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Ego95
- Posts: 564
- Joined: Tue Feb 28, 2012 12:38 pm
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Contact:
#401
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by Ego95 » Mon Apr 13, 2020 6:09 am
Administrator wrote: ↑Sun Apr 12, 2020 3:41 pm
That was my fault; minor bug in the code. Try updating again now and it should be working. That code was added to dynamically add branch predictions at runtime. This should improve speed and reduce system resources of the bot.
Anyone that sees those purple messages about adding predictions, please post those here. They are *not* errors, however, they can be added to the base bot code so that your machine won't have to spend as much time inspecting the memory to find it. The more of those that we add, the better it should work for everyone.
Thank you, I will try if it works now
Add prediction for block 215000, branch 0x2A4
Add prediction for block 514000, branch 0x7C
Add prediction for block 514000, branch 0x80
Add prediction for block 521000, branch 0x25C
Add prediction for block 214000, branch 0x2A0
Add prediction for block 492000, branch 0x19C
Add prediction for block 496000, branch 0x1AC
Also I wonder whats happening when I see this message:
Failed to get Address for NPC Id 0Failed to get Address for NPC Id 0Failed to get Address for NPC Id 0
It gets always printed in red letters when I start the bot. Sometimes just one time, but sometimes three or more times.
Edit: I just found out that red message will appear once for each monster card I have in my bag. Just bought some cards from the auction house and got the message 9 times.
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Administrator
- Site Admin
- Posts: 5307
- Joined: Sat Jan 05, 2008 4:21 pm
#402
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by Administrator » Mon Apr 13, 2020 8:59 am
Ah, yeah. I haven't fully worked out how the monster cards are stored in memory with the new update yet. I also don't have any monster cards nor know where to get them, which makes that a bit more difficult.
Are monster cards even anything people care about, or are they just throw away content that you ignore?
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Rivva
- Posts: 25
- Joined: Wed Apr 13, 2016 1:58 am
#403
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by Rivva » Mon Apr 13, 2020 10:43 am
Hello Botting community!
Is thee a possibility ti fix the RBAssist, the partyDPS and the partyheal waypoint files?
Kind regards, Rivva
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morc
- Posts: 75
- Joined: Thu Jan 02, 2020 7:32 am
#404
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by morc » Mon Apr 13, 2020 11:54 am
Administrator wrote: ↑Mon Apr 13, 2020 8:59 am
Ah, yeah. I haven't fully worked out how the monster cards are stored in memory with the new update yet. I also don't have any monster cards nor know where to get them, which makes that a bit more difficult.
Are monster cards even anything people care about, or are they just throw away content that you ignore?
the cards can fall from the mobs and many collect
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Uniden65
- Posts: 151
- Joined: Thu Aug 20, 2009 5:17 pm
#405
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by Uniden65 » Mon Apr 13, 2020 2:26 pm
Add prediction for block 229000, branch 0xA4
Add prediction for block 508000, branch 0x170
Add prediction for block 495000, branch 0x1A8
Add prediction for block 496000, branch 0x1AC
AH always has them sometimes cheap
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Sasuke
- Posts: 503
- Joined: Mon May 17, 2010 3:40 pm
- Location: Poland
#406
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by Sasuke » Mon Apr 13, 2020 2:40 pm
ei guys is there possibility fix dismat mats?i have an old xml (i post here) where we can change name of mats and player dismat automatically....i have an error in micromacro:
"scripts\rom/bot.lua:722: No waypoints to go to in waypoint file."
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Attachments
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- dismat.xml
- (447 Bytes) Downloaded 112 times
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Ego95
- Posts: 564
- Joined: Tue Feb 28, 2012 12:38 pm
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Contact:
#407
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by Ego95 » Mon Apr 13, 2020 3:25 pm
Administrator wrote: ↑Mon Apr 13, 2020 8:59 am
Ah, yeah. I haven't fully worked out how the monster cards are stored in memory with the new update yet. I also don't have any monster cards nor know where to get them, which makes that a bit more difficult.
Are monster cards even anything people care about, or are they just throw away content that you ignore?
A lot of people care about them. It's like titles you get as rewards. Many people collect them.
I am not sure if the uploaded fix you talked about on page 20 was to fix that crash or if it should be a fix for the object targeting...for me objects can still be targeted when RoM runs in the background.
