Flower festival - Bot throwing a rose at cavies minigame.
Forum rules
Only post additional bot resources here. Please do not ask unrelated questions.
Only post additional bot resources here. Please do not ask unrelated questions.
Flower festival - Bot throwing a rose at cavies minigame.
You can get a title from this mingame if you pay a transport rune and score more then 50 points.
To get a better score drink pots that increase casting speed. Playing a guitar also helps.
Turn on the bot then go to the bench and click on it to start the game.
This bot makes better score then me, but it is possible to make better score manually, especially if you have super reflex.
Works on any language version.
To get a better score drink pots that increase casting speed. Playing a guitar also helps.
Turn on the bot then go to the bench and click on it to start the game.
This bot makes better score then me, but it is possible to make better score manually, especially if you have super reflex.
Works on any language version.
- Attachments
-
- FlowerFestivalRoseThrowing.xml
- (630 Bytes) Downloaded 547 times
Re: Flower festival - Bot throwing a rose at cavies minigame
Is it just a normal title or is there any stats on it?
Here is my gathering waypoints: http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=3603
Re: Flower festival - Bot throwing a rose at cavies minigame
+15 mag and phys Accuracy
Re: Flower festival - Bot throwing a rose at cavies minigame
Ah may be worth a try then
Edit: Where does the event take place?
Edit: Where does the event take place?
Here is my gathering waypoints: http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=3603
Re: Flower festival - Bot throwing a rose at cavies minigame
thumbs up it works fine,but sometimes he stucks for half a sec,sometimes he cast half a sec too early ^^ but thats ok i think this relates to the ping.but thats fine because its calculate right without ping.
but manually i did a score of 67 .but u only need 50 for 5 certificates.
but manually i did a score of 67 .but u only need 50 for 5 certificates.
Re: Flower festival - Bot throwing a rose at cavies minigame
Yeah good work. Just tested and works perfect.
Just for information:
This Waypoint starts at one side of the bridge in Varans: 32.4 / 23.3
The NPC's Name is Waysie Fleckstein.
Waht also helps to have a warden in the group, with a summoned nature Chrystal. This increases the casting speed by 5%.
Just for information:
This Waypoint starts at one side of the bridge in Varans: 32.4 / 23.3
The NPC's Name is Waysie Fleckstein.
Waht also helps to have a warden in the group, with a summoned nature Chrystal. This increases the casting speed by 5%.
-
- Posts: 44
- Joined: Wed Jul 03, 2013 1:37 pm
Re: Flower festival - Bot throwing a rose at cavies minigame
Hello. Exactly i used this wp. Is good but idk why i often get crash after start a game.
Maybe anyone have other waypoint for this minigame ?
Code: Select all
Loaded waypoint path FlowerFestivalRoseThrowing.xml
No return path with default naming FlowerFestivalRoseThrowing_return.xml found.
We use the normal waypoint path FlowerFestivalRoseThrowing.xml now.
Attached game client has crashed. Killing client (PID 1260)
[WARN]: ...ownloads/micromacro/micromacro/scripts/rom/functions.lua:353
[C]:-1: scripts\rom/bot.lua:683: Client crash detected.
SUKCES: proces o identyfikatorze PID 1260 został zakończony.
11:12pm - scripts\rom/bot.lua:683: Client crash detected.
Re: Flower festival - Bot throwing a rose at cavies minigame
It should probably have a couple more yrests in there; one in the main "while true do" loop either at the beginning or end and another in the "repeat" loop down the bottom.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Flower festival - Bot throwing a rose at cavies minigame
Nice, just started and got a critical error -.-
-
- Posts: 44
- Joined: Wed Jul 03, 2013 1:37 pm
Re: Flower festival - Bot throwing a rose at cavies minigame
i added yrests but still i'm getting critical error.rock5 wrote:It should probably have a couple more yrests in there; one in the main "while true do" loop either at the beginning or end and another in the "repeat" loop down the bottom.
Re: Flower festival - Bot throwing a rose at cavies minigame
I don't know then. It otherwise looks ok.
Does it happen with other characters too?
Does it happen with other characters too?
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Flower festival - Bot throwing a rose at cavies minigame
I didn't try because I got the critical error after 1 second. how long have the yrests to be?
Re: Flower festival - Bot throwing a rose at cavies minigame
Something like 50 should do but I don't really think it will fix it. Having tight loops in MM without yrests might make MM crash but shouldn't cause the game to crash. I suggested it just to be sure.
The reason I asked about trying another character is because one reason I can think of that might cause your game to crash is there might be something wrong with your installation. Something that has caused problems in the past is macro.bsd getting corrupt. That's saved per character so if another character works then it would be worth deleting macro.bsd for that character and recreating it to see if it helps.
