Allmost foolproof KS run

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Author
miesermetzler
Posts: 46
Joined: Tue Dec 06, 2011 12:17 pm

Re: Allmost foolproof KS run

#241 Post by miesermetzler » Tue Dec 13, 2011 5:18 am

Here i made a Waypoint for Mages.

Editdt Waypoints with force him to loot more

Code: Select all


<?xml version="1.0" encoding="utf-8"?><waypoints>
	<!-- #  1 --><waypoint x="-15147" z="11542" y="136" type="TRAVEL">
	changeProfileOption("QUICK_TURN", true);
	inventory:useItem(202455);
	yrest(6000)
	keyboardPress(key.VK_SPACE)
	yrest(100)
	keyboardPress(key.VK_W)
	keyboardPress(key.VK_SPACE)
	keyboardPress(key.VK_W)
	</waypoint>
	<!-- #  2 --><waypoint x="-15961" z="11309" y="129" type="TRAVEL">
	keyboardPress(key.VK_W)
	keyboardPress(key.VK_SPACE)
	keyboardPress(key.VK_W)
	keyboardPress(key.VK_SPACE)
	keyboardPress(key.VK_W)
	keyboardPress(key.VK_SPACE)
	</waypoint>
	<!-- #  3 --><waypoint x="-16631" z="11348" y="149" type="TRAVEL">
	yrest(5000)
	player:cast("MAGE_PURGATORY_FIRE")
	inventory:useItem(202455);
	yrest(6000)
	player:merchant("Pancer");
	inventory:useItem(202455);
	yrest(6000)
	</waypoint>
	<!-- #  5 --><waypoint x="-16883" z="11267" y="173" type="TRAVEL">	</waypoint>
	<!-- #  6 --><waypoint x="-17096" z="11245" y="163" type="TRAVEL">	</waypoint>
	<!-- #  7 --><waypoint x="-17429" z="10737" y="38" type="TRAVEL">		</waypoint>
	<!-- #  8 --><waypoint x="-17632" z="10591" y="-734" type="TRAVEL">	</waypoint>
	<!-- #  9 --><waypoint x="-17931" z="10602" y="-757" type="TRAVEL">	</waypoint>
	<!-- # 10 --><waypoint x="-18313" z="10869" y="-753" type="TRAVEL">	</waypoint>
	<!-- # 11 --><waypoint x="-18380" z="11490" y="-779" type="TRAVEL">	</waypoint>
	<!-- # 12 --><waypoint x="-18549" z="12272" y="-778" type="TRAVEL">	</waypoint>
	<!-- # 13 --><waypoint x="-18553" z="12523" y="-778" type="TRAVEL">
	waitForLoadingScreen();
	</waypoint>
	<!-- # 14 --><waypoint x="4714" z="824" y="679">	</waypoint>
	<!-- # 15 --><waypoint x="4713" z="902" y="679">
	inventory:useItem(202322);	
	changeProfileOption("QUICK_TURN", false);
	</waypoint>
	<!-- # 16 --><waypoint x="4557" z="910" y="679">	</waypoint>
	<!-- # 17 --><waypoint x="4444" z="912" y="679">	</waypoint>
	<!-- # 18 --><waypoint x="4385" z="816" y="679">	</waypoint>
	<!-- # 19 --><waypoint x="4384" z="985" y="679">	</waypoint>
	<!-- # 20 --><waypoint x="4186" z="910" y="679">	</waypoint>
	<!-- # 21 --><waypoint x="3984" z="913" y="700">	</waypoint>
	<!-- # 22 --><waypoint x="3913" z="1048" y="700">	</waypoint>
	<!-- # 23 --><waypoint x="3824" z="756" y="700">	</waypoint>
	<!-- # 24 --><waypoint x="3761" z="757" y="700">	</waypoint>
	<!-- # 25 --><waypoint x="3742" z="946" y="751">	</waypoint>
	<!-- # 26 --><waypoint x="3749" z="1141" y="805">	</waypoint>
	<!-- # 27 --><waypoint x="3927" z="1208" y="805">	</waypoint>
	<!-- # 28 --><waypoint x="4034" z="1198" y="805">	</waypoint>
	<!-- # 29 --><waypoint x="4038" z="1346" y="805">	</waypoint>
	<!-- # 30 --><waypoint x="4231" z="1384" y="805">	</waypoint>
	<!-- # 31 --><waypoint x="4209" z="1155" y="805">	</waypoint>
	<!-- # 32 --><waypoint x="4299" z="1152" y="805">	</waypoint>
	<!-- # 33 --><waypoint x="4412" z="1149" y="805">	</waypoint>
	<!-- # 34 --><waypoint x="4419" z="1422" y="893">	</waypoint>
	<!-- # 35 --><waypoint x="4041" z="1514" y="932">	</waypoint>
	<!-- # 36 --><waypoint x="3971" z="1545" y="932">	</waypoint>
	<!-- # 37 --><waypoint x="3784" z="1398" y="932">	</waypoint>
	<!-- # 38 --><waypoint x="3741" z="1305" y="932">	</waypoint>
	<!-- # 39 --><waypoint x="3759" z="1210" y="932">	</waypoint>
	<!-- # 40 --><waypoint x="3748" z="1162" y="932">	</waypoint>
	<!-- # 41 --><waypoint x="3472" z="1161" y="932">	</waypoint>
	<!-- # 42 --><waypoint x="3460" z="1439" y="932">	</waypoint>
	<!-- # 43 --><waypoint x="3095" z="1461" y="932">	</waypoint>
	<!-- # 44 --><waypoint x="3085" z="1677" y="866">	</waypoint>
	<!-- # 45 --><waypoint x="3174" z="1804" y="866">	</waypoint>
	<!-- # 46 --><waypoint x="3180" z="2268" y="866">	</waypoint>
	<!-- # 47 --><waypoint x="2957" z="2295" y="801">	</waypoint>
	<!-- # 48 --><waypoint x="2934" z="2062" y="738">	</waypoint>
	<!-- # 49 --><waypoint x="2853" z="2005" y="738">	</waypoint>
	<!-- # 50 --><waypoint x="2828" z="2224" y="738">	</waypoint>
	<!-- # 51 --><waypoint x="2828" z="2268" y="738">	</waypoint>
	<!-- # 52 --><waypoint x="2723" z="2268" y="738">	</waypoint>
	<!-- # 53 --><waypoint x="2619" z="2211" y="738">	</waypoint>
	<!-- # 54 --><waypoint x="2669" z="1978" y="738">	</waypoint>
	<!-- # 55 --><waypoint x="2688" z="1820" y="717">
	changeProfileSkill("MAGE_PURGATORY_FIRE","InBattle", false,"Autouse", false)
	changeProfileSkill("MAGE_FLAME","InBattle", true,"Autouse", true)
	changeProfileOption("AUTO_ELITE_FACTOR", 2500);
	changeProfileOption("MAX_TARGET_DIST", 225);
	player:target( player:findNearestNameOrId(101507) )
	player:cast("MAGE_ENERGY_INFLUX")
	yrest(500)
	player:cast("MAGE_INTENSIFICATION")
	yrest(500)
	player:cast("MAGE_ELEMENTAL_CATALYST")
	yrest(500)
	player:cast ("MAGE_FLAME");
	yrest(3000)
	player:cast ("MAGE_FLAME");
	yrest(3000)
   	player:cast ("MAGE_FLAME");
	yrest(3000)
	player:cast("PRIEST_REGENERATE")
	</waypoint>
	<!-- # 56 --><waypoint x="2687" z="1579" y="717">
	changeProfileOption("MAX_TARGET_DIST", 50);
	changeProfileSkill("MAGE_PURGATORY_FIRE","InBattle", true,"Autouse", true)
	changeProfileSkill("MAGE_FLAME","InBattle", false)
	</waypoint>
	<!-- # 57 --><waypoint x="2674" z="1434" y="717">	</waypoint>
	<!-- # 58 --><waypoint x="2874" z="1412" y="653">	</waypoint>
	<!-- # 59 --><waypoint x="3108" z="1425" y="591">	</waypoint>
	<!-- # 60 --><waypoint x="3123" z="1655" y="591">	</waypoint>
	<!-- # 61 --><waypoint x="3127" z="1818" y="591">	</waypoint>
	<!-- # 62 --><waypoint x="2678" z="1801" y="464">	</waypoint>
	<!-- # 63 --><waypoint x="2688" z="1696" y="464">	</waypoint>
	<!-- # 64 --><waypoint x="2929" z="1670" y="464">	</waypoint>
	<!-- # 65 --><waypoint x="2669" z="1706" y="464">	</waypoint>
	<!-- # 66 --><waypoint x="2490" z="1708" y="464">	</waypoint>
	<!-- # 67 --><waypoint x="2425" z="1569" y="464">	</waypoint>
	<!-- # 68 --><waypoint x="2401" z="1416" y="464">	</waypoint>
	<!-- # 69 --><waypoint x="2505" z="1506" y="464">	</waypoint>
	<!-- # 70 --><waypoint x="2619" z="1512" y="464">	</waypoint>
	<!-- # 71 --><waypoint x="2791" z="1528" y="464">	</waypoint>
	<!-- # 72 --><waypoint x="2974" z="1536" y="464">	</waypoint>
	<!-- # 73 --><waypoint x="2963" z="1434" y="464">	</waypoint>
	<!-- # 74 --><waypoint x="2606" z="1424" y="591">	</waypoint>
	<!-- # 75 --><waypoint x="2596" z="1807" y="591">	</waypoint>
	<!-- # 76 --><waypoint x="2594" z="2203" y="504">	</waypoint>
	<!-- # 77 --><waypoint x="2598" z="2940" y="592">	</waypoint>
	<!-- # 78 --><waypoint x="2311" z="2954" y="592">	</waypoint>
	<!-- # 79 --><waypoint x="2288" z="2971" y="592">	</waypoint>
	<!-- # 80 --><waypoint x="2343" z="3271" y="592">	</waypoint>
	<!-- # 81 --><waypoint x="2153" z="3293" y="592">	</waypoint>
	<!-- # 82 --><waypoint x="1973" z="3300" y="592">	</waypoint>
	<!-- # 83 --><waypoint x="1802" z="3288" y="592">
	yrest(2000)
	inventory:useItem("Trank: Grenzenloser Enthusiasmus");
	inventory:useItem("Trank: Klarer Gedanke");
   	SlashCommand("ILG destroy");
	waitForLoadingScreen();
	</waypoint>
	<!-- # 84 --><waypoint x="-15134" z="11548" y="135">
	yrest(2000)
	inventory:useItem(202879);
	yrest(2000)
   	SlashCommand("ILG inv");
   	yrest(2000)
   	SlashCommand("ILG inv")
	</waypoint>
</waypoints>
And the Skillset:

Code: Select all


<skills_mage>
		<skill name="PRIEST_REGENERATE"               hotkey="VK_9" priority="100" hpper="95" />
		<skill name="MAGE_ESSENCE_OF_MAGIC"         hotkey="VK_6" priority="30" />
      		<skill name="PRIEST_URGENT_HEAL"              hotkey="VK_8" priority="100" hpper="65"  />      		      
      		<skill name="PRIEST_HOLY_AURA"                hotkey="VK_0" priority="100" inbattle="true" hpper="24" />
      		<skill name="MAGE_PURGATORY_FIRE"                      hotkey="VK_3" priority="100" />
      		<skill name="MAGE_ENERGY_INFLUX"                   hotkey="VK_7" priority="10" inbattle="false" autouse="false" />
		<skill name="MAGE_ELEMENTAL_CATALYST"         hotkey="VK_5" priority="10" inbattle="false" autouse="false" />
		<skill name="MAGE_INTENSIFICATION"         hotkey="VK_4" priority="30" inbattle="false" autouse="false" />
		<skill name="MAGE_FLAME"         hotkey="VK_2" priority="100" inbattle="false" />	
	</skills_mage>
He will kill Trashmobs only with Purgatory Fire. At first Boss he will switch to Flame and Blast him off. If the Boss is dead, he changes back to Purgatory Fire again.

Feel free to copy the Bosssequence on to Waypoint 65. There i had a special waypoint for Yusalien. If not he will go just before Locatha is comming and leave the grp and regroup.

