administrator wrote:You can just use camera:setRotation() instead of rotating the player. This leaves nothing visible indicating you are botting to other players. The target selection works based on perspective of the camera, not the player, so it should still work. You'll have to press the target key (TAB by default), rest, update the player, and then check if you have a target after each turn.
I just changed yrest(1); to player:rest(1);
It looks like this...
Code: Select all
<!-- # 42 --><waypoint x="-15493" z="4887">
player:turnDirection(90);
player:rest(1);
player:turnDirection(90);
player:rest(1);
player:turnDirection(90);
player:rest(1);
</waypoint>
I'll try this...
Is there a possibility to make the rest-time shorter than one second?
yrest(); is in milisecs right?
-----------
edit:
Ok I tried it with the camera:setRotation(90) but it works diffent...
Could you explain me how to set the camera?
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