(all?!) Harvest Waypoints

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M4gm4
Posts: 137
Joined: Sun Jan 30, 2011 2:30 pm

Re: (all?!) Harvest Waypoints

#21 Post by M4gm4 » Wed Jan 18, 2012 9:05 am

lisa wrote: Back on topic, the 45-50 in ravenfell do you use wallclimb hack with it, seems to always get stuck trying to climb up a cliff.
No, I do not use extras.

But I've noticed that if someone else uses waypoints, coordinates are not always correct fit.
The problem I have for example in the KS script.
I use the google translator, so do not be surprised if my english is funny

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lisa
Posts: 8332
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Location: Australia

Re: (all?!) Harvest Waypoints

#22 Post by lisa » Wed Jan 18, 2012 10:14 am

Ahh that would explain it.

What is the respawn rate of resource nodes on your server, I made a WP to cover the entire map and by the time I get back to the start the nodes haven't respawned yet, it takes 2-3 laps of the entire map before they appear again.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

M4gm4
Posts: 137
Joined: Sun Jan 30, 2011 2:30 pm

Re: (all?!) Harvest Waypoints

#23 Post by M4gm4 » Wed Jan 18, 2012 6:54 pm

Is different from zone to zone. then comes to other farms that also one or the other. 2-3 are sometimes rounded normally. Waypoints in my later, after a day I've made ​​new all over again, using ygather. Because then I could only really see them all.
I have the feeling that one must first farming a particular pattern, which make certain to come again.
I use the google translator, so do not be surprised if my english is funny

Marlb0ro
Posts: 51
Joined: Sat Aug 13, 2011 2:52 am
Location: Netherlands

Re: (all?!) Harvest Waypoints

#24 Post by Marlb0ro » Fri Jan 20, 2012 3:23 am

Been gathering myself lately starting from the newbie areas, and am now about level 66.

Making a gathering WP seems to require more then just walking to every node you come across. Notice when you've done a round, the respawns will differ slightly.

How I made and tweaked my gathering waypoints for best efficiency (using Ygather addon) I :
- Farm the desired materials manually, as many nodes as u come across 1st round.
- After 1st round, make the gathering WP using the nodes u already farmed, AND the new nodes that have appeared.
- Let the gatherer do a few rounds of gathering using bot, then later check your characters progress.
- In my opinion necessary evil, add any scattered nodes that still seem to appear elsewhere to be sure to gather close to 100% of the material on that map.
- Add change channels to the waypoint to boost your leveling speed.

Why these steps?
Respawn rates on most maps are terrible. Even using this method, often a round may consist of just 4-5 farmable nodes out of the 40.
Also for some reason, I believe that having a second gatherer in the same area, but gathering another material, increases the respawn rate for the other materials (would make sense cause a completely empty map would be stupid).

I admit it's not as much fun as just creating a mob farming WP, but this sure got me most out of every map. I'll add some of my WPoints when able to.

M4gm4
Posts: 137
Joined: Sun Jan 30, 2011 2:30 pm

Re: (all?!) Harvest Waypoints

#25 Post by M4gm4 » Fri Jan 20, 2012 4:32 am

M4gm4 wrote: Waypoints in my later, after a day I've made ​​new all over again, using ygather. Because then I could only really see them all.
this is the same, ^^
i use ygather too, and i let the ot run one day, and harvest a bit by hand, so that ALL points registert by ygather,,, than i make the waypoints new, with ALL points.
I use the google translator, so do not be surprised if my english is funny

Chibbo
Posts: 1
Joined: Sat Mar 10, 2012 7:06 am

Re: (all?!) Harvest Waypoints

#26 Post by Chibbo » Sat Mar 10, 2012 7:11 am

HEy...anyone have a working waypoint for ore/wood/herb for ravenfell? would really appreciate it. and btw is it possible to add in wp file to use superior collection pots?

bruenor9
Posts: 59
Joined: Sun Feb 05, 2012 11:42 pm

Re: (all?!) Harvest Waypoints

#27 Post by bruenor9 » Sun Mar 11, 2012 11:21 am

This is amazing. so Im starting in the logar area now and then I got varanas right?

Alleexx
Posts: 120
Joined: Sun May 15, 2011 4:28 am
Location: Sweden

Re: (all?!) Harvest Waypoints

#28 Post by Alleexx » Sun Mar 11, 2012 4:27 pm

I have my gathering waypoints here: http://solarstrike.net/phpBB3/viewtopic ... f11fbd9120

bruenor9
Posts: 59
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Re: (all?!) Harvest Waypoints

#29 Post by bruenor9 » Mon Mar 12, 2012 7:02 pm

Can anyone make one for heffner and basically the COO?

