Version 7.4.0.2897 progress
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Re: Version 7.4.0.2897 progress
In full- screen mode, the bot starts without problems . When you try to launch the bot in window mode , it constantly displays an error ... who can knows as it is possible to fix it?
Press the (End) key to stop/pause the script.
You can resume with the (Delete) key.
You need to run rom first!
The game client did not crash.
2020-03-08 19:33:41 - ...cromacro/scripts/rom-bot-version7.4.0.2897/functions.lua:2669: bad argument #1 to 'findPatternInProcess' ((null))
AL lib: DSoundResetPlayback: Unknown system speaker config: 0x8
Please enter the script name to run.
Type in 'exit' (without quotes) to exit.
Script>
Press the (End) key to stop/pause the script.
You can resume with the (Delete) key.
You need to run rom first!
The game client did not crash.
2020-03-08 19:33:41 - ...cromacro/scripts/rom-bot-version7.4.0.2897/functions.lua:2669: bad argument #1 to 'findPatternInProcess' ((null))
AL lib: DSoundResetPlayback: Unknown system speaker config: 0x8
Please enter the script name to run.
Type in 'exit' (without quotes) to exit.
Script>
Re: Version 7.4.0.2897 progress
The line 2669 of my functions.lua is empty. Do you have the latest version of the bot? Which version of MM, x64 or x32 game version/ launcher version, operating system?
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- Posts: 28
- Joined: Sun Mar 01, 2020 11:35 am
Re: Version 7.4.0.2897 progress
I have micromacro installed.1.05.207.lightning with https://www.solarstrike.net/ next, I have a disk bot installed -version7.4. 0. 2897 from the first page of this topic. OS win 10 Pro x64 / game version 7.4.0.2903 En \ Forge Forge Client version 2.0.53 0.250.21 here is my line 2669 in the Lua function -- first find the template in the 64-bit memory area
local foundAddress = findPatternInProcess(proc, string.char(0xBD, 0x04, 0xEF, 0xFE), "xxxx", 0x186000, 0x20000)
local foundAddress = findPatternInProcess(proc, string.char(0xBD, 0x04, 0xEF, 0xFE), "xxxx", 0x186000, 0x20000)
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Re: Version 7.4.0.2897 progress
I've been trying to look into some of the problems you guys have been having. It's easier said than done.
I tested mounting first. The way I was testing at first was faulty since I was calling mount before loading inventory (and attempting to use an inventory mount), but once I sorted that out it worked without flaw. I'm guessing that you guys are using mounts from the partner bag (or whatever it is called) so that might be the discrepancy there. Again, more detail would be useful here. When you say that "mounting doesn't work," what exactly does that mean?
I tested buffs as well. Latching onto the updateBuffs call, it correctly listed my available buffs with the right name, ID, time left, and level. What about buffs is not working?
I also tested the mail functions. Mailing worked fine for me; it was able to send mail to another character without issue within a few seconds.
Franchesca: I'm also not able to reproduce the issue you're having. When you run the game in windowed mode, you aren't minimizing the window, right? The window can be in the background, but should not be minimized. This is a limitation in the Windows API; minimizing the window prevents it from being listed in the functions Windows uses to enumerate windows.
Which version of Windows do you have? Are you running any sort of anti-virus software which could be preventing MicroMacro from manipulating another process' memory? Are you running MicroMacro with administrator privileges?
I tested mounting first. The way I was testing at first was faulty since I was calling mount before loading inventory (and attempting to use an inventory mount), but once I sorted that out it worked without flaw. I'm guessing that you guys are using mounts from the partner bag (or whatever it is called) so that might be the discrepancy there. Again, more detail would be useful here. When you say that "mounting doesn't work," what exactly does that mean?
I tested buffs as well. Latching onto the updateBuffs call, it correctly listed my available buffs with the right name, ID, time left, and level. What about buffs is not working?
I also tested the mail functions. Mailing worked fine for me; it was able to send mail to another character without issue within a few seconds.
Franchesca: I'm also not able to reproduce the issue you're having. When you run the game in windowed mode, you aren't minimizing the window, right? The window can be in the background, but should not be minimized. This is a limitation in the Windows API; minimizing the window prevents it from being listed in the functions Windows uses to enumerate windows.
Which version of Windows do you have? Are you running any sort of anti-virus software which could be preventing MicroMacro from manipulating another process' memory? Are you running MicroMacro with administrator privileges?
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Re: Version 7.4.0.2897 progress
I always get this error Testing 'ingamefunctions' macro. If it gets stuck here, please update the 'ingamefunctions' by copying the 'ingamefunctions' folder from 'rom/devtools' to the games 'interface/addons' folder. copying ingamefunctions from devtools to Addons doesn 't change anything
and always shows 2 identical nicknames of my character in the bot. One ha s suc h an error, the n I close th e bot, select th e 2n d an d the bo t work s correctl y)))
and always shows 2 identical nicknames of my character in the bot. One ha s suc h an error, the n I close th e bot, select th e 2n d an d the bo t work s correctl y)))
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Re: Version 7.4.0.2897 progress
I don 't know why, but all the problems disappeared when I did not collapse the game window to the desktop, and right in the window mode of the game I started the bot and it worked, and even without the ingamefunctions error
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Re: Version 7.4.0.2897 progress
I Thank You! how many times have I run in the window and collapse mode , and never received an error on this account, and here for the first time I encountered thisAdministrator wrote: ↑Sun Mar 08, 2020 12:32 pm Franchesca: I'm also not able to reproduce the issue you're having. When you run the game in windowed mode, you aren't minimizing the window, right? The window can be in the background, but should not be minimized. This is a limitation in the Windows API; minimizing the window prevents it from being listed in the functions Windows uses to enumerate windows.
