svn updates for userfunctions

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lisa
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Re: svn updates for userfunctions

#21 Post by lisa » Thu Apr 18, 2013 8:56 pm

updated Rock's login stuff,

updated setwindow to allow usage for AH and also xp, there is a table at the top of file to add items for the AH so you can get an idea of your gold/hour if farming items you would sell on AH.
Remember no matter you do in life to always have a little fun while you are at it ;)

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CanceR
Posts: 33
Joined: Sun Jul 22, 2012 9:28 am

Re: svn updates for userfunctions

#22 Post by CanceR » Tue May 28, 2013 12:33 pm

hello Lisa, i updated to version 16 and have last version of the userfunction.
i usually start my MM with shortcut to mm.exe, and in "Target" field have filled "C:\Games\micromacro\micromacro.exe scripts/rom/bot path:path_name" - to start path_name with last focused game client, but i have error like in attachment.
can you give me a hint how to fix this?
thanks in advance
Attachments
userfunctions_error.png

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lisa
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Re: svn updates for userfunctions

#23 Post by lisa » Tue May 28, 2013 6:55 pm

ok 2 things to try.

Update Micromacro to 1.03
http://www.solarstrike.net/micromacro


Next I would try moving the userfunctions to the global folder, the ones from SVN anyway, the rest can just stay in the normal rom/userfunctions folder.

micromacro/scripts/romglobal/userfunctions

Rock made some changes to the loading of userfunctions and it may be causing your issue but I have no issues with it with the userfunctions in the romglobal folder.

I think I added pics on the first post for doing this, can't remember.
Remember no matter you do in life to always have a little fun while you are at it ;)

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CanceR
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Re: svn updates for userfunctions

#24 Post by CanceR » Wed May 29, 2013 3:54 pm

it does not work both ways, which you proposed.
i think there is major bug with loading rom/bot.lua script, and this is after i updated rom/scripts to latest version 757. but this is only when i try to start micromacro from its shortcut as descibed it below: in "Target" field have filled "C:\Games\micromacro\micromacro.exe scripts/rom/bot path:path_name". If I remove section "path:path_name" - it ends up with same error as in screeshot below.
and it does not matter of micromacro version - tried it with 1.02 and 1.03 also.
but i can start in normal way: start script with "rom/bot" command

PS(edit): problem comes from version 757 of scripts, with 756 - no issue

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lisa
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Re: svn updates for userfunctions

#25 Post by lisa » Wed May 29, 2013 6:13 pm

If it still didn't work using the romglobal folder then rock will have to work it out, as it is probably an issue with the changes he made to improve loading userfunctions, for me to work it out I'd have to go through all the changes to get to the issue.
Remember no matter you do in life to always have a little fun while you are at it ;)

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rock5
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Re: svn updates for userfunctions

#26 Post by rock5 » Thu May 30, 2013 2:37 am

I don't know what you can or could do but the bot was never intended to be started that way.

The proper way to set up a auto start shortcut is to create a bat file similar to the existing "startbot.bat". Modify it to your needs and make a shortcut of that.

Example:

Code: Select all

@echo off
FOR /F "tokens=1 delims=" %%A in ('cd') do SET folder=%%A
START ../../micromacro.exe "%folder%/bot.lua" path:path_name
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Re: svn updates for userfunctions

#27 Post by rock5 » Thu May 30, 2013 2:54 am

In regards to using MM shortcuts, I can confirm that
"C:\Program Files (x86)\micromacro\micromacro.exe" "scripts/rom/bot" "path:path_name"
seems to work with 756 but not 757. The reason is because it messes up "getExecutionPath" because it uses the prefix of "bot" as the execution path which should be a fully qualified path. It has always been like this but most scripts used to still run regardless but there was always situations that this could cause a problem. The correct way to do a shortcut is to specify the fully path to the bot so "getExecutionPath" will have the correct value, then all scripts should work. Eg.
"C:\Program Files (x86)\micromacro\micromacro.exe" "C:/Program Files (x86)/micromacro/scripts/rom/bot" "path:path_name"
This will work with both 756 and 757.

