I got a little question seems I think I saw it in the game, but could not figure it out how the person does it.
here an script example:
<!-- # 1 --><waypoint x="xxxxx" z="zzzzz" y="yyyyy" tag="Start">
player:target_NPC()
repeat
doing a quest
until condition A is met
switching Channel
if condition B is met than
__WPL:setWaypointIndex(__WPL:findWaypointTag("Go Home"));
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("Start"));
<!-- # 2 --><waypoint x="xxxxx" z="zzzzz" y="yyyyy" tag="Go Home">
In the whole Process the Char should NOT move around, just standing at a specific point starting for example at Ch1. It will target the NPC and after it's done with doing some quest, it will switch to Ch2. When the Char is at Ch2, it start starts targeting the NPC and again does a quest. And the same on Ch3.
I tried that script, BUT the problem is, after the the Channel switching, it seems like the Char is trying again to get to WP 1 and after that it does the part below. It seems like it didn't get the right point, walk back or forward a few steps , and than target the NPC.
![Confused :?](./images/smilies/icon_e_confused.gif)
This really does look like a botter
![Surprised :o](./images/smilies/icon_e_surprised.gif)
So my Question is, is there a possible way to make sure, the Char will not move around until in example "Condition B is fullfilled"?
![Question :?:](./images/smilies/icon_question.gif)
Thanks for your help.