Waypoints & Areas

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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master121
Posts: 45
Joined: Mon Dec 29, 2008 10:40 am

Waypoints & Areas

#1 Post by master121 » Sat Aug 22, 2009 5:45 am

I suggest to make a thread about waypoints and areas.

For my waypoints i use the following options :

You have to use an auto repair addon for repairing.
You have to use the addon Purchase In Quantities for buying pots.

Okay here is a way to repair and buy pots :

Code: Select all

showWindow(getWin(), sw.show);
player:target_NPC("Morgan")
yrest(3000);
player:mouseclickL(170, 230,1032, 714);
yrest(2000);
player:mouseclickL(749, 506,1032, 714);
yrest(1000);
player:mouseclickL(491, 560,1032, 714);
yrest(1000);
player:mouseclickL(491, 560,1032, 714);
yrest(1000);
player:mouseclickL(457, 170,1032, 714);
showWindow(getWin(), sw.show); // put the window in foreground for clicking
player:target_NPC("Morgan") // start a conversion with a NPC which has the repair ability
yrest(1000); //wait for the conversion. It is in ms so 1000 ms = 1 sec
player:mouseclickL(170, 230,1032, 714); /// you have to click somewhere to open the shop
/// use a tool to find this coordinates
The other clicks are for destroying an item , when your bag is full you can´t buy pots.

So repeat that with a NPC who sells pots.
And click the buy button from Purchase In Quantities

The addon Purchase In Quantities comes with a gui where you have to enter an index number for the item you want to buy and the quantity.
At first you will get an error when opening the shop. But when you enter an index and the quantity it won´t apear anymore.
The numbers are reset when you restart the game so you have to enter them again.

master121
Posts: 45
Joined: Mon Dec 29, 2008 10:40 am

Ferrets and raindeers

#2 Post by master121 » Sat Aug 22, 2009 5:47 am

Area : Ystra-Highlands
Mobs : Khazor-Reindeer 31-32 , Ferret-Young 30 - 31
-- Sorry when it is a wrong translation. I´m playing in german.
Returnpath : No , sorry
Repairpath : No , sorry

Name : deers.xml

Code: Select all

<waypoints>
	<!-- # 1 --><waypoint x="-11675" z="-2596"></waypoint>
	<!-- # 2 --><waypoint x="-11369" z="-2401"></waypoint>
	<!-- # 3 --><waypoint x="-11277" z="-2234"></waypoint>
	<!-- # 4 --><waypoint x="-11261" z="-2056"></waypoint>
	<!-- # 5 --><waypoint x="-11485" z="-1886"></waypoint>
	<!-- # 6 --><waypoint x="-11811" z="-2081"></waypoint>
	<!-- # 7 --><waypoint x="-11763" z="-2505"></waypoint>
</waypoints>
Notes :
If you want to repair add this to waypoint one :

if( os.difftime(os.time(), player.BotStartTime) > 3600 ) then // goes for repairing and get pots after one hour
load_paths( "repair.xml"); /loads the repair path.

d003232
Posts: 1252
Joined: Wed Jun 03, 2009 4:27 pm

Re: Ferrets and raindeers

#3 Post by d003232 » Sat Aug 22, 2009 7:02 am

master121 wrote:

Code: Select all

if( os.difftime(os.time(), player.BotStartTime) > 3600 ) then // goes for repairing and get pots after one hour
load_paths( "repair.xml");
/loads the repair path.
Thx for your contribution. I would suggest to make the repair depending from your fights. That's more accurate then a time based check. It could look like this:

Code: Select all

	if( player.Fights-player.free_counter1 > 300 ) then
		player.free_counter1 = player.Fights;
		load_paths("l43_44_repair");
	end
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