Error reading memory in CPawn:update()

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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ginokid
Posts: 35
Joined: Tue Jul 28, 2009 10:30 pm

Error reading memory in CPawn:update()

#1 Post by ginokid » Mon Aug 03, 2009 8:19 am

I updated to 117
This error just started today, the bot worked fine yesterday. I can't firgure out what the problem is.
Any idea how to fix this? If I go afk the bot will stop when getting this error and my character dies.

Thx
Gino :)

Code: Select all

Mon Aug 03 08:54:39 2009 : RoM Bot Version 2.45
Mon Aug 03 08:54:39 2009 : Language: english
Mon Aug 03 08:54:48 2009 : Using static char address 0x8D85E0, player address 0x29DDD000
Mon Aug 03 09:07:05 2009 : WARNING: Failure reading memory from 0xD7FD34 at 0x0 in memoryReadString(). Error code 299 (Only part of a ReadProcessMemory or WriteProcessMemory request was completed.)

stack traceback:
	C:\micromacro\lib\lib.lua:536: in function 'startMacro'
	scripts\rom\bot.lua:421: in main chunk

----------TRACEBACK END----------

Mon Aug 03 09:07:05 2009 : C:/micromacro/scripts/rom/classes/pawn.lua:148: Error reading memory in CPawn:update()
Mon Aug 03 09:07:05 2009 : Execution error: Runtime error
Here is profile I use.

Code: Select all

<profile>
	<options>
		<!-- Try the bot with a new char mage or priest         -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"        value="90" />
		<option name="MP_LOW_POTION" value="70" />
		<option name="HP_LOW_POTION" value="40" />

		<option name="COMBAT_TYPE"        value="range" />	<!-- Choose ranged/melee if not using class default -->
		<option name="COMBAT_DISTANCE"    value="200" />
		<option name="ANTI_KS"            value="false" />
		<option name="WAYPOINTS"          value="new.xml" />
		<option name="RETURNPATH"         value="return.xml" />
		<option name="PATH_TYPE"          value="waypoints" />
		<option name="WANDER_RADIUS"      value="500" />
		<option name="WAYPOINT_DEVIATION" value="0" />
		<option name="LOOT"               value="true" />
		<option name="LOOT_TIME"          value="2000" />
		<option name="LOOT_IN_COMBAT"     value="true" />
		<option name="LOOT_DISTANCE"      value="100" />
		<option name="LOOT_PAUSE_AFTER"   value="10" />
		<option name="POTION_COOLDOWN"    value="15" />
		<option name="MAX_FIGHT_TIME"     value="15" />
		<option name="DOT_PERCENT"        value="90" />

		<option name="QUICK_TURN" value="false" />
	</options>

	<friends>
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
	</friends>

	<hotkeys>
		<hotkey name="HP_POTION"    key="VK_0" />
		<hotkey name="MP_POTION"    key="VK_MINUS" />
		<hotkey name="ATTACK"       key="VK_1" />
		<hotkey name="RES_MACRO"    key="VK_EQUAL" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage respectively mage/priest  -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	
        <skills_priest> 
	<skill name="PRIEST_CHAIN_OF_LIGHT" hotkey="VK_2" priority="90" level="16" />
        <skill name="PRIEST_RISING_TIDE" hotkey="VK_3" priority="90" level="16" />
        <skill name="PRIEST_REGENERATE" hotkey="VK_4" priority="50" level="15" />
        <skill name="PRIEST_GRACE_OF_LIFE" hotkey="VK_7" priority="80" inbattle="true" />
        <skill name="PRIEST_WAVE_ARMOR"    hotkey="VK_6" priority="40"  inbattle="true" />
        <skill name="PRIEST_AMPLIFIED_ATTACK" hotkey="VK_8" priority="50" level="12" />
        <skill name="PRIEST_HOLY_AURA" hotkey="VK_9" priority="109" inbattle="true" hpper="15" />
        <skill name="PRIEST_URGENT_HEAL" hotkey="VK_5" priority="105" hpper="15"  />
	</skills_priest>   

	<onLeaveCombat>
		-- Additional Lua code to execute after killing an enemy
	</onLeaveCombat>

	<onSkillCast>
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast.
	</onSkillCast>
</profile>

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