Goal: "Defeat 10 waves of mobs"
Why?: "More Honor Points per round then other WP's posted"
I've got the following code to get there:
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
changeProfileOption("COMBAT_DISTANCE", 80)
changeProfileOption("MAX_TARGET_DIST", 180)
changeProfileOption("LOOT", false)
</onLoad>
<!-- # 1 --><waypoint x="5121" z="2519" y="13" tag="start">
player:updateBuffs();
if not player:hasBuff("Unbridled Enthusiasm") then
inventory:useItem(207200);
end
fly()
</waypoint>
<!-- # 2 --><waypoint x="5136" z="2566" y="130"> </waypoint>
<!-- # 3 --><waypoint x="4625" z="3049" y="292"> </waypoint>
<!-- # 4 --><waypoint x="2470" z="4243" y="292"> </waypoint>
<!-- # 5 --><waypoint x="2088" z="4632" y="13"> </waypoint>
</waypoints>
I tried using a waitforloadingscreen() at #5 but indeed the character just waits and won't fight back. Is there a way I can:
- check if i'm back at wp #1 and continue? or
- check if the 10 waves are over and then waitforloadingscreen?