Rock5's QuestLog Class

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noobbotter
Posts: 527
Joined: Fri Aug 31, 2012 1:15 pm

Re: Rock5's QuestLog Class

#61 Post by noobbotter » Thu Sep 04, 2014 9:00 am

Cool, thanks. I'll give it a try tonight and see how it works out.

noobbotter
Posts: 527
Joined: Fri Aug 31, 2012 1:15 pm

Re: Rock5's QuestLog Class

#62 Post by noobbotter » Thu Feb 04, 2016 1:56 pm

Have a new question. In building my new waypointing functions, I'm trying to determine everything needed based off of just the node mapping I'm doing, and the quest ID. So for instance, the entry to accept quest ID 123456, it will look at the info for that quest, lookup the quest giver, go to it and accept the quest, then look at if in needs to kill mobs or collect items. So, Kill x number of mobs is easy... collect x number of plants off the ground is easy... but for those quests where you kill a mob to collect items, is that differentiated in any way? If not, is there anything in memory that I can look at for the quest ItemGoal that tells me what mob it drops from?

Update: if there's not a way to see that info from memory, I may have thought of a way to handle those types of quests using a sub menu that will appear after selecting the accept quest menu item.

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