Ancient Treasures waypoint

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silinky
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Re: Ancient Treasures waypoint

#241 Post by silinky » Mon Feb 06, 2012 4:57 pm

rock5 wrote:Here's an update to lisas version with a few fixes.
  • 1. It does come through the floor properly now.
    2. It doesn't come through the floor when collecting candles.
    3. Did a bit of work on chest collection but I'm still not 100% on it. It might sometimes get stuck. I did some last minute changes but ran out of characters to test with.
now it works perfectly, i will try with lower level chars too.
thanks lisa and rock5 :)

kuripot
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Re: Ancient Treasures waypoint

#242 Post by kuripot » Mon Feb 06, 2012 7:43 pm

rock5 wrote:Here's an update to lisas version with a few fixes.
  • 1. It does come through the floor properly now.
    2. It doesn't come through the floor when collecting candles.
    3. Did a bit of work on chest collection but I'm still not 100% on it. It might sometimes get stuck. I did some last minute changes but ran out of characters to test with.
that is only onload of waypoint?// or its whole waypoint already>>>

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lisa
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Re: Ancient Treasures waypoint

#243 Post by lisa » Mon Feb 06, 2012 9:06 pm

kuripot wrote:that is only onload of waypoint?// or its whole waypoint already>>>
Already answered this.
lisa wrote:You don't need any model files at all.

Just get to the minigame and start it, when it's finished it just goes to sleep.

This is still very much testing, so options to load other characters or load other WP can be added later.

Just get to the NPC and run it.
No it doesn't need any waypoints, just start it and you will see....
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Juin
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Re: Ancient Treasures waypoint

#244 Post by Juin » Tue Feb 07, 2012 10:10 am

First of all nice that someone caught up on my idea and made it work this way, was going to do something like this myself but didnt had the time yet :).

Now to a problem im also using the german client, the waypoint works fine in english.
I tried changing

Code: Select all

local elemental = "Elementar.Kerzenleuchter"
but when i do this he wont even bother going to the candles instead he teleports straight in the middle and tries to go into the chest room.
Any ideas why this is happening?
Last edited by Juin on Tue Feb 07, 2012 1:41 pm, edited 1 time in total.

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lisa
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Re: Ancient Treasures waypoint

#245 Post by lisa » Tue Feb 07, 2012 10:17 am

must be to do with finding the candle in object list.

Code: Select all

		for i = 0,objSize do
			obj = objectList:getObject(i);
			if obj.Name == elemental then
				table.insert(candles, obj)
			end
		end
So the names arn't matching up.

Could try using Id but I seem to remember there being a few Id's so would need to look for them all.

Any info you can get about the candles on your server woulod help greatly.

Exact name
Id's
anything else you can think of that would be reliable.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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rock5
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Re: Ancient Treasures waypoint

#246 Post by rock5 » Tue Feb 07, 2012 10:42 am

I've fixed the hyphen issue when targeting in revision 696. Do an SVN Update. Dont forget to restore at.xml back to the way it was.

Btw. lisa. We could also have just changed,

Code: Select all

if obj.Name == elemental then
to

Code: Select all

if string.find(obj.Name,elemental,1,true) then
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rock5
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Re: Ancient Treasures waypoint

#247 Post by rock5 » Tue Feb 07, 2012 11:00 am

Germangold wrote:the "-" is causing problems with german client also in
AcceptByQuestname..
had do sort out some of my dailys routines
Fixed in revision 696
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Juin
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Re: Ancient Treasures waypoint

#248 Post by Juin » Tue Feb 07, 2012 11:03 am

Works fine with the new update, thanks!

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lisa
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Re: Ancient Treasures waypoint

#249 Post by lisa » Wed Feb 08, 2012 1:32 am

I am curious if the height of the character might change things.

I noticed one of my really short characters need to go up higher to be able to click the candle from underneath.
Also a taller character might have it's head pop up through the floor earlier then a shorter character.

Food for thought.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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rock5
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Re: Ancient Treasures waypoint

#250 Post by rock5 » Wed Feb 08, 2012 1:45 am

I'm pretty sure height is only a visual thing. Doesn't make sense for it to be any other way.

Are you sure your short character actually behaves differently? That would be surprising.
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Rickster
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Re: Ancient Treasures waypoint

#251 Post by Rickster » Wed Feb 08, 2012 9:47 am

Hi,

I got a little confused by the version numbers.

Lisas earlier post has attached V3.3
Rocks later post, with modifications, has attached V3.1

Which one is the "newer/better" one?

I will test Rocks version now ... coz its newer ;)
Last edited by Rickster on Wed Feb 08, 2012 10:09 am, edited 2 times in total.

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rock5
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Re: Ancient Treasures waypoint

#252 Post by rock5 » Wed Feb 08, 2012 10:03 am

You miss read it. It's 3.3 and 3.31.
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Rickster
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Re: Ancient Treasures waypoint

#253 Post by Rickster » Wed Feb 08, 2012 10:11 am

oops ... XD

ok, I tested 3.31, but it did not work, did not find the elementals.
I tried the unchanged at.xml 3.31 from rock. next turn I then changed line 15 to

Code: Select all

local elemental = "Elementar.Kerzenleuchter"
but it also did not work :(

I am usinig the newest MM an I am on revision 696 of rom bot.

@Juin: are you using the german client. did you do any changes on v3.31?

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rock5
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Re: Ancient Treasures waypoint

#254 Post by rock5 » Wed Feb 08, 2012 10:17 am

Rickster wrote:local elemental = "Elementar.Kerzenleuchter"
Doesn't work but unchanged 3.31 should have worked with the latest revision of the bot. I think it worked for Juin.
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Juin
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Re: Ancient Treasures waypoint

#255 Post by Juin » Wed Feb 08, 2012 11:16 am

3.31 with the newest update works for me make sure you dont change

Code: Select all

local elemental = GetIdName(113614)

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silinky
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Re: Ancient Treasures waypoint

#256 Post by silinky » Thu Feb 16, 2012 1:25 am

sometimes the porting back into the room/getting stuck/killed still happens.
dunno why, seems random.
can you make the bot do also the stone tablets?
thanks!

kuripot
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Re: Ancient Treasures waypoint

#257 Post by kuripot » Thu Feb 16, 2012 2:20 am

silinky wrote:sometimes the porting back into the room/getting stuck/killed still happens.
dunno why, seems random.
can you make the bot do also the stone tablets?
thanks!

same request.....

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lisa
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Re: Ancient Treasures waypoint

#258 Post by lisa » Thu Feb 16, 2012 2:23 am

I have been looking at the tablets last few days of AT runs I've done and it seems to me they are ALWAYS in the same spots.
Am I just imagining things or is this the case?
If they are always in same spot it should be easy enough to do.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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rock5
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Re: Ancient Treasures waypoint

#259 Post by rock5 » Thu Feb 16, 2012 3:22 am

I don't know about all of them but I did notice, every time I looked, that the 2 on the hill are always there. So only 3 available without going through the floor.
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lisa
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Re: Ancient Treasures waypoint

#260 Post by lisa » Thu Feb 16, 2012 4:01 am

What I see is 1 in each outter section and 1 in very inner circle.

Outter sections ate opposite sides of instance, so 2 are close on the hill, then other side of instance 2 are close together. then 1 in the middle.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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