Now, the reason 757 didn't work anyway, like 756 could, is because the extra code added that searches relative folders needs getExecutionPath to return the correct path.
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lisa
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Re: svn updates for userfunctions

#28 Post by lisa » Tue Jun 11, 2013 6:25 pm

Added rock's travelTo userfunction.

Not sure how up to date I can keep this as I don't play RoM anymore.
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Re: svn updates for userfunctions

#29 Post by Lamkefyned » Wed Jul 17, 2013 11:57 am

hi i want to ask how to install the userfuncions because I can .... please anyone can help me?

sorry for my bad English.
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Re: svn updates for userfunctions

#30 Post by rock5 » Wed Jul 17, 2013 1:11 pm

Usually you put userfunction files into the "rom/userfunctions" folder. They then get automatically loaded when you start the bot. Any functions in the file would then be available for you to use in your scripts.

If you are talking about Lisas "svn update for userfunctions" then follow the instructions on the first post of this topic. I don't use it so, if you need more information, you'll have to wait until she is back online tomorrow.
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Re: svn updates for userfunctions

#31 Post by Lamkefyned » Wed Jul 17, 2013 1:24 pm

hello rock5
I want to apply this script speedhack

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<waypoints>
	<!-- Updated>12/31/2011 9:00 AM PST<-->
	<onLoad>
		DQ1 = GetIdName(424179);
		DQ2 = GetIdName(424205);
		DQNPC12 = "Wernika Diyazi";
		DQ3 = GetIdName(424181);
		DQ4 = GetIdName(424180);
		DQNPC34 = "Robbie Butcher";
		function tgtInRange(_target, _range)
			if not _range then
				_range = 300;
			end
			local objectList = CObjectList();
			objectList:update();
			player:update();
			local objSize = objectList:size();
			cprintf(cli.lightgreen,"Checking if any %s are in range.\n",_target)
			local _closest = 1000;
			for i = 0,objSize do 
				obj = objectList:getObject(i);
				if obj.Name == _target then
					local _tmpDist = distance(obj.X,obj.Z,player.X,player.Z);
					if _closest > _tmpDist then
						_closest = _tmpDist
					end
				end
			end
			if _range >= _closest then
				cprintf(cli.lightgreen,"%s in range.\n",_target)
				return true;
			else
				cprintf(cli.lightgreen,"%s NOT in range.\n",_target)
				return false;
			end
		end
		function getDailyComplete()
			return RoMScript("Daily_count();");
		end
		function checkDQCount()
			local _tmpQC = getDailyComplete();
			cprintf(cli.lightblue,"%s quests completed.\n",tostring(_tmpQC));
			if (_tmpQC == 10) then
				cprintf(cli.lightblue,"Completed max number of daily quests, logging out.\n");
				player:logout();
			end
		end
		
		settings.profile.friends = {"Ogest","Kupferg\132rtner","Dunkelritenmagier","Dunkelriten-Akolyth","Dunkelritenhexenmeister","Dunkelritenausbilder","Seelenkern","Knochenmahlblume","Wanderskelett"};
		changeProfileOption("EGGPET_ENABLE_ASSIST",false);
		changeProfileOption("LOOT_ALL",true);
		changeProfileOption("TARGET_LEVELDIF_BELOW",30)
	</onLoad>
	<!-- #  1 --><waypoint x="6789" z="6301" y="92" tag="teleportFLCamp">
	</waypoint>
	<!-- #  2 --><waypoint x="6794" z="6354" y="88">	</waypoint>
	<!-- #  3 --><waypoint x="6663" z="6508" y="92" tag="questGiver">
		__WPL:setForcedWaypointType("RUN")
		dailyQuest1 = getQuestStatus(DQ1);
		dailyQuest2 = getQuestStatus(DQ2);
		if (dailyQuest1 == "complete") then
			checkDQCount();
			player:target_NPC(DQNPC12);
			CompleteQuestByName(DQ1);
		end
		if (dailyQuest2 == "complete") then
			checkDQCount();
			player:target_NPC(DQNPC12);
			CompleteQuestByName(DQ2);
		end
		checkDQCount();
		player:target_NPC(DQNPC12);
		AcceptQuestByName(DQ1);
		player:target_NPC(DQNPC12);
		AcceptQuestByName(DQ2);
		cprintf(cli.lightblue,"Quests accepted, moving to objective.\n");
	</waypoint>
	