You´ll need Invitebyfriend- addon
InvitedByFriend.rar
Invitebyfriend-addon
(2.97 KiB) Downloaded 190 times
I dont know how to make it acccept a honour- grp -.-

Edit 4:
In line 64 of invitebyfriend.lua you have to set HONOR to Party accept or copy the entry and set it below the other to accept normal party invites, too. One with HONOR, one without. I cant explain it, but its easy to see. You can see the line in editor window below when you move the cousor.


Edit:

inventory:useItem(206560);
yrest(5000)

thats is your mount. You´ll get your id from buffed.de (on buffed.de you have to type what you want to use item/ mount/ recipe whatever and it will show its id in url :mrgreen: ) or type in mm
rom/getid and scroll with your mouse over the desired object ;)

Edit 2:

If your bot wont loot proper add this to your onleavecombat in profile

Code: Select all

player:lootAll()
and set the same code after every waypoint. I dont know why, but hes loot more :?: and my melee farmer earned more money. Maybe because they closer to the mobs. My mages Purgatory Fire kills them to "far" away and then he wont loot all -.- even if they are really near.


Edit 3: Updatet WP (more Loot)

Edit 5:

Let your pet farm mats. In my test runs sometimes my char will attack the pet or my pet attack one of the mobs. Even killsteal is set on true he will not attack and he will move like the mob is behind a wall, but in that case normally my char try to hit them one or two time and then he reset target and go to the next waypoint. But even he can see the mob beeing attacked from my pet. He trys again like he´s get stucked and after 10 tries he´ll logout. Not very profitable. And my pet perfume is crap as well i think. My pet is looting like me. Only the half of the mobs. So i decided to make the player:lootall() code after every waypoint. Maybe the run take 5 mins longer but, i like to see money in my chars pocket when i wake up and not mm say: logout after 10 tries because you dumb idiot has left your pet summned and i will attack it :roll: and the mats what your pet will create can be very expensive.
In these Days of Bufffood consuming players even more than in the past. $$$

Edit ??? to much^^

New waypoints using a 7 day horse ( might change the id on 1 wp) and using honor group before regroup so its always active, using luck potion (100%) from cs, using the mage potion from housemaid ( 10% faster cast ), on the way to merchant pancer you might pull a crow, now he waits until it comes, kill and remount and sell, using the the enthuiasm or so^^ And i buy a low level pet and with parfume it loot much better than my high level pet and it loot much more ive ever dreamed. To auto accept honor grp use my modification on Invitebyfriend. But for normal party you have to change it back -.-

lisa or rock5 ???^^ any idea about that? you know my poor kung-fu

Edit xyz:

Same way for Mage/Druid:

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<!-- #  1 --><waypoint x="-15147" z="11542" y="136" type="TRAVEL">
	changeProfileOption("QUICK_TURN", true);
	inventory:useItem(202455);
	yrest(6000)
	keyboardPress(key.VK_SPACE)
	yrest(100)
	keyboardPress(key.VK_W)
	keyboardPress(key.VK_SPACE)
	keyboardPress(key.VK_W)
	</waypoint>
	<!-- #  2 --><waypoint x="-15961" z="11309" y="129" type="TRAVEL">
	keyboardPress(key.VK_W)
	keyboardPress(key.VK_SPACE)
	keyboardPress(key.VK_W)
	keyboardPress(key.VK_SPACE)
	keyboardPress(key.VK_W)
	keyboardPress(key.VK_SPACE)
	</waypoint>
	<!-- #  3 --><waypoint x="-16631" z="11348" y="149" type="TRAVEL">
	yrest(3000)
	player:cast("MAGE_PURGATORY_FIRE")
	inventory:useItem(202455);
	yrest(6000)
	player:merchant("Pancer");
	inventory:useItem(202455);
	yrest(6000)
	</waypoint>
	<!-- #  5 --><waypoint x="-16883" z="11267" y="173" type="TRAVEL">	</waypoint>
	<!-- #  6 --><waypoint x="-17096" z="11245" y="163" type="TRAVEL">	</waypoint>
	<!-- #  7 --><waypoint x="-17429" z="10737" y="38" type="TRAVEL">		</waypoint>
	<!-- #  8 --><waypoint x="-17632" z="10591" y="-734" type="TRAVEL">	</waypoint>
	<!-- #  9 --><waypoint x="-17931" z="10602" y="-757" type="TRAVEL">	</waypoint>
	<!-- # 10 --><waypoint x="-18313" z="10869" y="-753" type="TRAVEL">	</waypoint>
	<!-- # 11 --><waypoint x="-18380" z="11490" y="-779" type="TRAVEL">	</waypoint>
	<!-- # 12 --><waypoint x="-18549" z="12272" y="-778" type="TRAVEL">	</waypoint>
	<!-- # 13 --><waypoint x="-18553" z="12523" y="-778" type="TRAVEL">
	waitForLoadingScreen();
	</waypoint>
	<!-- # 14 --><waypoint x="4714" z="824" y="679">	</waypoint>
	<!-- # 15 --><waypoint x="4713" z="902" y="679">
	inventory:useItem(202322);	
	changeProfileOption("QUICK_TURN", false);
	</waypoint>
	<!-- # 16 --><waypoint x="4557" z="910" y="679">	</waypoint>
	<!-- # 17 --><waypoint x="4444" z="912" y="679">	</waypoint>
	<!-- # 18 --><waypoint x="4385" z="816" y="679">	</waypoint>
	<!-- # 19 --><waypoint x="4384" z="985" y="679">	</waypoint>
	<!-- # 20 --><waypoint x="4186" z="910" y="679">	</waypoint>
	<!-- # 21 --><waypoint x="3984" z="913" y="700">	</waypoint>
	<!-- # 22 --><waypoint x="3913" z="1048" y="700">	</waypoint>
	<!-- # 23 --><waypoint x="3824" z="756" y="700">	</waypoint>
	<!-- # 24 --><waypoint x="3761" z="757" y="700">	</waypoint>
	<!-- # 25 --><waypoint x="3742" z="946" y="751">	</waypoint>
	<!-- # 26 --><waypoint x="3749" z="1141" y="805">	</waypoint>
	<!-- # 27 --><waypoint x="3927" z="1208" y="805">	</waypoint>
	<!-- # 28 --><waypoint x="4034" z="1198" y="805">	</waypoint>
	<!-- # 29 --><waypoint x="4038" z="1346" y="805">	</waypoint>
	<!-- # 30 --><waypoint x="4231" z="1384" y="805">	</waypoint>
	<!-- # 31 --><waypoint x="4209" z="1155" y="805">	</waypoint>
	<!-- # 32 --><waypoint x="4299" z="1152" y="805">	</waypoint>
	<!-- # 33 --><waypoint x="4412" z="1149" y="805">	</waypoint>
	<!-- # 34 --><waypoint x="4419" z="1422" y="893">	</waypoint>
	<!-- # 35 --><waypoint x="4041" z="1514" y="932">	</waypoint>
	<!-- # 36 --><waypoint x="3971" z="1545" y="932">	</waypoint>
	<!-- # 37 --><waypoint x="3784" z="1398" y="932">	</waypoint>
	<!-- # 38 --><waypoint x="3741" z="1305" y="932">	</waypoint>
	<!-- # 39 --><waypoint x="3759" z="1210" y="932">	</waypoint>
	<!-- # 40 --><waypoint x="3748" z="1162" y="932">	</waypoint>
	<!-- # 41 --><waypoint x="3472" z="1161" y="932">	</waypoint>
	<!-- # 42 --><waypoint x="3460" z="1439" y="932">	</waypoint>
	<!-- # 43 --><waypoint x="3095" z="1461" y="932">	</waypoint>
	<!-- # 44 --><waypoint x="3085" z="1677" y="866">	</waypoint>
	<!-- # 45 --><waypoint x="3174" z="1804" y="866">	</waypoint>
	<!-- # 46 --><waypoint x="3180" z="2268" y="866">	</waypoint>
	<!-- # 47 --><waypoint x="2957" z="2295" y="801">	</waypoint>
	<!-- # 48 --><waypoint x="2934" z="2062" y="738">	</waypoint>
	<!-- # 49 --><waypoint x="2853" z="2005" y="738">	</waypoint>
	<!-- # 50 --><waypoint x="2828" z="2224" y="738">	</waypoint>
	<!-- # 51 --><waypoint x="2828" z="2268" y="738">	</waypoint>
	<!-- # 52 --><waypoint x="2723" z="2268" y="738">	</waypoint>
	<!-- # 53 --><waypoint x="2619" z="2211" y="738">	</waypoint>
	<!-- # 54 --><waypoint x="2669" z="1978" y="738">	</waypoint>
	<!-- # 55 --><waypoint x="2688" z="1820" y="717">
	changeProfileSkill("MAGE_PURGATORY_FIRE","InBattle", false,"Autouse", false)
	changeProfileSkill("MAGE_FLAME","InBattle", true,"Autouse", true)
	changeProfileOption("AUTO_ELITE_FACTOR", 2500);
	changeProfileOption("MAX_TARGET_DIST", 225);
	player:target( player:findNearestNameOrId(101507) )
	player:cast("MAGE_ENERGY_INFLUX")
	yrest(500)
	player:cast("MAGE_INTENSIFICATION")
	yrest(500)
	player:cast("MAGE_ELEMENTAL_CATALYST")
	yrest(500)
	player:cast("MAGE_ELEMENTAL_WEAKNESS")
	yrest(500)
	player:cast ("MAGE_FLAME");
	yrest(3000)
	player:cast ("MAGE_FLAME");
	yrest(3000)
   	player:cast ("MAGE_FLAME");
	yrest(3000)
	player:cast("DRUID_RECOVER")
	</waypoint>
	<!-- # 56 --><waypoint x="2687" z="1579" y="717">
	changeProfileOption("MAX_TARGET_DIST", 50);
	changeProfileSkill("MAGE_PURGATORY_FIRE","InBattle", true,"Autouse", true)
	changeProfileSkill("MAGE_FLAME","InBattle", false)
	</waypoint>
	<!-- # 57 --><waypoint x="2674" z="1434" y="717">	</waypoint>
	<!-- # 58 --><waypoint x="2874" z="1412" y="653">	</waypoint>
	<!-- # 59 --><waypoint x="3108" z="1425" y="591">	</waypoint>
	<!-- # 60 --><waypoint x="3123" z="1655" y="591">	</waypoint>
	<!-- # 61 --><waypoint x="3127" z="1818" y="591">	</waypoint>
	<!-- # 62 --><waypoint x="2678" z="1801" y="464">	</waypoint>
	<!-- # 63 --><waypoint x="2688" z="1696" y="464">	</waypoint>
	<!-- # 64 --><waypoint x="2929" z="1670" y="464">	</waypoint>
	<!-- # 65 --><waypoint x="2669" z="1706" y="464">	</waypoint>
	<!-- # 66 --><waypoint x="2490" z="1708" y="464">	</waypoint>
	<!-- # 67 --><waypoint x="2425" z="1569" y="464">	</waypoint>
	<!-- # 68 --><waypoint x="2401" z="1416" y="464">	</waypoint>
	<!-- # 69 --><waypoint x="2505" z="1506" y="464">	</waypoint>
	<!-- # 70 --><waypoint x="2619" z="1512" y="464">	</waypoint>
	<!-- # 71 --><waypoint x="2791" z="1528" y="464">	</waypoint>
	<!-- # 72 --><waypoint x="2974" z="1536" y="464">	</waypoint>
	<!-- # 73 --><waypoint x="2963" z="1434" y="464">	</waypoint>
	<!-- # 74 --><waypoint x="2606" z="1424" y="591">	</waypoint>
	<!-- # 75 --><waypoint x="2596" z="1807" y="591">	</waypoint>
	<!-- # 76 --><waypoint x="2594" z="2203" y="504">	</waypoint>
	<!-- # 77 --><waypoint x="2598" z="2940" y="592">	</waypoint>
	<!-- # 78 --><waypoint x="2311" z="2954" y="592">	</waypoint>
	<!-- # 79 --><waypoint x="2288" z="2971" y="592">	</waypoint>
	<!-- # 80 --><waypoint x="2343" z="3271" y="592">	</waypoint>
	<!-- # 81 --><waypoint x="2153" z="3293" y="592">	</waypoint>
	<!-- # 82 --><waypoint x="1973" z="3300" y="592">	</waypoint>
	<!-- # 83 --><waypoint x="1802" z="3288" y="592">
	yrest(2000)
	inventory:useItem("Trank: Grenzenloser Enthusiasmus");
	inventory:useItem("Trank: Klarer Gedanke");
   	SlashCommand("ILG destroy");
	waitForLoadingScreen();
	</waypoint>
	<!-- # 84 --><waypoint x="-15134" z="11548" y="135">
	yrest(2000)
	inventory:useItem(202879);
	yrest(2000)
   	SlashCommand("ILG inv");
   	yrest(2000)
   	SlashCommand("ILG inv")
	</waypoint>
</waypoints>

