i dont know if someones still working on this, but i found out a something pretty interesting.
You can go through the wall at the beginning of this minigame using the teleport function in low steps and using "player:turnDirection(1)", turnDirection "refreshes" the player position so if
you go through the wall in little steps then you can go through.
Here is a waypoint file working for one on the entrances in this game, however i dont know how to get it to work
with every entrance, how can i know where i spawned so the bot uses the correct waypoint?
So, with this method you could go under the whole thing and activate all the candlesticks from below and then
go and pickup the chest in the middle.
If someone has any ideas for this please post.
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="4230" z="4134" y="36">flyoff() teleportToWP() </waypoint>
<!-- # 2 --><waypoint x="4229" z="4135" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4230" z="4136" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4231" z="4137" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4232" z="4138" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4233" z="4139" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4234" z="4140" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4235" z="4141" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4236" z="4142" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4237" z="4143" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4238" z="4144" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4239" z="4145" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4240" z="4146" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4241" z="4147" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4242" z="4148" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4243" z="4149" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4244" z="4150" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4245" z="4151" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4246" z="4152" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4247" z="4153" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4248" z="4154" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4249" z="4155" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4250" z="4156" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4251" z="4157" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4252" z="4158" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4253" z="4159" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4254" z="4160" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 4 --><waypoint x="4191" z="4204" y="0"> keyboardPress(key.VK_SPACE); </waypoint>
</waypoints>