bot attack fails if cooldown > 0

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beanybabe
Posts: 647
Joined: Wed Mar 06, 2013 1:27 am

bot attack fails if cooldown > 0

#1 Post by beanybabe » Sat Apr 16, 2016 3:03 pm

I keep getting aborted or failed. I put in bunch of prints in player.lua to try to see what was going on and it seems any spell that the cooldown is not 0 is failing. I this started not long ago and may be related to windows updates. I did try restoring windows but problem still occurs. it also happens on a fresh install and several versions of bot and micromacro.

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beanybabe
Posts: 647
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Re: bot attack fails if cooldown > 0

#2 Post by beanybabe » Sat Apr 16, 2016 9:13 pm

here I did a fresh install. I set debug true in settings.xml used waypoint 0 99-distance it seemed to attack 2 mobs ok then started with the errors again.
mm1.05.207 rombot 3.29 781


0: wander 5: demo.xml 10: demo_npc.xml
1: resume 6: demo1.xml 11: demo_return.xml
2: 1-10Pioneers/ 7: demo2.xml 12: partydps.xml
3: 1-10PioneersQuests/ 8: demo3.xml 13: partyhealer.xml
4: CommandLine.xml 9: demo3_return.xml 14: RBAssist.xml
Enter the number of the path you want to use and press Enter ('q' to quit)> 0
You chose 0
Please enter the wander radius you want to use > 99
We will wander around with a radius of 99.
No return path with default naming wander_return.xml found.
We use the normal waypoint path wander now.
Moving to waypoint #0, (6275, 21347)
Stopping waypoint: Target acquired before moving.
Use MACRO: WARDEN_BRIAR_SHIELD => Multicolored Skipper (20011/20011)
Use MACRO: WARDEN_POWER_OF_THE_=> Multicolored Skipper (20011/20011)
Making Pet Attack
Engaging enemy [Multicolored Skipper] in combat.
Moving in | Suggested range: 50 | Distance: 145
Use MACRO: WARDEN_CHARGED_CHOP => Multicolored Skipper (0/20011)
Fight finished. Killed 1 Multicolored Skipper. (fight #1 / runtime 0 minutes)
Clearing target.
Moving to waypoint #0, (6208, 21329)
Stopping waypoint: Target acquired.
Making Pet Attack
Engaging enemy [Multicolored Skipper] in combat.
Moving in | Suggested range: 50 | Distance: 202
Use MACRO: WARDEN_CHARGED_CHOP => Multicolored Skipper (20011/20011)
Use MACRO: WARDEN_THORNY_VINES => Multicolored Skipper (17/20011)
Use MACRO: WARDEN_SAVAGE_POWER => Multicolored Skipper (0/20011)
Fight finished. Killed 2 Multicolored Skipper. (fight #2 / runtime 0 minutes)
Clearing target.
Picking up sigil "Magic Defense Sigil"
Moving to waypoint #0, (6272, 21350)
Error in memory reading: memoryreadint(proc,0xFE9FC21C)
Moving to waypoint #0, (6267, 21405)
Stopping waypoint: Target acquired.
Making Pet Attack
Engaging enemy [Multicolored Skipper] in combat.
Moving in | Suggested range: 50 | Distance: 101
Use MACRO: WARDEN_CHARGED_CHOP => Multicolored Skipper (0/20011)
Use MACRO: WARDEN_SAVAGE_POWER => * aborted *
Fight finished. Killed 3 Multicolored Skipper. (fight #3 / runtime 0 minutes)
Clearing target.
Moving to waypoint #0, (6212, 21327)

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beanybabe
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Re: bot attack fails if cooldown > 0

#3 Post by beanybabe » Sat Apr 16, 2016 9:24 pm

Here is another this time it also just stoped attacking and stood still at the last mob it never looted it i had to abort.

You chose 0
Please enter the wander radius you want to use > 99
We will wander around with a radius of 99.
No return path with default naming wander_return.xml found.
We use the normal waypoint path wander now.
Moving to waypoint #0, (5836, 22068)
Stopping waypoint: Target acquired before moving.
Making Pet Attack
Engaging enemy [Wild Giant Bear] in combat.
Moving in | Suggested range: 50 | Distance: 95
Use MACRO: WARDEN_POWER_OF_THE_starttime = table: 0401FEF8
skill.casttime = 0
=> * Failed to cast *
player 1036
Use MACRO: WARDEN_BRIAR_SHIELD starttime = table: 04025948
skill.casttime = 0
=> Wild Giant Bear (10542/21076)
Use MACRO: WARDEN_SAVAGE_POWER starttime = table: 04027748
skill.casttime = 0
=> * aborted *
897 dead
player 1036
Fight finished. Killed 1 Wild Giant Bear. (fight #1 / runtime 0 minutes)