And Profile:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"				value="85" />
		<option name="MP_LOW_POTION"		value="50" />
		<option name="HP_LOW_POTION"		value="50" />
		<option name="USE_HP_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_PHIRIUS_POTION"	value="false" /> 		<!-- false | true if you want to use the Phirus Potions -->
		<option name="PHIRIUS_MP_LOW"		value="20" />
		<option name="PHIRIUS_HP_LOW"		value="20" />

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" 				value="20" />
		<option name="MP_REST" 				value="20" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" 		value="0" />
		<option name="MANA_POTION" 			value="0" />			<!-- set to "0" if not required to buy -->
		<option name="ARROW_QUIVER" 		value="0" /> 			<!-- set to "0" if not required to buy -->
		<option name="THROWN_BAG" 			value="0" />			<!-- set to "0" if not required to buy -->
		<option name="POISON" 				value="0" />			<!-- set to "0" if not required to buy -->

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" 	value="arrow" />		<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        	value="" />				<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" 	value="true" /> 		<!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    	value="50" />
		<option name="MAX_FIGHT_TIME"     	value="15" />			<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        	value="90" />
		<option name="ANTI_KS"            	value="false" />
		<option name="MAX_TARGET_DIST"    	value="50" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="5" />
		<option name="TARGET_LEVELDIF_BELOW" value="53" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"			value="" />  			<!-- leave empty to show a list -->
		<option name="RETURNPATH"			value="" />
		<option name="PATH_TYPE"			value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 			value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               	value="true" />
		<option name="LOOT_ALL"			  	value="true" />  		<!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     	value="false" />
		<option name="LOOT_DISTANCE"      	value="110" />
		<option name="LOOT_PAUSE_AFTER"   	value="0" />			<!-- probability in % for a short rest -->

		<!-- Auto selling options when used with player:merchant -->
		<option name="DEBUG_AUTOSELL"  		value="true" />  
		<option name="INV_AUTOSELL_ENABLE"	value="true" />		<!-- true | false -->
		<option name="INV_AUTOSELL_FROMSLOT" value="1" /> 			<!-- 1 = bag 1 slot 1 -->
		<option name="INV_AUTOSELL_TOSLOT"	value="72" /> 			<!-- 30 = last slot bag 1 -->
		<option name="INV_AUTOSELL_QUALITY"	value="white,green,blue,purple" /> 	<!-- white,green,blue,purple  -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="200" />
		<option name="HARVEST_WOOD"			value="false" /> 		<!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> 		<!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" />		<!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="true" />
		<option name="EGGPET_ASSIST_SLOT"	value="1" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:1:1" /> 		<!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 		<!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />			<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="true" />
		<option name="RES_AFTER_DEATH" 		value="true" />
		<option name="MAX_DEATHS" 			value="10" /> 			<!-- Log out after this many deaths -->

		<!-- Party Bot options  -->
		<!-- <option name="PARTY"			value="true" /> -->
		<!-- <option name="PARTY_ICONS"		value="true" /> -->
		<!-- <option name="PARTY_INSTANCE"	value="true" /> -->

		<!-- Healing options -->
		<!-- <option name="HEAL_PARTY"		value="true" /> --> 	<!-- Not implemented yet, coming soon -->


		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="Kaskadenlibelle" />
		<friend name="Lauernder Scalok" />
		<friend name="Steinpanzer-Rhino" />
		<friend name="Steinpanzer- Rhino" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"          key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
	<skills_priest>
		<skill name="PRIEST_REGENERATE"               hotkey="VK_9" priority="100" hpper="95" />
		<skill name="MAGE_ESSENCE_OF_MAGIC"         hotkey="VK_6" priority="30" />
      		<skill name="PRIEST_URGENT_HEAL"              hotkey="VK_8" priority="100" hpper="85"  />      		      
      		<skill name="MAGE_INTENSIFICATION"            hotkey="VK_5" priority="30" inbattle="true" /> 
      		<skill name="PRIEST_HOLY_AURA"                hotkey="VK_0" priority="100" inbattle="true" hpper="24" />
      		<skill name="MAGE_ELEMENTAL_CATALYST"         hotkey="VK_7" priority="30" inbattle="true" />   
            		<skill name="MAGE_FLAME"                      hotkey="VK_2" priority="90" />
      		<skill name="MAGE_FIREBALL"                   hotkey="VK_3" priority="70" />
		<skill name="MAGE_ENERGY_INFLUX"            hotkey="VK_4" priority="30" inbattle="true" />
	</skills_priest>

	<skills_warrior>
		<skill name="WARRIOR_SLASH"          	hotkey="MACRO" priority="90" />
		<skill name="WARRIOR_TACTICAL_ATTACK"   hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_PROBING_ATTACK" 	hotkey="MACRO" priority="80" />
		<skill name="WARRIOR_OPEN_FLANK"      	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_SURPRISE_ATTACK"   hotkey="MACRO" priority="70" pullonly="true" />
		<skill name="WARRIOR_FRENZY"  			hotkey="MACRO" priority="30" inbattle="true" />
		<skill name="WARRIOR_THUNDER"     	  	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_MOON_CLEAVE"     	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_BLASTING_CYCLONE"  hotkey="MACRO" priority="70" />
	</skills_warrior>