	<!-- #  4 --><waypoint x="6481" z="6442" y="89"> player:mount();	</waypoint>
	<!-- #  5 --><waypoint x="6387" z="6297" y="90">	</waypoint>
	<!-- #  6 --><waypoint x="6395" z="6086" y="95">
		dailyQuest3 = getQuestStatus(DQ3);
		dailyQuest4 = getQuestStatus(DQ4);
		if (dailyQuest3 ~= "not accepted") and (dailyQuest4 ~= "not accepted")  then
			__WPL:setWaypointIndex(__WPL:findWaypointTag("skipAcceptButterflies"));
		end
	</waypoint>
	<!-- #  7 --><waypoint x="6428" z="5438" y="154" tag="acceptButterflies">
		dailyQuest1 = getQuestStatus(DQ1);
		dailyQuest2 = getQuestStatus(DQ2);
		dailyQuest3 = getQuestStatus(DQ3);
		dailyQuest4 = getQuestStatus(DQ4);
		if (dailyQuest1 == "complete") or (dailyQuest2 == "complete") then
			__WPL:setWaypointIndex(__WPL:findWaypointTag("skipButterflyTurnin"));
		end
		if dailyQuest3 == "complete" then 
			checkDQCount();
			player:target_NPC(DQNPC34);
			CompleteQuestByName(DQ3);
			yrest(100);
			dailyQuest3 = getQuestStatus(DQ3);
		end
		if dailyQuest4 == "complete" then 
			checkDQCount();
			player:target_NPC(DQNPC34);
			CompleteQuestByName(DQ4);
			yrest(100);
			dailyQuest4 = getQuestStatus(DQ4);
		end
		if (dailyQuest3 == "not accepted") then
			checkDQCount();
			player:target_NPC(DQNPC34);
			AcceptQuestByName(DQ3);
		end
		if (dailyQuest4 == "not accepted") then
			checkDQCount();
			player:target_NPC(DQNPC34);
			AcceptQuestByName(DQ4);
		end
	</waypoint>
	<!-- #  8 --><waypoint x="6254" z="5187" y="168" tag="skipAcceptButterflies">
	</waypoint>
	<!-- #  9 --><waypoint x="6348" z="4789" y="168">
		__WPL:setWaypointIndex(__WPL:findWaypointTag("enterGarden"));
	</waypoint>

