It goes like:
We run from the start point to area 1:
Code: Select all
<waypoints type="TRAVEL" >
<!-- # 3 --><waypoint x="-3779" z="-8480"></waypoint>
<!-- # 4 --><waypoint x="-3654" z="-8639"></waypoint>
__WPL:load(getExecutionPath() .. "/waypoints/l2-3_woelfe.xml");
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X, player.Z));
</waypoint>
</waypoints>
Code: Select all
<waypoints type="NORMAL" >
<!-- # 1 --><waypoint x="-2206" z="-9648"></waypoint>
<!-- #14 --><waypoint x="-1931" z="-9750">
if( player.Level > 4 ) then
__WPL:load(getExecutionPath() .. "/waypoints/l5_goto_5_kaefer.xml");
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X, player.Z));
end
</waypoint>
</waypoints>
And so on. By doint that, there are some issues:
- if you stop the bot or lost connection, you have to change the profile or call the bot with the profile of that place, where you are standing now. Thats complicated
- If you die, you need also different returnpath files
- You have to open ingame the gift bags to get enough hp and mana poitions
- you have to learn ingame the next level of you main damage skills
Does anyone have issues or ideas about that? Any more 'problems'?