Re: Version 7.4.0.2897 progress
i tried the latest version of the bot (today) and the problem with mounting is:Administrator wrote: ↑Sun Mar 08, 2020 12:32 pm I tested mounting first. The way I was testing at first was faulty since I was calling mount before loading inventory (and attempting to use an inventory mount), but once I sorted that out it worked without flaw. I'm guessing that you guys are using mounts from the partner bag (or whatever it is called) so that might be the discrepancy there. Again, more detail would be useful here. When you say that "mounting doesn't work," what exactly does that mean?
(Horse is in my inventory bag, but it doesn't work too with the horse in the itemshop bag)
normally the camera direction AND the face direction is aligned to the next waypoint.
when the player is mounted, the camera direction is aligned to the next waypoint but the mounted player does not change his angle to the waypoint (he rides straight ahead) and this is shown on MM while the mounted player is moving:
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Re: Version 7.4.0.2897 progress
my scout only uses wind arrows please fix scouts skills
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Re: Version 7.4.0.2897 progress
Maybe someone had this, that when you start the bot, its speed is reduced to 10? I constantly run the flyhack manually to fix this for the correct character speed of 59. Is it possible to fix this?
Re: Version 7.4.0.2897 progress
Hi,Administrator wrote: ↑Sun Mar 08, 2020 12:32 pm I've been trying to look into some of the problems you guys have been having. It's easier said than done.
I tested mounting first. The way I was testing at first was faulty since I was calling mount before loading inventory (and attempting to use an inventory mount), but once I sorted that out it worked without flaw. I'm guessing that you guys are using mounts from the partner bag (or whatever it is called) so that might be the discrepancy there. Again, more detail would be useful here. When you say that "mounting doesn't work," what exactly does that mean?
I tested buffs as well. Latching onto the updateBuffs call, it correctly listed my available buffs with the right name, ID, time left, and level. What about buffs is not working?
I also tested the mail functions. Mailing worked fine for me; it was able to send mail to another character without issue within a few seconds.
Franchesca: I'm also not able to reproduce the issue you're having. When you run the game in windowed mode, you aren't minimizing the window, right? The window can be in the background, but should not be minimized. This is a limitation in the Windows API; minimizing the window prevents it from being listed in the functions Windows uses to enumerate windows.
Which version of Windows do you have? Are you running any sort of anti-virus software which could be preventing MicroMacro from manipulating another process' memory? Are you running MicroMacro with administrator privileges?
mount error: is the same as Franchesca (pulled back...)
buffs: without error massage, just bot do not use buffs (neither of them m/r, w/m)
Re: Version 7.4.0.2897 progress
Maybe it's just a dream... but still. Is it possible to run a program that will make it easier to log in to the launcher and bot system by type as it was with fast login? So the program must: 1) launch the gameforge launcher 2) Log in to the required account 3) select the game runes of magic 4) log in to the game 5) enter the secondary account password 6) log in to the game 7) launch the bot 8) launch the waypoint. Do you think this is possible at all?
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Re: Version 7.4.0.2897 progress
That was my fault; I added a line of code that I was using for testing purposes and forgot to remove it before I pushed it up. Just pushed up the fix; if you grab the latest version of the userfunction from the repo (either manually download the .zip again or use the gitupdate script), that should correct it.Franchesca wrote: ↑Sun Mar 08, 2020 10:16 pm Maybe someone had this, that when you start the bot, its speed is reduced to 10? I constantly run the flyhack manually to fix this for the correct character speed of 59. Is it possible to fix this?
For other issues, I'll look into them again when I have the time available.
Re: Version 7.4.0.2897 progress
Thank you for this! I just read all 14 pages again, and counted more than 10 requests from other forum members to find a quick login to the game, so as not to constantly choose an account in the launcher and launch the character and bot.. maybe when you have time, you'll see what you can do about it.
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Re: Version 7.4.0.2897 progress
please fix scouts skills it will mean a lotAdministrator wrote: ↑Mon Mar 09, 2020 11:13 amThat was my fault; I added a line of code that I was using for testing purposes and forgot to remove it before I pushed it up. Just pushed up the fix; if you grab the latest version of the userfunction from the repo (either manually download the .zip again or use the gitupdate script), that should correct it.Franchesca wrote: ↑Sun Mar 08, 2020 10:16 pm Maybe someone had this, that when you start the bot, its speed is reduced to 10? I constantly run the flyhack manually to fix this for the correct character speed of 59. Is it possible to fix this?
For other issues, I'll look into them again when I have the time available.
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Re: Version 7.4.0.2897 progress
Previously, I could launch the bot without selecting the waypoint and nickname of the character, just a shortcut from the desktop. How can I do this now? Thank you to the Administrator for fixing the flyhack. The speed is now normal.
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Re: Version 7.4.0.2897 progress
The thing is that startbot constantly asks you to choose which waypoint I want to use, even if I deleted all the waypoints leaving only one there is still a choice. How can I set a waypoint for the bot initially, so that it doesn't show up and immediately launches the waypoint I need ?
Re: Version 7.4.0.2897 progress
I think I can do this from the Windows command line, if anyone is interested. Now for a quick login to the game with the new launcher. Yesterday I downloaded the steam version of the game and apparently steam creates an account and password to log in to the game, but I do not know what data it enters. I just go to steam click play and steam turns out to do everything myself, I wonder where the login data is stored in the game? If you find them then you can run the game without the launcher with NoCheckVersion. This also happens with the new Gameforge launcher. We create a gameforge account, gf in turn creates login details and we log in to the game. Question how do I find out this login information? They must be stored somewhere, because this is our data, is it possible to use packet interception when entering the game? Then we will find out what data the login password enters to enter the game... Also, when you add a new account, a new login password pair is created and we log in to the game. Does anyone have any thoughts on this?
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