	<!-- # 10 --><waypoint x="6530" z="4792" y="168" tag="walkAround1"> player:mount();	</waypoint>
	<!-- # 11 --><waypoint x="6638" z="4338" y="167">	</waypoint>
	<!-- # 12 --><waypoint x="6635" z="4268" y="168">	</waypoint>
	<!-- # 13 --><waypoint x="6506" z="4183" y="168" tag="enterGarden">
	</waypoint>
	<!-- # 14 --><waypoint x="6583" z="3889" y="190">	</waypoint>
	<!-- # 19 --><waypoint x="6381" z="3183" y="176">	</waypoint>
	<!-- # 20 --><waypoint x="6373" z="2893" y="168">	</waypoint>
	<!-- # 21 --><waypoint x="6381" z="2760" y="168">	</waypoint>
	<!-- # 22 --><waypoint x="6225" z="2783" y="168">	</waypoint>
	<!-- # 23 --><waypoint x="6135" z="2867" y="168">	</waypoint>
	<!-- # 24 --><waypoint x="6086" z="2761" y="168">	</waypoint>
	<!-- # 25 --><waypoint x="6110" z="2654" y="168">	</waypoint>
	<!-- # 26 --><waypoint x="6133" z="2549" y="168">	</waypoint>
	<!-- # 29 --><waypoint x="6405" z="1763" y="168">	</waypoint>
	<!-- # 30 --><waypoint x="6527" z="1080" y="168">	</waypoint>
	<!-- # 31 --><waypoint x="6906" z="1223" y="168">	
		__WPL:setForcedWaypointType("TRAVEL");
	</waypoint>
	<!-- # 32 --><waypoint x="7195" z="1333" y="168">	</waypoint>
	<!-- # 33 --><waypoint x="7227" z="1226" y="190">	</waypoint>
	<!-- # 34 --><waypoint x="7245" z="1133" y="190">	</waypoint>
	<!-- # 35 --><waypoint x="7332" z="746" y="176" tag="startQuestKills">
		player:update();
		if player.Battling and tgtInRange("Ogest",500) then
			local _tmpChannel = tonumber(RoMScript("GetLeaderChannelID();"));
			if _tmpChannel == 3 then
				_tmpChannel = 1;
			else
				_tmpChannel = _tmpChannel + 1;
			end
			RoMScript("ChangeParallelID(" .. tostring(_tmpChannel) .. ");");
			yrest(25000);
		end
		__WPL:setForcedWaypointType("NORMAL");
	</waypoint>
	<!-- # 36 --><waypoint x="7074" z="736" y="175" tag="startFirstKilling">
	</waypoint>
	<!-- # 37 --><waypoint x="6953" z="656" y="175">	</waypoint>
	<!-- # 38 --><waypoint x="6855" z="484" y="175">	</waypoint>
	<!-- # 39 --><waypoint x="6752" z="522" y="175">	</waypoint>
	<!-- # 40 --><waypoint x="6548" z="403" y="175">	</waypoint>
	<!-- # 41 --><waypoint x="6463" z="511" y="175">	</waypoint>
	<!-- # 42 --><waypoint x="6583" z="572" y="175" tag="lastFirstKilling">	
		dailyQuest1 = getQuestStatus(DQ1);
		dailyQuest2 = getQuestStatus(DQ2);
		if (dailyQuest1 ~= "incomplete") and (dailyQuest2 ~= "incomplete") then
			__WPL:setWaypointIndex(__WPL:findWaypointTag("endQuestKilling"));
			__WPL:setForcedWaypointType("RUN")
		elseif not (tgtInRange("Schatten des Abgrunds") or tgtInRange("Dunkler Nachtgargoyle")) then
			__WPL:setWaypointIndex(__WPL:findWaypointTag("startSecondKilling"));
		else
			__WPL:setWaypointIndex(__WPL:findWaypointTag("startFirstKilling"));
		end
	</waypoint>
	<!-- # 43 --><waypoint x="7714" z="846" y="175" tag="startSecondKilling">		
	</waypoint>
	<!-- # 44 --><waypoint x="7865" z="769" y="175">	</waypoint>
	<!-- # 45 --><waypoint x="8042" z="797" y="175">	</waypoint>
	<!-- # 46 --><waypoint x="8229" z="873" y="175">	</waypoint>
	<!-- # 47 --><waypoint x="7991" z="898" y="175">	</waypoint>
	<!-- # 48 --><waypoint x="7731" z="855" y="175">	</waypoint>
	<!-- # 49 --><waypoint x="7725" z="853" y="175">	</waypoint>
	<!-- # 50 --><waypoint x="7725" z="853" y="175" tag="lastSecondKilling">		
		dailyQuest1 = getQuestStatus(DQ1);
		dailyQuest2 = getQuestStatus(DQ2);
		if (dailyQuest1 ~= "incomplete") and (dailyQuest2 ~= "incomplete") then
			__WPL:setWaypointIndex(__WPL:findWaypointTag("endQuestKilling"));
			__WPL:setForcedWaypointType("RUN")
		elseif not (tgtInRange("Schatten des Abgrunds") or tgtInRange("Dunkler Nachtgargoyle")) then
			__WPL:setWaypointIndex(__WPL:findWaypointTag("startFirstKilling"));
		else
			__WPL:setWaypointIndex(__WPL:findWaypointTag("startSecondKilling"));
		end
	</waypoint>
	<!-- # 51 --><waypoint x="7328" z="774" y="174" tag="endQuestKilling" >
		cprintf(cli.lightblue,"Quests completed, moving to turnin.\n");
		__WPL:setForcedWaypointType("RUN");
	</waypoint>
	<!-- # 52 --><waypoint x="7291" z="948" y="167">	
		__WPL:setForcedWaypointType("TRAVEL");
	</waypoint>