Main hand durability:98.296610169492
Off hand durability:-1.#IND
Clearing target.
Moving to waypoint #0, (5848, 22062)
Moving to waypoint #0, (5820, 22029)
Moving to waypoint #0, (5809, 22061)
Moving to waypoint #0, (5813, 22069)
Moving to waypoint #0, (5784, 22010)
Moving to waypoint #0, (5858, 22008)
Moving to waypoint #0, (5794, 22056)
Moving to waypoint #0, (5839, 21974)
Moving to waypoint #0, (5872, 21982)
Stopping waypoint: Target acquired.
Making Pet Attack
Engaging enemy [Wild Giant Bear] in combat.
Moving in | Suggested range: 50 | Distance: 128
Use MACRO: DRUID_EARTH_PULSE starttime = table: 040275E0
skill.casttime = 0
=> * Failed to cast *
player 1036

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beanybabe
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Re: bot attack fails if cooldown > 0

#4 Post by beanybabe » Mon Apr 18, 2016 2:01 am

More Strangeness so far this seems to happen on physical classes but not healer and magical

cokebot
Posts: 54
Joined: Wed Oct 19, 2011 7:47 am

Re: bot attack fails if cooldown > 0

#5 Post by cokebot » Mon Apr 18, 2016 5:00 am

i made the same experience. And I only have this problem with my main char (many pets and other stuff, this char needs up to 5 sec to get the bot started)

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beanybabe
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Re: bot attack fails if cooldown > 0

#6 Post by beanybabe » Mon Apr 18, 2016 10:17 am

There was some update for windows 10 that has been causing lots of problems. Here is a url http://windowsreport.com/windows-10-kb3 ... 58-issues/
I tried to uninstall them with out much luck.

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beanybabe
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Re: bot attack fails if cooldown > 0

#7 Post by beanybabe » Mon Apr 18, 2016 5:14 pm

i made little wp and put this code on top to make some skill debug messages.

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
 changeProfileOption("DEBUG_SKILLUSE" ,true)
 </onLoad>
We use the normal waypoint path xxx.xml now.
Waypoint #4 is closer then #1. Hence we start with waypoint #4.
We changed the option 'DEBUG_SKILLUSE' from 'false' to 'true'.
Clearing target.
Moving to waypoint #4, (-13586, -13421)
Use MACRO: ROGUE_EVASION [DEBUG] gap between skilluse 11103, pcasting=fals e
=> * aborted *
Use MACRO: ROGUE_FERVENT_ATTACK[DEBUG] gap between skilluse 1228, pcasting=false
=> * Failed to cast *
Use MACRO: ROGUE_EVASION [DEBUG] gap between skilluse 2113, pcasting=false
=> Beckyblue (99223/99223)
Clearing target.
Moving to waypoint #1, (-13653, -13234)
Stopping waypoint: Target acquired before moving.
Use MACRO: ROGUE_EVASION [DEBUG] gap between skilluse 1691, pcasting=false
=> Splitwater Coast Wolf (484701/484701)
Use MACRO: ROGUE_FERVENT_ATTACK[DEBUG] gap between skilluse 258, pcasting=false
=> Splitwater Coast Wolf (484701/484701)
Engaging enemy [Splitwater Coast Wolf] in combat.
Moving in | Suggested range: 50 | Distance: 116
[DEBUG] ONLYFRIENDLY ROGUE_SHADOWSTAB 0.0
[DEBUG] ONLYFRIENDLY ROGUE_LOW_BLOW 0.0
[DEBUG] ONLYFRIENDLY ROGUE_WOUND_ATTACK 0.0
[DEBUG] ONLYFRIENDLY ROGUE_COMBO_THROW 0.0
[DEBUG] ONLYFRIENDLY ROGUE_THROW 0.0
[DEBUG] ONLYINBATTLE ROGUE_ASSASSINS_RAGE
Use MACRO: ROGUE_EVASION [DEBUG] gap between skilluse 295, pcasting=false
=> * Failed to cast *
[DEBUG] ONLYFRIENDLY ROGUE_SNEAK_ATTACK 0.0
[DEBUG] ONLYFRIENDLY ROGUE_BLIND_STAB 0.0
Use MACRO: ROGUE_FERVENT_ATTACK[DEBUG] gap between skilluse 2245, pcasting=false
=> * Failed to cast *
[DEBUG] PLAYERHASBUFF ROGUE_POISON
[DEBUG] NOTINBATTLE ROGUE_PREMEDITATION <true> <true>
[DEBUG] ONLYFRIENDLY ROGUE_SHADOWSTAB 0.0
[DEBUG] ONLYFRIENDLY ROGUE_LOW_BLOW 0.0
[DEBUG] ONLYFRIENDLY ROGUE_WOUND_ATTACK 0.0
[DEBUG] ONLYFRIENDLY ROGUE_COMBO_THROW 0.0
[DEBUG] ONLYFRIENDLY ROGUE_THROW 0.0
Use MACRO: ROGUE_ASSASSINS_RAGE[DEBUG] gap between skilluse 2382, pcasting=false
=> * Failed to cast *
Use MACRO: ROGUE_EVASION [DEBUG] gap between skilluse 2113, pcasting=false
=> * Failed to cast *
[DEBUG] ONLYFRIENDLY ROGUE_SNEAK_ATTACK 0.0
[DEBUG] ONLYFRIENDLY ROGUE_BLIND_STAB 0.0
Use MACRO: ROGUE_FERVENT_ATTACK[DEBUG] gap between skilluse 2306, pcasting=false
=> * aborted *
[DEBUG] PLAYERHASBUFF ROGUE_POISON
[DEBUG] NOTINBATTLE ROGUE_PREMEDITATION <true> <true>