The reason I asked about trying another character is because one reason I can think of that might cause your game to crash is there might be something wrong with your installation. Something that has caused problems in the past is macro.bsd getting corrupt. That's saved per character so if another character works then it would be worth deleting macro.bsd for that character and recreating it to see if it helps.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
-
- Posts: 44
- Joined: Wed Jul 03, 2013 1:37 pm
Re: Flower festival - Bot throwing a rose at cavies minigame
i deleted macro.bsd for my character and still the same ;///
Re: Flower festival - Bot throwing a rose at cavies minigame
My crashes as well, so I created a simplistic waypoint and it crashes on this one too. And it actually doesn't target properly either.
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
__WPL:setWaypointIndex(__WPL:findWaypointTag("start"));
</onLoad>
<!-- # 1 --><waypoint x="3107" z="103" y="44" tag="start">
player:target_NPC(120380) -- Waysie Stainbrick
yrest(1000);
sendMacro("ChoiceOption(2);");
yrest(1000);
sendMacro("ChoiceOption(1);");
yrest(1000);
</waypoint>
<!-- # 1 --><waypoint x="3107" z="103" y="44" tag="start">
inventory:update()
yrest(1000);
if (inventory:itemTotalCount(204543) >= 1) then
inventory:useItem(204543);
yrest(6000)
elseif (inventory:itemTotalCount(200192) >= 1) then
inventory:useItem(200192);
end
player:target_Object("120391")
local _time = os.time();
local mob = player:findNearestNameOrId(120386) or player:findNearestNameOrId(120385) or player:findNearestNameOrId(120384);
repeat
player:update()
yrest(500)
player:target(mob)
yrest(100)
RoMScript("UseExtraAction(1)");
until (os.time() - _time > 90);
</waypoint>
<!-- # 1 --><waypoint x="3095" z="123" y="56" tag="start">
player:target_NPC(120380) -- Waysie Stainbrick
yrest(1000);
sendMacro("ChoiceOption(2);");
yrest(1000);
sendMacro("ChoiceOption(2);");
inventory:update()
yrest(1000);
if (inventory:itemTotalCount(209161) >= 145) then
player:sleep()
end
</waypoint>
</waypoints>
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
__WPL:setWaypointIndex(__WPL:findWaypointTag("start"));
</onLoad>
<!-- # 1 --><waypoint x="3107" z="103" y="44" tag="start">
player:target_NPC(120380) -- Waysie Stainbrick
yrest(1000);
sendMacro("ChoiceOption(2);");
yrest(1000);
sendMacro("ChoiceOption(1);");
yrest(1000);
</waypoint>
<!-- # 1 --><waypoint x="3107" z="103" y="44" tag="start">
inventory:update()
yrest(1000);
if (inventory:itemTotalCount(204543) >= 1) then
inventory:useItem(204543);
yrest(6000)
elseif (inventory:itemTotalCount(200192) >= 1) then
inventory:useItem(200192);
end
player:target_Object("120391")
local _time = os.time();
local mob = player:findNearestNameOrId(120386) or player:findNearestNameOrId(120385) or player:findNearestNameOrId(120384);
repeat
player:update()
yrest(500)
player:target(mob)
yrest(100)
RoMScript("UseExtraAction(1)");
until (os.time() - _time > 90);
</waypoint>
<!-- # 1 --><waypoint x="3095" z="123" y="56" tag="start">
player:target_NPC(120380) -- Waysie Stainbrick
yrest(1000);
sendMacro("ChoiceOption(2);");
yrest(1000);
sendMacro("ChoiceOption(2);");
inventory:update()
yrest(1000);
if (inventory:itemTotalCount(209161) >= 145) then
player:sleep()
end
</waypoint>
</waypoints>
- Bill D Cat
- Posts: 555
- Joined: Sat Aug 10, 2013 8:13 pm
- Location: Deep in the Heart of Texas
Re: Flower festival - Bot throwing a rose at cavies minigame
That waypoint file looks like it has multiple waypoints that all have the same tag="start" in them. Not sure if that will confuse the bot, or if it will just use the first (or last) one when the onload is run.
Re: Flower festival - Bot throwing a rose at cavies minigame
Incorporated the original function into a repeatable file. But it still crashes.
- Attachments
-
- z-Rose Toss.xml
- (2.39 KiB) Downloaded 188 times
Re: Flower festival - Bot throwing a rose at cavies minigame
has anybody a wp file that refresh this event too ?
Re: Flower festival - Bot throwing a rose at cavies minigame
I also got crits using the wp from kkulesza - adding some yrests doesnt solve this
Re: Flower festival - Bot throwing a rose at cavies minigame
make macro, spam macro
make waypoints.
/script UseExtraAction(1)
/script TargetNearestFriend()
make waypoints.
/script UseExtraAction(1)
/script TargetNearestFriend()
Who is online
Users browsing this forum: Google [Bot] and 1 guest