Add prediction for block 623000, branch 0x188
Add prediction for block 205000, branch 0x100
Add prediction for block 503000, branch 0x160
Add prediction for block 499000, branch 0x1B8
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Tuedennuegel
- Posts: 15
- Joined: Wed Dec 25, 2019 12:54 pm
#408
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by Tuedennuegel » Tue Apr 14, 2020 7:13 am
Rivva wrote: ↑Mon Apr 13, 2020 10:43 am
Hello Botting community!
Is thee a possibility ti fix the RBAssist, the partyDPS and the partyheal waypoint files?
Kind regards, Rivva
Hi commmunity,
I would also be happy if RBAssist would be fixed.
Thanks to all who help. Great job
Hallo Community,
ich würde mich auch freuen wenn RBAssist gefixt werden würde.
Danke an alle die helfen. Top Job
Gruß
Tuedi
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Sasuke
- Posts: 503
- Joined: Mon May 17, 2010 3:40 pm
- Location: Poland
#409
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by Sasuke » Tue Apr 14, 2020 8:48 am
is it normal have all this errors in this programm?
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Attachments
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Ego95
- Posts: 564
- Joined: Tue Feb 28, 2012 12:38 pm
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Contact:
#410
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by Ego95 » Tue Apr 14, 2020 12:47 pm
Sasuke wrote: ↑Tue Apr 14, 2020 8:48 am
is it normal have all this errors in this programm?
If you keep doing svn updates...then yes.
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Uniden65
- Posts: 151
- Joined: Thu Aug 20, 2009 5:17 pm
#411
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by Uniden65 » Tue Apr 14, 2020 12:53 pm
.
Add prediction for block 512000, branch 0x74
Add prediction for block 224000, branch 0x90
Add prediction for block 241000, branch 0x11C
Failed to get Address for NPC Id 0Failed to get Address for NPC Id 0Failed to get Address for NPC Id 0Wrong value returned in update of item id: 227161
and up to date
Thanks to all who help. Great job
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Andre235
- Posts: 156
- Joined: Thu Oct 03, 2019 4:08 am
#412
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by Andre235 » Tue Apr 14, 2020 1:45 pm
i've updated the addresses in the RBAssist file. it seems to work
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Sasuke
- Posts: 503
- Joined: Mon May 17, 2010 3:40 pm
- Location: Poland
#413
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by Sasuke » Tue Apr 14, 2020 2:50 pm
Ego95 wrote: ↑Tue Apr 14, 2020 12:47 pm
Sasuke wrote: ↑Tue Apr 14, 2020 8:48 am
is it normal have all this errors in this programm?
If you keep doing svn updates...then yes.
i have done many time .....os not work with svn update right?where can i take lastest file for it?
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Sasuke
- Posts: 503
- Joined: Mon May 17, 2010 3:40 pm
- Location: Poland
#414
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by Sasuke » Thu Apr 16, 2020 4:48 am
can i have one answer where can i find macro update ?there are files scattered in the chats and I can't understand where to get the updated program ......
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Administrator
- Site Admin
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- Joined: Sat Jan 05, 2008 4:21 pm
#415
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by Administrator » Thu Apr 16, 2020 8:21 am
The very first link in this thread,
https://github.com/SolarStrike-Software ... 0.2897.zip
will always contain the latest official updates. The link automatically will point to the latest commit as soon as I push up changes.
Andre has been providing additional short-term fixes to help get you guys up and running before I'm able to merge his changes into my own copy.
What may be easiest for you may also be to install git and use the gitupdate script. If you just run
that script should guide you through installing git; once it is installed, you can rerun the command to get the latest updates installed. git is a replacement for SVN and rom-bot/gitupdate is a replacement for the old SVN update script; SVN has gone the way of the dodo bird, and we've since moved onto Github anyways since Google has done away with SVN repo hosting years ago.
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Uniden65
- Posts: 151
- Joined: Thu Aug 20, 2009 5:17 pm
#416
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by Uniden65 » Thu Apr 16, 2020 5:22 pm
My character is a rouge / scout when the rouge starts to fight it does a check for Range weapons... here only finds ROGUE_SHADOW_PRISON. what about Rouge / Scout range skills like Shot and V-Arrow.
MACRO Test: ok
The macro hotkey is F9.
The 'Attack' hotkey is set to 'macro'.