	<skills_scout>
		<skill name="KNIGHT_ENHANCED_ARMOR"   	hotkey="VK_8" priority="90" />
		<skill name="SCOUT_SHOT"          		hotkey="VK_2" priority="90" />
		<skill name="SCOUT_AUTOSHOT"      		hotkey="VK_3" priority="80" />
		<skill name="SCOUT_WIND_ARROWS"   	hotkey="VK_4" priority="70" />
		<skill name="SCOUT_VAMPIRE_ARROWS" 	hotkey="VK_5" priority="70" />
		<skill name="SCOUT_COMBO_SHOT"        	hotkey="VK_6" priority="95" />
		<skill name="SCOUT_ARROW_OF_ESSENCE"    hotkey="VK_7" priority="90" maxhpper="60" inbattle="true"/>
	</skills_scout>

	<skills_rogue>
		<skill name="ROGUE_SHADOWSTAB"    		hotkey="MACRO" priority="90" />
		<skill name="ROGUE_LOW_BLOW"      		hotkey="MACRO" priority="80" />
		<skill name="ROGUE_HIDE"    			hotkey="MACRO" priority="10" autouse="false" />
		<skill name="ROGUE_INFORMER"    		hotkey="MACRO" priority="80" />
		<skill name="ROGUE_ASSASSINS_RAGE"    	hotkey="MACRO" priority="60" />
		<skill name="ROGUE_WOUND_ATTACK"    	hotkey="MACRO" priority="80" />
	</skills_rogue>

	<skills_mage>
		<skill name="DRUID_RECOVER"          	hotkey="VK_8" priority="100" hpper="90"  inbattle="true" autouse="true" />
		<skill name="DRUID_SAVAGE_BLESSING"          	hotkey="VK_6" priority="90" inbattle="true" autouse="true" />
		<skill name="MAGE_ELECTROSTATIC_CHARGE"         hotkey="VK_9" priority="30" inbattle="false" autouse="false" />    		      
      		<skill name="MAGE_ELEMENTAL_WEAKNESS"         hotkey="VK_0" priority="30" inbattle="false" autouse="false" />
      		<skill name="MAGE_PURGATORY_FIRE"                      hotkey="VK_3" priority="100" />
      		<skill name="MAGE_ENERGY_INFLUX"                   hotkey="VK_7" priority="10" inbattle="false" autouse="false" />
		<skill name="MAGE_ELEMENTAL_CATALYST"         hotkey="VK_5" priority="10" inbattle="false" autouse="false" />
		<skill name="MAGE_INTENSIFICATION"         hotkey="VK_4" priority="30" inbattle="false" autouse="false" />
		<skill name="MAGE_FLAME"         hotkey="VK_2" priority="100" inbattle="false" />	
	</skills_mage>

	<skills_knight>
		<skill name="KNIGHT_HOLY_STRIKE"    	hotkey="MACRO" priority="90" />
		<skill name="KNIGHT_HOLY_SHIELD"    	hotkey="MACRO" priority="80" inbattle="true" hpper="15" />
		<skill name="KNIGHT_HOLY_SEAL"      	hotkey="MACRO" priority="70" />
		<skill name="KNIGHT_PUNISHMENT"     	hotkey="MACRO" priority="60" />
		<skill name="KNIGHT_ENHANCED_ARMOR"   	hotkey="MACRO" priority="90" />
		<skill name="KNIGHT_MANA_RETURN"   	  	hotkey="MACRO" priority="60" />
		<skill name="KNIGHT_RESOLUTION"   	  	hotkey="MACRO" priority="60" />
		<skill name="KNIGHT_DISARMAMENT"   	  	hotkey="MACRO" priority="70" />
	</skills_knight>

	<skills_warden>
		<skill name="WARDEN_CHARGED_CHOP"	  	hotkey="MACRO" priority="90" />
		<skill name="WARDEN_ENERGY_ABSORB"	  	hotkey="MACRO" priority="80" inbattle="true" hpper="25" />
	</skills_warden>

	<skills_druid>
		<skill name="DRUID_RECOVER"          	hotkey="MACRO" priority="90" hpper="30" />
		<skill name="DRUID_EARTH_ARROW"      	hotkey="MACRO" priority="80" />
	</skills_druid>

	<onLoad><![CDATA[
		
	]]></onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<onLeaveCombat><![CDATA[
		useGoodie(200143);
		useGoodie(200109);
		useGoodie(200425);
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
   	target = player:getTarget();
   	if target.Id == 103857 or target.Id == 103169 then
      	if sendMacro("madman.Time") >= 1 then 
         	player:clearTarget();
         	printf("Running\n")
         	yrest(4000)
      	end
   	end
   ]]></onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile>



mortimer
Posts: 14
Joined: Thu Dec 22, 2011 7:13 am

Re: Allmost foolproof KS run

#242 Post by mortimer » Fri Dec 23, 2011 8:02 am

Hi,

i didnt look over the whole content in this thread, so i dont know, if something similar was allready postet...

If you dont want to use an complete Addon for the Auto-Accepting-Invite, you can use this as a userfunction:

Code: Select all

invplayername = "YourInvitingToonName"

function AutoAcceptInvite()
    repeat
		local time, moreToCome, name = EventMonitorCheck("Pinv", "1")
		if time ~= nil then
			if name == invplayername then
				yrest(100);
				sendMacro("AcceptGroup();")	--acceptinvite
				cprintf(cli.yellow, "Accepted Party-Invite from %s - %s\n", name, os.date());
			else
				yrest(100);
				sendMacro("DeclineGroup();") --decline invite if invite not from invplayername
				cprintf(cli.yellow, "Declined Party-Invite from %s - %s\n", name, os.date());
			end
        end
    until moreToCome ~= true
end

function startAutoAcceptInvite()
	unregisterTimer("autoaccept");
	printf("Auto Accept Party invite started\n");
	EventMonitorStart("Pinv", "PARTY_INVITE_REQUEST");
	registerTimer("autoaccept", secondsToTimer(5), AutoAcceptInvite);
end
To start this, you have to put "StartAutoAcceptInvite()" in the onload-section of the WP file of the Player which should get invited. So one player can bot KS-Runs while the other player maybe botting in Miller-Ranch and is used for group-building.
The AutoAcceptInvite is a (i guess the easiest) way to accept groupinvites from a specific player while declining invites from everyone else.

