Using talent points
Using talent points
I am wondering what people do about using talent points? At low levels those are needed to help level up, unless you stay at your computer I don't see how a level 1 - 20 bot could be possible...
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- Posts: 58
- Joined: Mon Jul 27, 2009 8:04 pm
Re: Using talent points
just keep 1 or 2 skills maxed the whole time and you wont have a problem
Re: Using talent points
He ment he don't want to stay at his computer clicking talents for his character. He wants it automated.copenhagen69 wrote:just keep 1 or 2 skills maxed the whole time and you wont have a problem
Re: Using talent points
The function you need are :
player:mouseclickL(_x, _y, _wwide, _whigh)
yrest(1000); //sleeps for 1 second
showWindow(getWin(), sw.show);
// set RoM window to foreground , you need this for mouseclicks
<!-- # 1 --><waypoint x="-14389" z="-380">
if( player.Level == 9 ) then
printf("do some other coding stuff");
end;
</waypoint>
// When player is lvl 9 you could increase the skills with mouseclicks
player:mouseclickL(_x, _y, _wwide, _whigh)
yrest(1000); //sleeps for 1 second
showWindow(getWin(), sw.show);
// set RoM window to foreground , you need this for mouseclicks
<!-- # 1 --><waypoint x="-14389" z="-380">
if( player.Level == 9 ) then
printf("do some other coding stuff");
end;
</waypoint>
// When player is lvl 9 you could increase the skills with mouseclicks
Re: Using talent points
Yeah, but you don't always know where the skill window will be. There might be different monitor resolutions, or they could have moved it. I have tried to scan for the pixels, but haven't made accurate enough code yet. I am trying to find the actual function now...
- ThulsaDoom
- Posts: 125
- Joined: Mon Oct 19, 2015 2:46 pm
Re: Using talent points
Sorry for reopen this old topic.
I'm very curious If some one knows how to upgrade skill with TP with code.
This will help a lot on leveling PJ!
I'm very curious If some one knows how to upgrade skill with TP with code.
This will help a lot on leveling PJ!
- Bill D Cat
- Posts: 555
- Joined: Sat Aug 10, 2013 8:13 pm
- Location: Deep in the Heart of Texas
Re: Using talent points
Well the bot can upgrade your skills by using one of a couple different options.
If you want to use the actual skill name, and a number of levels you want to increase that skill then you can use this (Client Language Specific):
If you are creating a new character and want the bot to use predefined skill sets based on your primary class, then you can use:
If you want to use the RoM API directly and issue a command straight to the game, then you can use this option. The numbers refer to the tab that the skill is on followed by the position on that tab.
If you want to use the actual skill name, and a number of levels you want to increase that skill then you can use this (Client Language Specific):
Code: Select all
levelupSkill("Skill Name",Levels to Raise)
Code: Select all
levelupSkills1To10()
Code: Select all
sendMacro("SetSpellPoint(4,2)")
- ThulsaDoom
- Posts: 125
- Joined: Mon Oct 19, 2015 2:46 pm
Re: Using talent points
Perfect! Clear
Many thanks.
Many thanks.
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