Ranged skill found: ROGUE_SHADOW_PRISON
Maximum range of range attack skills is less than COMBAT_DISTANCE 260. Reducing COMBAT_DISTANCE setting to 180.
Settings.lua
Code: Select all
-- Check if the player has any ranged damage skills
local rangedSkills = false;
local realRange
equipment.BagSlot[10]:update() -- Update bow range.
for i,v in pairs(settings.profile.skills) do
if v.AddWeaponRange == true then
realRange = v.Range + equipment.BagSlot[10].Range
else
realRange = v.Range
end
if( realRange > 100 and
( v.Type == STYPE_DAMAGE or
v.Type == STYPE_DOT ) and
v.Available) then
rangedSkills = true;
printf(language[176], v.Name); -- Ranged skill found
break;
end
end
Its finds only range skills for rouge even thou i have a Bow skill for Range also .. it does not see them and only does Shadow Prism.. is there any way this can be fix to use the scout skills on the rouge side ...
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Sasuke
- Posts: 503
- Joined: Mon May 17, 2010 3:40 pm
- Location: Poland
#417
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by Sasuke » Fri Apr 17, 2020 8:09 am
Administrator wrote: ↑Thu Apr 16, 2020 8:21 am
The very first link in this thread,
https://github.com/SolarStrike-Software ... 0.2897.zip
will always contain the latest official updates. The link automatically will point to the latest commit as soon as I push up changes.
Andre has been providing additional short-term fixes to help get you guys up and running before I'm able to merge his changes into my own copy.
What may be easiest for you may also be to install git and use the gitupdate script. If you just run
that script should guide you through installing git; once it is installed, you can rerun the command to get the latest updates installed. git is a replacement for SVN and rom-bot/gitupdate is a replacement for the old SVN update script; SVN has gone the way of the dodo bird, and we've since moved onto Github anyways since Google has done away with SVN repo hosting years ago.
I downloaded and copied the stable version from this site(
http://www.solarstrike.net/project/micromacro) and copied it into the program file folder, then downloaded the version you gave me(
https://github.com/SolarStrike-Software ... 0.2897.zip) and copied it into the "script" folder. I installed github from this site the x64 version suitable for my system(
https://desktop.github.com/)
Now i have a question:
with the github program running just open the rom bot command window and give it the command you told me? so it updates automatically or do I have to do another operatioi start command as you suggest and rombot say me to install git first so i had it from here
https://git-scm.com/download/win
in attachments image from bot update.is it ok now?
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Administrator
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#418
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by Administrator » Fri Apr 17, 2020 8:58 am
You did everything correctly. When there's an update available, it will warn you and tell you to re-run `rom-bot/gitupdate` to install the update.
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Sasuke
- Posts: 503
- Joined: Mon May 17, 2010 3:40 pm
- Location: Poland
#419
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by Sasuke » Fri Apr 17, 2020 9:24 am
rom bot say me some errors about prediction.where can we add this?also if i have error problem in function for pawnattack:
2020-04-17 16:14:03 - [string "..."]:54: attempt to perform arithmetic on field 'pawnAttackable_offset' (a nil value)
and charclassinfobase:
2020-04-17 16:18:00 - C:/Program Files/micromacro/scripts/rom/functions.lua:2761: attempt to perform arithmetic on field 'charClassInfoBase' (a nil value)
can we fix ?if i know ?
Add prediction for block 225000, branch 0x94
Add prediction for block 226000, branch 0x98
Add prediction for block 236000, branch 0xC0
Add prediction for block 241000, branch 0x11C
Add prediction for block 512000, branch 0x74
Add prediction for block 244000, branch 0x128
Add prediction for block 214000, branch 0x2A4
Add prediction for block 227000, branch 0x9C
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Administrator
- Site Admin
- Posts: 5307
- Joined: Sat Jan 05, 2008 4:21 pm
#420
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by Administrator » Sat Apr 18, 2020 10:34 am
I just pushed up a commit to add some more branch predictions. That should eliminate those notices about finding them (*only* the ones that have been posted here; I'm sure more will follow). If you continue to see them after this update, please report back.
Sasuke: It looks like something is out of wack there; you clearly have an up-to-date memdatabase.lua, but your functions.lua is not. I think that perhaps git isn't able to properly merge some files because there are uncommitted changes (probably from being modified elsewhere). I would suggest you delete all of the base bot files (keep your profiles and waypoints though!), re-extract the current zip package and see if that resolves it.
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