	<!-- # 53 --><waypoint x="7245" z="1130" y="190"> player:mount ();	</waypoint>
	<!-- # 54 --><waypoint x="7228" z="1253" y="190">	</waypoint>
	<!-- # 55 --><waypoint x="7198" z="1218" y="190">	</waypoint>
	<!-- # 56 --><waypoint x="7051" z="1258" y="168">	</waypoint>
	<!-- # 57 --><waypoint x="6570" z="1137" y="168">	</waypoint>
	<!-- # 58 --><waypoint x="6478" z="1337" y="168">	</waypoint>
	<!-- # 59 --><waypoint x="6405" z="1763" y="168">	</waypoint>
	<!-- # 60 --><waypoint x="6337" z="2314" y="168">	</waypoint>
	<!-- # 61 --><waypoint x="6128" z="2574" y="168">	</waypoint>
	<!-- # 62 --><waypoint x="6077" z="2826" y="168">	</waypoint>
	<!-- # 63 --><waypoint x="6183" z="2855" y="168">	</waypoint>
	<!-- # 64 --><waypoint x="6253" z="2747" y="168">	</waypoint>
	<!-- # 65 --><waypoint x="6400" z="2774" y="168">	</waypoint>
	<!-- # 66 --><waypoint x="6390" z="2873" y="168">	</waypoint>
	<!-- # 67 --><waypoint x="6378" z="3149" y="176">	</waypoint>
	<!-- # 68 --><waypoint x="6333" z="3379" y="173">	</waypoint>
	<!-- # 69 --><waypoint x="6597" z="3765" y="158">	</waypoint>
	<!-- # 70 --><waypoint x="6549" z="3986" y="190">	</waypoint>
	<!-- # 71 --><waypoint x="6503" z="4177" y="168">
		__WPL:setForcedWaypointType("RUN");
		__WPL:setWaypointIndex(__WPL:findWaypointTag("exitGarden"));
	</waypoint>
	<!-- # 72 --><waypoint x="6338" z="4189" y="168" tag="walkAround2">	
	</waypoint>
	<!-- # 73 --><waypoint x="6212" z="4721" y="168">	</waypoint>
	<!-- # 74 --><waypoint x="6347" z="4800" y="168" tag="exitGarden">
		dailyQuest3 = getQuestStatus(DQ3);
		dailyQuest4 = getQuestStatus(DQ4);
		if dailyQuest3 ~= "complete" and dailyQuest4 ~= "complete" then
			__WPL:setWaypointIndex(__WPL:findWaypointTag("skipButterflyTurnin"));
		end
	</waypoint>
	<!-- # 75 --><waypoint x="6428" z="5438" y="154" tag="completeButterflies">
		if dailyQuest3 == "complete" then 
			checkDQCount();
			player:target_NPC(DQNPC34);
			CompleteQuestByName(DQ3);
		end
		if dailyQuest4 == "complete" then 
			checkDQCount();
			player:target_NPC(DQNPC34);
			CompleteQuestByName(DQ4);
		end
		__WPL:setWaypointIndex(__WPL:findWaypointTag("skipBounce"));
	</waypoint>
	<!-- # 76 --><waypoint x="6207" z="5485" y="125" tag="skipButterflyTurnin">	
	</waypoint>
	<!-- # 77 --><waypoint x="6310" z="5985" y="98" tag="skipBounce">	</waypoint>
	<!-- # 78 --><waypoint x="6415" z="6136" y="96">	</waypoint>
	<!-- # 79 --><waypoint x="6388" z="6239" y="88">	</waypoint>
	<!-- # 80 --><waypoint x="6461" z="6429" y="91">	</waypoint>
	<!-- # 81 --><waypoint x="6660" z="6515" y="92" tag="questReciever">
		__WPL:setWaypointIndex(__WPL:findWaypointTag("questGiver"));
	</waypoint>
	<!-- # 82 --><waypoint x="6776" z="6299" y="92">	
		isTeleport("next","Ailic's Aide",1);
	</waypoint>
</waypoints>
Where would you put the code and what I put?

