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lisa
- Posts: 8332
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- Location: Australia
#21
Post
by lisa » Thu Dec 20, 2012 10:05 pm
Doesn't error for me at all.
Code: Select all
repeat
player:openStore("Mallor");
local buy = inventory:itemTotalCount(0,"bags") - 1
store:buyItem("Rusted Axe", buy)
while ( inventory:getItemCount("Rusted Axe") > 0 ) do
inventory:update()
local boots = inventory:findItem("Rusted Axe")
if boots then
-- Use Disenchant skill
RoMScript("UseSkill(1,3)") -- Make sure your Disenchant is on tab 1, skill 3.
-- Clicks the item
RoMScript("PickupBagItem("..boots.BagId..")")
rest(3550);
end
end
until inventory:itemTotalCount(0) == 0 or 10 > inventory.Money
error("Finished disenchanting")
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startxkdm
- Posts: 17
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#22
Post
by startxkdm » Thu Dec 20, 2012 10:40 pm
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Last edited by
startxkdm on Mon Dec 31, 2012 5:36 am, edited 1 time in total.
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startxkdm
- Posts: 17
- Joined: Wed Dec 19, 2012 10:26 pm
#23
Post
by startxkdm » Thu Dec 20, 2012 10:51 pm
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Last edited by
startxkdm on Mon Dec 31, 2012 5:36 am, edited 1 time in total.
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lisa
- Posts: 8332
- Joined: Tue Nov 09, 2010 11:46 pm
- Location: Australia
#24
Post
by lisa » Thu Dec 20, 2012 10:58 pm
startxkdm wrote:Last bit I would like to get it to check for the Lucky Target buff
Code: Select all
if not player:hasBuff(506687) then -- housemaid luck
inventory:useItem(207203)
end
startxkdm wrote:or use any avaliable chance to drop buff item in bags
you would need to add similar code like I just posted with the buff ID and the item ID.
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startxkdm
- Posts: 17
- Joined: Wed Dec 19, 2012 10:26 pm
#25
Post
by startxkdm » Thu Dec 20, 2012 11:05 pm
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Last edited by
startxkdm on Mon Dec 31, 2012 5:36 am, edited 1 time in total.
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lisa
- Posts: 8332
- Joined: Tue Nov 09, 2010 11:46 pm
- Location: Australia
#26
Post
by lisa » Thu Dec 20, 2012 11:07 pm
the buff lasts 2 hours, you going to run this for more than 2 hours?
Just put the pot code before the open store code, if you want to run it more than 2 hours then you will need to make allowances for the luck pot, little more complicated but I don't see it as needed myself.
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startxkdm
- Posts: 17
- Joined: Wed Dec 19, 2012 10:26 pm
#27
Post
by startxkdm » Thu Dec 20, 2012 11:11 pm
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Last edited by
startxkdm on Mon Dec 31, 2012 5:35 am, edited 1 time in total.
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Ego95
- Posts: 564
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Contact:
#28
Post
by Ego95 » Sat Dec 22, 2012 5:45 pm
May I ask why you want to disenchant those items? For crafting runes? This would be the only thing could get from those Items. Does anyone know if there are items which can be bought cheap or farmed easily and fastly to get III-Runes?
AlterEgo95
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lisa
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- Location: Australia
#29
Post
by lisa » Sat Dec 22, 2012 6:04 pm
If you farm mobs 2+ lvles higher than your char you get a lot more production runes, I used to get 3 each kill.
As for the III runes I delete them when I do KS runs, so I guess you could not delete them when doing KS and see how many you get.
Also seem to get a lot of them when farming lvl 72-75 mobs.
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Ego95
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#30
Post
by Ego95 » Sat Dec 22, 2012 6:44 pm
As for the III runes I delete them when I do KS runs, so I guess you could not delete them when doing KS and see how many you get.
Also seem to get a lot of them when farming lvl 72-75 mobs.
Right now you can change 75 Harm III for 3 coins you normally only get from the new lvl75 worldbosses. Every new worldboss has a hardmode version (e.g. Wodjin lvl75 82kk lp and a lot of damage and def) which drops 10 coins. Not everyone gets these coins, so you have to roll against others.
And now you can get 3 coins for 75 of those runes and the coins are unbound. For 5 coins you get one item of your choice. Best equip ingame for a few runes...
This is the reason why it would be nice to get Harm III runes with disenchanting
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lisa
- Posts: 8332
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- Location: Australia
#31
Post
by lisa » Sat Dec 22, 2012 6:59 pm
AlterEgo95 wrote:Right now you can change 75 Harm III for 3 coins
which npc does that ?
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Ego95
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Contact:
#32
Post
by Ego95 » Sat Dec 22, 2012 7:45 pm
Eva on Channel 1 when you are at varanas central place turn around and go straight on. Between the bridge and the central place you will find a few npcs
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lisa
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- Location: Australia
#33
Post
by lisa » Sun Dec 23, 2012 7:59 am
I ran this for a bit to see what you get from it.
Only got production runes and lowest lvl resources, no enhancement runes.
So it won't help you get your harm III
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startxkdm
- Posts: 17
- Joined: Wed Dec 19, 2012 10:26 pm
#34
Post
by startxkdm » Sun Dec 23, 2012 7:38 pm
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Last edited by
startxkdm on Mon Dec 31, 2012 5:35 am, edited 1 time in total.
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Ego95
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#35
Post
by Ego95 » Sun Dec 23, 2012 8:51 pm
Only got production runes and lowest lvl resources, no enhancement runes.
So it won't help you get your harm III
Yes, but this is the tricky thing:
It depends on what you are disenchant. For example if I would disenchant only white lvl 10 items I would only get production runes. But with other higher items of other qualities you can get normal runes, too. I believe I've had a IV rune someday.
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lisa
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- Location: Australia
#36
Post
by lisa » Sun Dec 23, 2012 9:05 pm
or you could vendor the item and get 5000 gold and then buy the rune ?
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dr-nuker
- Posts: 145
- Joined: Sun Oct 09, 2011 7:33 am
#37
Post
by dr-nuker » Mon Dec 24, 2012 9:51 am
lisa wrote:or you could vendor the item and get 5000 gold and then buy the rune ?
on "my" server a harm III is at 180k gold right now. So to buy 75 runes you need a hell of a load of farmed items to sell to vendors
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lisa
- Posts: 8332
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- Location: Australia
#38
Post
by lisa » Tue Dec 25, 2012 8:31 pm
vigor + mind = harm, so buy those runes instead and just transmute em.
Yeah prices are a bit crazy but I guess if you get the coins for them it is justified.
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dr-nuker
- Posts: 145
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#39
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by dr-nuker » Wed Dec 26, 2012 7:03 pm
lisa wrote:vigor + mind = harm, so buy those runes instead and just transmute em.
Yeah prices are a bit crazy but I guess if you get the coins for them it is justified.
actually mind and vigor also went up a lot on ah
and you need a crazy amount of charges
But to me it's okay i'm not playing these days anyways so i can not participate in one or the other way...
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