No speed hacks, simple using a brown/white horse, no guild buff for speed no nothing, walking towards KS entrance, get pulled back (for example) to point 139 and my character is trying to climb a back up the cliff he just fell down.
My question is, is there a way to disable that mechanism? Even if its safer to do that, can I just disable it for a while, test it to see what happens without it and judge where it is better with or without it?
ks farming strats
Re: ks farming strats
in bot.lua, about line 1022, you will find
That middle line is what it does if it detects a pullback. Replace it with whatever you want it to do when there is a pullback. For instance if you want it to find the nearest waypoint you could use
Code: Select all
if reason == WF_PULLBACK and #__WPL.Waypoints > 2 then
__WPL:setWaypointIndex(__WPL:findPulledBeforeWaypoint())
end
Code: Select all
player:updateXYZ()
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X, player.Z, player.Y))
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Re: ks farming strats
Does the actual character get pulled back though, if it did then obviously it would need to walk down cliff again, if it didn't then that is another issue. Maybe that is how you managed to die on that cliff, went down cliff and HP dropped and got pulled back and went down cliff again so you died?Espy wrote:No speed hacks, simple using a brown/white horse, no guild buff for speed no nothing, walking towards KS entrance, get pulled back (for example) to point 139 and my character is trying to climb a back up the cliff he just fell down.
My question is, is there a way to disable that mechanism? Even if its safer to do that, can I just disable it for a while, test it to see what happens without it and judge where it is better with or without it?
Does it seem it only gets pulled back when attacked by mobs and you ignore them and keep running? If that is the case then it might be best if you just use a different way to get back to the KS entrance.
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