Sincerely ambolia
If you think something is right just because everyone else believes,you're not thinking.

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rock5
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Location: Australia

Re: svn updates for userfunctions

#32 Post by rock5 » Wed Jul 17, 2013 1:38 pm

That is not a speed hack. That is a waypoint file. It looks like it is for doing the 4 dailies in the Infernal Gardens. You would put it in the "rom/waypoints" folder, start the bot with "rom/bot" and then select the file from t he list.
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Lamkefyned
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Re: svn updates for userfunctions

#33 Post by Lamkefyned » Wed Jul 17, 2013 1:41 pm

already
but what I want to know is if I can go super fast in the gardens of hell?
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rock5
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Re: svn updates for userfunctions

#34 Post by rock5 » Wed Jul 17, 2013 2:40 pm

Ah. You might get banned though. And you might not be able to go 'super fast'.

To go faster, add the speed hack file to the userfunctions folder. Then in the waypoint file <onload> section add

Code: Select all

speed()
That will default to a speed of 100 which is double the standard speed of 50. Use 'speed(num)' to set a specific speed. On long runs you will most likely get pulled back so I'm not sure if it's worth it. I think the highest speed you can use for long runs on an unbuffed player is 59. While staying in one area you might be able to use a higher value.

Play around with it and see if it's of any use.
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Lamkefyned
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Re: svn updates for userfunctions

#35 Post by Lamkefyned » Wed Jul 17, 2013 2:44 pm

thanks will try
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Re: svn updates for userfunctions

#36 Post by Lamkefyned » Thu Jul 18, 2013 10:14 am

not work rock5

the test script is this:

<?xml version="1.0" encoding="utf-8"?>
<waypoints>
<!-- Updated>17/07/2013 9:00 AM PST<-->
<onLoad>
speed(100)
</onLoad>
<!-- # 1 --><waypoint x="-3233" z="-8202" y="213"> </waypoint>
<!-- # 2 --><waypoint x="-2502" z="-8209" y="213"> </waypoint>
<!-- # 3 --><waypoint x="-2692" z="-8579" y="214"> </waypoint>
<!-- # 4 --><waypoint x="-3024" z="-8205" y="215"> </waypoint>
<!-- # 5 --><waypoint x="-3581" z="-7816" y="194"> </waypoint>
<!-- # 6 --><waypoint x="-3640" z="-8062" y="222"> </waypoint>
</waypoints>

I put this:
Attachments
20130718_170722.jpg
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rock5
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Location: Australia

Re: svn updates for userfunctions

#37 Post by rock5 » Thu Jul 18, 2013 10:41 am

The spped hack is not part of the bot. You will need to install the userfunction located here. http://www.solarstrike.net/phpBB3/viewt ... 410#p24410. There are a few hacks there, make sure you install the right one.
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Lamkefyned
Posts: 348
Joined: Thu May 23, 2013 11:38 am
Location: Spain

Re: svn updates for userfunctions

#38 Post by Lamkefyned » Thu Jul 18, 2013 10:59 am

Download this:

userfunction_speedhack.lua

try
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Lamkefyned
Posts: 348
Joined: Thu May 23, 2013 11:38 am
Location: Spain

Re: svn updates for userfunctions

#39 Post by Lamkefyned » Thu Jul 18, 2013 11:43 am

're a crack

thanks

want to join the Spanish forum?
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hagenleu
Posts: 28
Joined: Sun Jan 02, 2011 11:20 am

Re: svn updates for userfunctions

#40 Post by hagenleu » Wed Jul 24, 2013 4:40 am

Hi Lisa

userfunction_login.lua in SVN updates is ver 3.2, while that in Rock5 post is 3.3 / 3.4

Thank for your work/help

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