Best
Mort

miesermetzler
Posts: 46
Joined: Tue Dec 06, 2011 12:17 pm

Re: Allmost foolproof KS run

#243 Post by miesermetzler » Mon Dec 26, 2011 9:17 pm

Hello, no thanks that want work for a honor party.
But like i posted i solved the problem. My WP ars all based on LGI and IBF and that will work anywhere, but not for honor grp. So i looked in the LUA and modified it. So it will accept honor partys as well. And the WP must be almost foolproof. On my Server i saw a lot of users acting like me^^ So i made a new one, to not get suspicious :mrgreen:

but thanks for your help :D

I3iQ
Posts: 2
Joined: Tue Jan 03, 2012 2:38 pm

Re: Allmost foolproof KS run

#244 Post by I3iQ » Wed Jan 04, 2012 9:05 am

Hello, I know this topic has already been discussed, but still I have a question.
1. How to improve selling items? Of course there is an option in defaul.xml honestly say - this is very slow. How and where these functions can be added to (previously mentioned SellMode - or better yet BagCleanerSeller) that after meeting with the NPC sell items from the range of the bag 1 slot 21 to the last slot last bag.

2. Where to add to the waypoints.xml to check whether it is honor party and potent luck potion? And how to recreate it? Currently I have written like this:

Code: Select all

<waypoint type="TRAVEL" z="900" x="4755">
  if not player: hasBuff ("May Establish Honor Party"), then inventory: useItem (202,879);
end if (not player: hasBuff ("506687")) then inventory: useItem (207,203);
end if (not player: hasBuff ("506686")) then inventory: useItem (207,202);
end if (not player: hasBuff ("506684")) then inventory: useItem (207,200);
end </ waypoint>
but unfortunately it does not work. how can I fix it?

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Allmost foolproof KS run

#245 Post by lisa » Wed Jan 04, 2012 9:52 am

1.
forum search for BagCleanerSeller got this
http://www.solarstrike.net/phpBB3/viewt ... ler#p25711
and this
http://www.solarstrike.net/phpBB3/viewt ... anerSeller

2.

try this, notice all I did was remove the , you had in the numbers and the "" in the hasBuff

Code: Select all

<waypoint type="TRAVEL" z="900" x="4755">
  if not player:hasBuff ("May Establish Honor Party") then inventory:useItem(202879);
end if (not player:hasBuff(506687)) then inventory:useItem(207203);
end if (not player:hasBuff(506686)) then inventory:useItem(207202);
end if (not player:hasBuff(506684)) then inventory:useItem(207200);
end </ waypoint>
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

I3iQ
Posts: 2
Joined: Tue Jan 03, 2012 2:38 pm

Re: Allmost foolproof KS run

#246 Post by I3iQ » Thu Jan 05, 2012 6:59 am

Ok, thanks for that.
but I still have a problem with honor party and potent luck potion. After 3h when buff "May Establish Honor Party" disappears nothing happens. Potent luck potion doesnt work at all. What I doing wrong?

kuchen91
Posts: 64
Joined: Tue Nov 01, 2011 6:01 pm

Re: Allmost foolproof KS run

#247 Post by kuchen91 » Sat Jan 07, 2012 6:18 pm

hello i started today a ks bot with a mage.

I use miesermetzler´s waypoint file. Now i have the problem, that the mage sometimes see´s a mob, but only look to him and dont attack (he only uses purgatory fire) but can´t he follow the mob to come near enough to attack?

If this happens the bot waits a time to notice he dont make damage to the mob and stop attacking ...

Second problem is, that he sometimes stands in front a dead mob which he should loot but only waits a few seconds and going on without looting ... i use Lootomatic...

my profile:

Code: Select all

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        	value="" />				<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" 	value="true" /> 		<!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    	value="50" />
		<option name="MAX_FIGHT_TIME"     	value="5" />			<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        	value="90" />
		<option name="ANTI_KS"            	value="false" />
		<option name="MAX_TARGET_DIST"    	value="50" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="5" />
		<option name="TARGET_LEVELDIF_BELOW" value="53" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"			value="" />  			<!-- leave empty to show a list -->
		<option name="RETURNPATH"			value="" />
		<option name="PATH_TYPE"			value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 			value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               	value="true" />
		<option name="LOOT_ALL"			value="true" />  		<!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     	value="false" />
		<option name="LOOT_DISTANCE"      	value="400" />
		<option name="LOOT_PAUSE_AFTER"   	value="0" />	

miesermetzler
Posts: 46
Joined: Tue Dec 06, 2011 12:17 pm

Re: Allmost foolproof KS run

#248 Post by miesermetzler » Tue Jan 17, 2012 9:05 am

Hello,

kuchen 91 wrote:

Code: Select all

I use miesermetzler´s waypoint file. Now i have the problem, that the mage sometimes see´s a mob, but only look to him and dont attack (he only uses purgatory fire) but can´t he follow the mob to come near enough to attack?
1. What Level does your Mage have?

2. No, i let my Mage walk a predefined way, because when you gave him to much move or combatabilities he will get stuck. So i think when he missed one or two mobs it wont be bad.

3. After some tries and reading the whole forum i figured out that no bot will loot 100%. To do so use Pet Parfume, that will work.

kuchen91
Posts: 64
Joined: Tue Nov 01, 2011 6:01 pm

Re: Allmost foolproof KS run

#249 Post by kuchen91 » Wed Jan 18, 2012 3:10 am

I solved the problem in another thread:

http://solarstrike.net/phpBB3/viewtopic.php?f=21&t=3380

When using pet parfume it will loot everything. Can i filter the items after looting it?

miesermetzler
Posts: 46
Joined: Tue Dec 06, 2011 12:17 pm

Re: Allmost foolproof KS run

#250 Post by miesermetzler » Wed Jan 18, 2012 2:54 pm

Of course you can, easy with lootomatic addon.
Attachments
Lootomatic.rar
To filter items
(218.88 KiB) Downloaded 142 times

Germangold
Posts: 276
Joined: Thu Oct 22, 2009 3:58 am

Re: Allmost foolproof KS run

#251 Post by Germangold » Wed Jan 18, 2012 5:51 pm

does any one created a white/black list for the addon BagCleanSeller?

it's selling my valuable Resistance III and Endurance III runes out of the inventory.

is there a way to blacklist those items?

