course of terror WP

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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: course of terror WP

#301 Post by lisa » Fri Jan 20, 2012 3:02 am

Code: Select all

		RoMScript("TB_Teleport(0,1)") --teleports to slot 1 in teleport book
		waitForLoadingScreen();
I never bothered to look into getting name info and such. I just make sure to make the number in book teleport to where I want.

I generally use 21-31 as my "botted" locations and keep them the same on every character.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

M4gm4
Posts: 137
Joined: Sun Jan 30, 2011 2:30 pm

Re: course of terror WP

#302 Post by M4gm4 » Fri Jan 20, 2012 4:55 am

hmm,, don´t need the transportbook..
My way iss...
- recall to logar (uhh theres a skill for this :) )
- logar -> Veranas -> Silverfall -> Goblin
- Goblin -> Veranas -> (new) my event iron cook -> Malatinas Survival -> Course of Terror
- transport NPC to Treasure (stays in veranas) -> Ange Rasa

and if i wish to go back ,, i go to Ayren karavan -> obsidian -> veranas
I use the google translator, so do not be surprised if my english is funny

berlin25
Posts: 24
Joined: Sun Oct 16, 2011 5:14 pm

Re: course of terror WP

#303 Post by berlin25 » Fri Jan 20, 2012 5:54 am

Great, but unefficient :)

M4gm4
Posts: 137
Joined: Sun Jan 30, 2011 2:30 pm

Re: course of terror WP

#304 Post by M4gm4 » Fri Jan 20, 2012 5:59 am

why? it takes just 5 minutes longer than if you use up runes transport. which are still expensive
I use the google translator, so do not be surprised if my english is funny

kuripot
Posts: 493
Joined: Mon Nov 07, 2011 9:14 pm

Re: course of terror WP

#305 Post by kuripot » Tue Jan 24, 2012 10:49 am

i have this in cot_tele

Code: Select all

	When_Finished = "heffner_recall"
		-- "end" to end script, "relog" to log next character and "waypointfilename" to load that waypointfile.
and another waypoint named "heffner_recall"

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
	startGMDetect()
	RoMScript('CastSpellByName("Transport: Heffner Camp")');
		waitForLoadingScreen();
</onLoad>
	</waypoint>
	<!-- #  1 --><waypoint x="-6324" z="-3914" y="161">
		player:target_NPC("Snoop the Stubborn");
		sendMacro("ChoiceOption(2);");
		waitForLoadingScreen();
	</waypoint>
	<!-- #  4 --><waypoint x="2296" z="1160" y="-2">
		player:target_NPC("Snoop the Stubborn");
		sendMacro("ChoiceOption(5);");
		waitForLoadingScreen();
	</waypoint>
	<!-- #  7 --><waypoint x="-5916" z="2887" y="592">	</waypoint>
	<!-- #  8 --><waypoint x="-5885" z="3039" y="571">	</waypoint>
	<!-- #  9 --><waypoint x="-5835" z="3203" y="562">	</waypoint>
	<!-- # 10 --><waypoint x="-5858" z="3336" y="572">
	loadPaths("Goblin");
	</waypoint>
</waypoints>

trying to skip the waypoint in heffner snoop... and trying to go to waypoint in snoop varanas so it run and run and run approaching Shuma Valley
Attachments
heff.JPG

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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: course of terror WP

#306 Post by lisa » Tue Jan 24, 2012 11:06 am

When using snoop you need to click accept to paying the price, use something like this

Code: Select all

	player:target_NPC("Snoop the Stubborn");
	sendMacro("ChoiceOption(2);");
	yrest(1000)
	sendMacro('StaticPopup_OnClick(StaticPopup1, 1);')
	waitForLoadingScreen();
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

M4gm4
Posts: 137
Joined: Sun Jan 30, 2011 2:30 pm

Re: course of terror WP

#307 Post by M4gm4 » Tue Jan 24, 2012 12:47 pm

I use this way

Code: Select all

	<!-- #  4 --><waypoint x="2296" z="1160" y="-2">
		player:target_NPC(""Snoop the Stubborn"");
		yrest(100);
		sendMacro("ChoiceOption(2);");
		yrest(100);
		RoMScript("OnClick_RequestDialogAccept()");
		waitForLoadingScreen(); 
		player:update(); -- player update, then sometimes the x,y are not right, and u run anywhere zig zag bottish
	</waypoint>
I use the google translator, so do not be surprised if my english is funny

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rock5
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Location: Australia

course of terror WP

#308 Post by rock5 » Sat Apr 21, 2012 9:08 am

Has anyone else had the problem that sometimes when it goes through the portal at the end of the room, it reappears in the next room but drops below the floor?

