After the patch yesterday, there are still some changed memory addresses. I can't correct that by myself. So we have to wait for the update from Admin.
Until that, you can use a workaround if you are able to edit the lua files by yourself.
To set your second class level by hand, edit at pawn.lua 171:
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-- self.Level2 = debugAssert(memoryReadInt(proc, self.Address + charLevel2_offset), memerrmsg);
self.Level2 = 7; -- >>> HERE set the level of your 2nd class
To set your class by hand, edit at pawn.lua 195:
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-- self.Class2 = debugAssert(memoryReadInt(proc, self.Address + charClass2_offset), memerrmsg);
self.Class2 = 2; -- >>> HERE set the number for your 2nd class
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CLASS_WARRIOR = 1;
CLASS_SCOUT = 2;
CLASS_ROGUE = 3;
CLASS_MAGE = 4;
CLASS_PRIEST = 5;
CLASS_KNIGHT = 6;
CLASS_WARDEN = 7;
CLASS_DRUID = 8;
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-- energyStorage2 = classEnergyMap[self.Class2];
energyStorage2 = "mana"; -- mana|rage|concentration|energy
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-- self.MP2 = debugAssert(memoryReadInt(proc, self.Address + charMP2_offset), memerrmsg);
self.MP2 = 100;
-- self.MaxMP2 = debugAssert(memoryReadInt(proc, self.Address + charMaxMP2_offset), memerrmsg);
self.MaxMP2 = 100;
If you still have the error after using that patch, then enable the debugging in settings.xml:
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<option name="DEBUGGING" value="true" />