M4gm4
Posts: 137
Joined: Sun Jan 30, 2011 2:30 pm

Re: Allmost foolproof KS run

#252 Post by M4gm4 » Wed Jan 18, 2012 7:01 pm

Germangold wrote:does any one created a white/black list for the addon BagCleanSeller?

it's selling my valuable Resistance III and Endurance III runes out of the inventory.

is there a way to blacklist those items?
ich mache mir immer in den vorderen taschen, welche "nicht" zum verkauf freigegeben sind, stapel. so das die beim looten automatisch da hin gestapelt werden.
quasi immer 1 von jeder sorte vorne reinlegen, verkauft wird dann erst ab platz 61. dadurch das vorne ja schon einer liegt, bleibt er vom verkauf verschont , dadurch das er sich dort "einstapelt". Hoffe du hast es verstanden wie ich das meine.
BagCleanSeller benutze ich zb. überhaupt nicht. Lootomatic und fertig^^

English Translation without correction ^

Code: Select all

I'm always in the front pockets, which "are not" approved for sale in stacks. so the loot automatically when there are stacked up.
almost always one of each unmixed put forward will be sold only from 61st place thus, the front one is already, he is spared from the sale, the fact that he was there "once Apelt". Hope you understand it what I mean.
  BagCleanSeller I use eg. not at all. Lootomatic and done ^ ^
I use the google translator, so do not be surprised if my english is funny

Germangold
Posts: 276
Joined: Thu Oct 22, 2009 3:58 am

Re: Allmost foolproof KS run

#253 Post by Germangold » Wed Jan 18, 2012 7:30 pm

thanks for your replay

thanks to rock5's umm addon

Code: Select all

	player:target_Object("Mailbox",2000); 	yrest(300);
	countEndurance = inventory:getItemCount(520123); --
	countResistance = inventory:getItemCount(520043);
	countEndurance = (countEndurance - 1); 
	countResistance = (countResistance -1); 
	UMM_SendAdvanced(recipient, {520123}, nil, nil, nil, nil, nil,nil,countEndurance); yrest(333);
	UMM_SendAdvanced(recipient, {520043}, nil, nil, nil, nil, nil,nil,countResistance);yrest(333);
	
This code sends those both valuabe runes to my collector character and leaves only one rune of each type.
while sending ultimatemailmod spilts those stacks. problem is that the addon BagCleanerSeller will sell any tier III runes. there is no blacklist or whitelisting for that

Toonplayer is the developer of the addon and he abandoned it, i'll guess that means no futher updates.

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lisa
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Re: Allmost foolproof KS run

#254 Post by lisa » Wed Jan 18, 2012 7:42 pm

Germangold wrote:problem is that the addon BagCleanerSeller will sell
The reason that addon works so fast is because it literally doesn't care what the items are, if you say to sell slots 1-30 then bamm it sells them regarless of what items are in those slots.

If it had checks and blacklists then it would be selling at the same speed as selling with the bot.
Remember no matter you do in life to always have a little fun while you are at it ;)

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rock5
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Re: Allmost foolproof KS run

#255 Post by rock5 » Wed Jan 18, 2012 9:30 pm

You could try moving valuable items to your transmutor before going to the merchant.

Code: Select all

local Endurance = inventory:findItem(520123);
if Endurance then Endurance:moveTo("magicbox") end 
local Resistance = inventory:findItem(520043);
if Resistance then Resistance:moveTo("magicbox") end
That assumes only 1 stack of each.
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kuchen91
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Joined: Tue Nov 01, 2011 6:01 pm

Re: Allmost foolproof KS run

#256 Post by kuchen91 » Thu Jan 19, 2012 3:18 am

Anyone of you know, where lootomatic and bagcleanseller save their configuration?
Everytime i restart the client the configuration is lost...

Germangold
Posts: 276
Joined: Thu Oct 22, 2009 3:58 am

Re: Allmost foolproof KS run

#257 Post by Germangold » Thu Jan 19, 2012 4:09 am

@roch5
thanks rock for the advice. I will try and report!

@kuchen

The values are stored in SaveVariables.lua located in c:\users\%username%\Runes of Magic

this is my batch.bat file

Code: Select all

@echo off
del "C:\Users\Jürgen Reingard\Documents\Runes of Magic\SaveVariables.lua"
copy "C:\Users\Jürgen Reingard\Documents\Runes of Magic\backup.lua" "C:\Users\cls\Documents\Runes of Magic\SaveVariables.lua"

EDIT: Jürgen Reingard is NOT my name :D
Last edited by Germangold on Thu Jan 19, 2012 8:56 am, edited 1 time in total.

Germangold
Posts: 276
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Re: Allmost foolproof KS run

#258 Post by Germangold » Thu Jan 19, 2012 4:11 am

lisa wrote:
Germangold wrote:problem is that the addon BagCleanerSeller will sell
The reason that addon works so fast is because it literally doesn't care what the items are, if you say to sell slots 1-30 then bamm it sells them regarless of what items are in those slots.

If it had checks and blacklists then it would be selling at the same speed as selling with the bot.

I managed to modify my BagCleanerSeller to sell purple items, looted from KS bosses, aswell and i works as fast as usuall.

I have to suspect that "Toonplayer" the orignal coder of BSC went AWOL

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rock5
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Re: Allmost foolproof KS run

#259 Post by rock5 » Thu Jan 19, 2012 4:22 am

kuchen91 wrote:Anyone of you know, where lootomatic and bagcleanseller save their configuration?
Everytime i restart the client the configuration is lost...
If you play until the game crashes, it wont save the settings. You have to shut the game down to save the settings.
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Budzer
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Re: Allmost foolproof KS run

#260 Post by Budzer » Thu Jan 19, 2012 1:09 pm

For selling I recommend using zbag. It has a future called "always/never sell" where you can simply put item or types of items you do or do not want to sell. As for speed - selling full bag spaces 1-180 takes up to 15s, as my client freezes during selling I suppose faster machine would mean lower lag and reduce that 15s.

Note: zbag also changes look of your bag (no more tabs) - not everyone likes it.

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