It's happened 3 times to me so far. I managed to recover it each time but only with some quick coding.
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lisa
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Re: course of terror WP

#309 Post by lisa » Sat Apr 21, 2012 8:27 pm

Yeah and only ever happened on the private servers for me.
I added this to onload for the WP

Code: Select all

	function unStick3()
		player:update()
		for i = 1,8,1 do teleport(nil,nil,player.Y+i) player:turnDirection(1) yrest(50) end
	end
So basically when you get 3 unstick tries because you are stuck in the floor it then does the teleports up through the floor.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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rock5
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Location: Australia

Re: course of terror WP

#310 Post by rock5 » Sun Apr 22, 2012 1:12 am

Did you ever see it happen? Does it appear in the right place then drop or does it appear in the ground? I was thinking of adding the code at the waypoint or in the gotogate() function. I was thinking it could check the y value and if less than the floor value then teleport up.

I've only ever had it happen 3 times. It looks like it's not too easy when I did it manually. How successful is your code? Does it work every time or does it sometimes not work?

Why only 1 to 8 for y values? Isn't the floor about 18 high?
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lisa
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Re: course of terror WP

#311 Post by lisa » Sun Apr 22, 2012 3:23 am

You appear inside the floor but not under it.

Only needed 8 as you are already half way up out of the floor.

The unstick worked everytime after I added it, before I added the code it would just get to 10 unstick tries and then log out.

I suspect doing your looking down and moving a bit like you did in AT would probably even be enough, I did my unstick code to my CoT before we got AT working with going up and down, so was pretty raw and never bothered to change it since.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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rock5
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Location: Australia

Re: course of terror WP

#312 Post by rock5 » Sun Apr 22, 2012 7:28 am

Every time for me it's been at ground zero. First time I did fly() then tried my "looking down and moving a bit" trick. It didn't work. Also teleporting while flying didn't work. It kept spinging back. But if I timed a manual forward arrow keypress just when it showed it as above the floor, it would work. Last 2 times I noticed if I did a teleport only with no fly it seemed to work. I'll do that for now and see how it goes.
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lisa
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Re: course of terror WP

#313 Post by lisa » Sun Apr 22, 2012 6:35 pm

rock5 wrote: Last 2 times I noticed if I did a teleport only with no fly it seemed to work
I didn't have fly in the code I posted =)
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Andy
Posts: 7
Joined: Mon May 21, 2012 3:19 am

Re: course of terror WP

#314 Post by Andy » Mon May 21, 2012 3:48 am

:shock:
It works and it is so fast :D Thank you very much! Minigames are nice at the beginning but then they become boring. This is a w s o m e :D

Hidden
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Joined: Tue May 08, 2012 6:10 pm

Re: course of terror WP

#315 Post by Hidden » Sat Jul 07, 2012 3:51 am

Works great with 1 slight hitch.

Entered the next waypoint to load (and it loads fine) problem is Im still inside the cot so i get a "to far to run script error"

Do I need to
A.) alter my next waypoint to exit the minigame
B.) edit this waypoint to exit the cot before loading next waypoint file.

Have noticed this on AT mini game waypoint, it doesn't exit the game just waits for the timer to expire.

Thanks again to Lisa and Rock for sharing :)

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rock5
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Re: course of terror WP

#316 Post by rock5 » Sat Jul 07, 2012 4:55 am

It doesn't exit so, yes, your next file should exit the game. Here, I can copy and paste what I use.

Code: Select all

		if getZoneId() == 353 and player:target_NPC("Malatina") then
			ChoiceOptionByName("I want to leave")
			ChoiceOptionByName("Confirm")
			waitForLoadingScreen()
			yrest(3000)
		end
This goes in the onLoad section of the next waypoint file.
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Hidden
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Re: course of terror WP

#317 Post by Hidden » Sat Jul 07, 2012 5:08 am

Thanks Rock your a champion :)

_hirondelle
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Joined: Thu Mar 08, 2012 7:22 am

Re: course of terror WP

#318 Post by _hirondelle » Fri Jul 13, 2012 10:37 am

Does anyone be stuck in the second turn ?

My character fly in front of the first paving stone.

weed
Posts: 5
Joined: Fri Jul 13, 2012 4:18 pm

Re: course of terror WP

#319 Post by weed » Fri Jul 13, 2012 4:24 pm

Hello all my first post so far.
I tried to use this wp but the game allways crashed after entering the room and start the swimhack.
I tried both wp and same result :\
ty

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rock5
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Location: Australia

Re: course of terror WP

#320 Post by rock5 » Fri Jul 13, 2012 5:31 pm

weed wrote:Hello all my first post so far.
I tried to use this wp but the game allways crashed after entering the room and start the swimhack.
I tried both wp and same result :\
ty
It crashes when it swims? Try updating your swim hack.
  • Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
  • I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
  • How to: copy and paste in micromacro
    ________________________
    Quote:
    • “They say hard work never hurt anybody, but I figure, why take the chance.”
          • Ronald Reagan

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