I was going to say, it remembers the last link used in a variable and uses that, even when using the login.lua script, but it looks like I made a small mistake. I made the login function require the client argument when it should be using that variable if it exists.
The problem with your suggestion is the default link would always initially need to be specified unless it is hard coded into a file. Then the file would be modified. But, if you want to, once I fix the mistake you should be able to add
Code: Select all
current_client_lnk_in_use = "linkname"
To the top of the userfunction_login file for it to act as a default.
Hm... maybe I should add an actual default, eg.
Then users, who only have one client, just need to make sure they name their link "rom" so they wont need to edit the default. I think that's a good idea.
Edit: oh, and no, we can't click the mouse without moving the mouse. I think it's not possible with this game. If the client pops up while you are doing something, just stop a second while it does it's thing.