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GurdyMan
- Posts: 34
- Joined: Fri Sep 11, 2009 5:34 pm
#1
Post
by GurdyMan » Wed Sep 16, 2009 12:32 am
Just curious if this is already possible. No need to do it if it isn't?
Is there a way to edit the waypoints so that they always reflect where a player is at currently?
ie. I made a file to clear my blacklist.
Code: Select all
<waypoints>
<!-- # 1 --><waypoint x="-6477" z="4925">
player:mouseclickL(84, 172, 814, 628);
player:mouseclickL(237, 413, 814, 628);
__WPL:reverse();
</waypoint>
</waypoints>
Next time I run it instead of moving to that point I want it to just stay wherever the player is at the time. So like:
Code: Select all
<!-- # 1 --><waypoint x=player.locx z=player.locy>
or
x = player.locx
y = player.locy
<!-- # 1 --><waypoint x=x z=y>
Again, not looking for this to be an added feature, just wondering if it currently is a possibility to use the bot outside of waypoints.
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d003232
- Posts: 1252
- Joined: Wed Jun 03, 2009 4:27 pm
#2
Post
by d003232 » Wed Sep 16, 2009 4:36 am
GurdyMan wrote:Just curious if this is already possible. No need to do it if it isn't?
Is there a way to edit the waypoints so that they always reflect where a player is at currently?
ie. I made a file to clear my blacklist.
Code: Select all
<waypoints>
<!-- # 1 --><waypoint x="-6477" z="4925">
player:mouseclickL(84, 172, 814, 628);
player:mouseclickL(237, 413, 814, 628);
__WPL:reverse();
</waypoint>
</waypoints>
Next time I run it instead of moving to that point I want it to just stay wherever the player is at the time. So like:
Code: Select all
<!-- # 1 --><waypoint x=player.locx z=player.locy>
or
x = player.locx
y = player.locy
<!-- # 1 --><waypoint x=x z=y>
Again, not looking for this to be an added feature, just wondering if it currently is a possibility to use the bot outside of waypoints.
I don't think so. Perhaps there could be added something that you insert
Code: Select all
<!-- # 1 --><waypoint x="0" z="0">
or
<!-- # 1 --><waypoint x="player.X" z="player.Z">
and then we yould change that values to the actual player position within waypointlist.lua:
If you want, you could try to do that.
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