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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: (all?!) Harvest Waypoints

#30 Post by lisa » Mon Mar 12, 2012 7:38 pm

bruenor9 wrote:Can anyone make one for heffner and basically the COO?
Is there a reason you can't make it yourself?
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

bruenor9
Posts: 59
Joined: Sun Feb 05, 2012 11:42 pm

Re: (all?!) Harvest Waypoints

#31 Post by bruenor9 » Mon Mar 12, 2012 8:12 pm

Never really tried. Got no idea. Is there a guide how to?

jasn
Posts: 70
Joined: Sat Jun 25, 2011 8:25 am
Location: Sweden

Re: (all?!) Harvest Waypoints

#32 Post by jasn » Tue Mar 13, 2012 3:59 am

bruenor9 wrote:Never really tried. Got no idea. Is there a guide how to?
I think you get some info how to from here.
http://www.solarstrike.net/wiki/index.p ... le=RoM_Bot

hope it helps. :)

tromb87
Posts: 11
Joined: Sat Mar 03, 2012 3:44 am

Re: (all?!) Harvest Waypoints

#33 Post by tromb87 » Tue Mar 13, 2012 9:59 am

just an idea, not actually sure how the "TRAVEL" command works with this bot, but reading the wiki page it only states it wont attack mobs at all.. so maybe add the "TRAVEL" command into the harvest and break it every so often to clear the mobs off??

just an idea, again im not sure on how the "TRAVEL" works..

also would more then likely have to be farming with a high level char to be able to do this ofc..

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rock5
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Re: (all?!) Harvest Waypoints

#34 Post by rock5 » Tue Mar 13, 2012 10:16 am

If you want to ignore mobs, but fight them off when they attack you, use RUN instead.

I'm not sure if you are asking how to use it. Just add type="RUN" to the first line of the waypoint file like this.

Code: Select all

<waypoints type="RUN">
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Azbi
Posts: 8
Joined: Sat Mar 24, 2012 9:22 pm

Re: (all?!) Harvest Waypoints

#35 Post by Azbi » Sun Mar 25, 2012 8:05 am

I didnt find waypoints 4 gathering 32-> 38 lvl, so I do it myself.
Its waypoints for ore and herbs in Ystra :)
Mysticite 31
Silver Ore 32
Barsaleaf 32

Maybe its stupid but in script i use mount. In Ystra arent a lot of mats, so distance from one to two are big :) It also change the channel :P
Attachments
Ystra32.xml
(19.04 KiB) Downloaded 407 times

M4gm4
Posts: 137
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Re: (all?!) Harvest Waypoints

#36 Post by M4gm4 » Tue Mar 27, 2012 7:31 am

Azbi wrote: In Ystra arent a lot of mats, so distance from one to two are big :) It also change the channel :P
that why all harvest them in dragonfang http://www.solarstrike.net/phpBB3/viewt ... 038#p24038
I use the google translator, so do not be surprised if my english is funny

bruenor9
Posts: 59
Joined: Sun Feb 05, 2012 11:42 pm

Re: (all?!) Harvest Waypoints

#37 Post by bruenor9 » Sun Apr 15, 2012 7:11 pm

where do I go for my mining its level 20?

metralla123
Posts: 11
Joined: Fri Jul 22, 2011 8:52 pm

Re: (all?!) Harvest Waypoints

#38 Post by metralla123 » Fri Jul 27, 2012 2:03 pm

M4gm4 wrote:Only Ore


required level 50
ERZ-Hexeneisen-Xaveria-FangProfLager.xml
required level 45-50
ERZ-Mondsilber-Rabenfels.xml
required level 55+
ERZ-Obsidian-N-Janost.xml
required level 55+
ERZ-Tiefensilber-KDW.xml
Only Wood

required level 55+
HOLZ-Drachenbaum-KDW.xml

ohh reached max upload of files ^^ :P
Hello, I have a problem with:
required level 50
ERZ-Hexeneisen-Xaveria-FangProfLager.xml
not found the Erz44.xml path any idea? Thanks for all!!

kujo123
Posts: 12
Joined: Mon Aug 27, 2012 3:05 am

Re: (all?!) Harvest Waypoints

#39 Post by kujo123 » Mon Aug 27, 2012 7:46 pm

can someone add dustdevil canyon gatharing waypoints?

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Eggman1414
Posts: 111
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Re: (all?!) Harvest Waypoints

#40 Post by Eggman1414 » Wed Oct 03, 2012 3:26 pm

kujo123 wrote:can someone add dustdevil canyon gatharing waypoints?
Yeah Thats what I am going to do. Need those mats for Hero pots and stuff. I will work on it this week.

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