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beanybabe
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Re: bot attack fails if cooldown > 0

#8 Post by beanybabe » Mon Apr 18, 2016 5:17 pm

i edited the startbot and added debug at end of the line. then run this as wander wp

Code: Select all

@echo off
START ../../micromacro.exe "%~dp0/bot.lua" debug

Enter the number of the path you want to use and press Enter ('q' to quit)> 0
You chose 0
Please enter the wander radius you want to use > 99
We will wander around with a radius of 99.
No return path with default naming wander_return.xml found.
We use the normal waypoint path wander now.
[DEBUG] 1330520832 Can't have self as target
Clearing target.
Moving to waypoint #0, (-13446, -13123)
Stopping waypoint: Target acquired before moving.
Use MACRO: ROGUE_EVASION => * Failed to cast *
Use MACRO: ROGUE_FERVENT_ATTACK=> * Failed to cast *
Use MACRO: ROGUE_PREMEDITATION => Splitwater Coast Wolf (484701/484701)
Engaging enemy [Splitwater Coast Wolf] in combat.
Moving in | Suggested range: 50 | Distance: 132
Use MACRO: ROGUE_EVASION => * Failed to cast *
Use MACRO: ROGUE_FERVENT_ATTACK=> * Failed to cast *
Use MACRO: ROGUE_ASSASSINS_RAGE=> * Failed to cast *
Use MACRO: ROGUE_EVASION Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
=> * Failed to cast *
Use MACRO: ROGUE_FERVENT_ATTACK=> * aborted *
[DEBUG] 1132203776 target HP is less than 1
Target lost.
Clearing target.
Current fight aborted.

Main hand durability:99.948717948718
Off hand durability:154.32727272727
Clearing target.
Moving to waypoint #0, (-13408, -13176)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Use MACRO: ROGUE_EVASION Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
=> * aborted *
Use MACRO: ROGUE_FERVENT_ATTACK=> * aborted *
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Use MACRO: ROGUE_EVASION Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
=> * aborted *
Use MACRO: ROGUE_FERVENT_ATTACK=> * aborted *
Stopping waypoint: Target acquired.
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Use MACRO: ROGUE_EVASION Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
=> * Failed to cast *
Use MACRO: ROGUE_FERVENT_ATTACK=> * Failed to cast *
Got aggro. Attacking aggressive enemies.
Engaging enemy [Splitwater Coast Wolf] in combat.
Moving in | Suggested range: 50 | Distance: 61
Use MACRO: ROGUE_ASSASSINS_RAGE=> * Failed to cast *
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Use MACRO: ROGUE_EVASION Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
=> * Failed to cast *
Use MACRO: ROGUE_FERVENT_ATTACK=> * Failed to cast *
Use MACRO: ROGUE_ASSASSINS_RAGE=> * Failed to cast *
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Use MACRO: ROGUE_EVASION Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
Error in memory reading: memoryreadint(proc,0xF74ED2A0)
=> * aborted *
Use MACRO: ROGUE_FERVENT_ATTACKThe game client did not crash.
Character: xxxxxxx
2016-04-18 11:26:00 - C:/micromacro/scripts/rom/classes/pawn.lua:165: bad argument #3 to 'string.format' (not a non-negative number in proper range)

noobbotter
Posts: 527
Joined: Fri Aug 31, 2012 1:15 pm

Re: bot attack fails if cooldown > 0

#9 Post by noobbotter » Tue Apr 19, 2016 7:35 am

Not sure what's going on with your bots. My rogue still runs perfectly fine. Let me rephrase that... Every once in a while I go to start the bot and the bot will attack one or two and then stop, but I haven't seen that problem in over a week and it only happened one evening and I think it was due to lag.

cokebot
Posts: 54
Joined: Wed Oct 19, 2011 7:47 am

Re: bot attack fails if cooldown > 0

#10 Post by cokebot » Wed Apr 20, 2016 4:37 am

I solved my problem now, by deleting the addon cendrilhelper.

noobbotter
Posts: 527
Joined: Fri Aug 31, 2012 1:15 pm

Re: bot attack fails if cooldown > 0

#11 Post by noobbotter » Wed Apr 20, 2016 7:02 am

Interesting. I have that addon but wasn't having the problem, at least not consistently.

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beanybabe
Posts: 647
Joined: Wed Mar 06, 2013 1:27 am

Re: bot attack fails if cooldown > 0

#12 Post by beanybabe » Thu Apr 21, 2016 5:03 am

i think you may be right i removed CenedrilHelper and the attack problem seem to be cured. I also noticed if you press the button for mw interfaces it makes the bot stop so it may be something to do with the new mw code.

Definatly seems to have been CenedrilHelper tested it in few zones. hopefully someone can figure a work around for now remove CenedrilHelper when not using it.

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