Problem with rev.689
Problem with rev.689
Hi
I want to thank you for all your hard work
Im not sure if you are aware but i have found some issues with rev 689, im curreently using 686 and it seems to be fine:
- Bot doesnt target housemaid anymore
- cant get out of the house either
- im running Soft and Cozy daily on xaviera - where it supposed to collect some cotton from nearby field. Bot will collect one out of ten cotton leafs, basically it just run - turn towards it then just skip it. Its a bit odd coz it usually work for the first time when i start the bot then it plays up.
Edit.1
The MM windows reports that it has found the cotton leaf and will harvest it but it doesn't for most of the time.
I want to thank you for all your hard work
Im not sure if you are aware but i have found some issues with rev 689, im curreently using 686 and it seems to be fine:
- Bot doesnt target housemaid anymore
- cant get out of the house either
- im running Soft and Cozy daily on xaviera - where it supposed to collect some cotton from nearby field. Bot will collect one out of ten cotton leafs, basically it just run - turn towards it then just skip it. Its a bit odd coz it usually work for the first time when i start the bot then it plays up.
Edit.1
The MM windows reports that it has found the cotton leaf and will harvest it but it doesn't for most of the time.
Re: Problem with rev.689
something I have noticed that they changed in the game is that it no longer runs and runs, if there is an obsticle on your path it stops.
You can test this by standing away from a harvestible and just clicking it, you will run towards the harvestible node and if any bumps on the way it will stop running towards it.
No idea if this is your issue or not but if the bot is a distance away, not close enough to harvest, then it will try to move to the object and if any bumps on the way it will stop.
This may or may not be your issue.
If it is then you can just make your coords closer to the object you want to collect/harvest so it doesn't need to move to click it.
You can test this by standing away from a harvestible and just clicking it, you will run towards the harvestible node and if any bumps on the way it will stop running towards it.
No idea if this is your issue or not but if the bot is a distance away, not close enough to harvest, then it will try to move to the object and if any bumps on the way it will stop.
This may or may not be your issue.
If it is then you can just make your coords closer to the object you want to collect/harvest so it doesn't need to move to click it.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Problem with rev.689
Hi Lisa
thanks for quick reply, im affraid that this is not the issue, im standing right next to it - and when i click it manually it will collect the harvestable.
When im botting it says that found harvestabble, then turns toward it but progress bar does not appear.
here is a part of the code if anyone want to test it, you can start it in xaviera near jenners camp - where ents are :
What about the housemaid problem - anyone else have similar issues - or is it just me ?
thanks for quick reply, im affraid that this is not the issue, im standing right next to it - and when i click it manually it will collect the harvestable.
When im botting it says that found harvestabble, then turns toward it but progress bar does not appear.
here is a part of the code if anyone want to test it, you can start it in xaviera near jenners camp - where ents are :
Code: Select all
<!-- # 12 --><waypoint x="10740" z="4581" y="209" tag="quest">
repeat dailyQuestCount = RoMScript("Daily_count()") yrest(100) until dailyQuestCount
if (10 > dailyQuestCount) and ( player.Level > 49 ) then
player:target_NPC("Kelotiti")
yrest(200)
AcceptQuestByName("Rebirth")
player:target_NPC("Kelotiti")
yrest(200)
AcceptQuestByName("Soft and Cozy")
end
</waypoint>
<!-- # 16 --><waypoint x="10841" z="4331" y="190">
__WPL:setDirection(WPT_FORWARD)
player:target_Object("Cotton Fern",1500);
</waypoint>
<!-- # 18 --><waypoint x="10904" z="4321" y="197">
player:target_Object("Cotton Fern",1500);
</waypoint>
<!-- # 20 --><waypoint x="10995" z="4280" y="182"> </waypoint>
<!-- # 21 --><waypoint x="11018" z="4222" y="200">
player:target_Object("Cotton Fern",1500);
</waypoint>
<!-- # 23 --><waypoint x="11028" z="4088" y="197">
player:target_Object("Cotton Fern",1500);
</waypoint>
<!-- # 25 --><waypoint x="10975" z="4009" y="164">
player:target_Object("Cotton Fern",1500);
queststate = getQuestStatus("Soft and Cozy")
if queststate ~= "complete" then
cprintf(cli.blue, "Going back\n")
__WPL:setDirection(WPT_BACKWARD);
else
cprintf(cli.blue, "Done: Soft and Cozy.\n")
end
</waypoint>
<!-- # 28 --><waypoint x="11061" z="3738" y="143">
__WPL:setDirection(WPT_FORWARD)
</waypoint>
<!-- # 29 --><waypoint x="11146" z="3688" y="139"> </waypoint>
<!-- # 30 --><waypoint x="11279" z="3536" y="153"> </waypoint>
<!-- # 31 --><waypoint x="11457" z="3651" y="139"> </waypoint>
<!-- # 32 --><waypoint x="11473" z="4091" y="181"> </waypoint>
<!-- # 33 --><waypoint x="11432" z="4168" y="176"> </waypoint>
<!-- # 34 --><waypoint x="11018" z="4402" y="177">
queststate = getQuestStatus("Rebirth")
if queststate ~= "complete" then
cprintf(cli.blue, "Going back\n")
__WPL:setDirection(WPT_BACKWARD);
else
cprintf(cli.blue, "Done: Rebirth.\n")
end
</waypoint>
<!-- # 36 --><waypoint x="10863" z="4489" y="183"> </waypoint>
<!-- # 37 --><waypoint x="10769" z="4587" y="206">
repeat dailyQuestCount = RoMScript("Daily_count()") yrest(100) until dailyQuestCount
if (10 > dailyQuestCount) then
player:target_NPC("Kelotiti")
yrest(200)
CompleteQuestByName("Rebirth")
player:target_NPC("Kelotiti")
yrest(200)
CompleteQuestByName("Soft and Cozy")
__WPL:setWaypointIndex(__WPL:findWaypointTag("quest"))
end
</waypoint>
Re: Problem with rev.689
I thought it was always like that.lisa wrote:something I have noticed that they changed in the game is that it no longer runs and runs, if there is an obsticle on your path it stops.
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Re: Problem with rev.689
Ahh I know that quest well, I always had issues with it and not collecting, in the end I just decided to not do it.
As for housemaid, that is new to me, I'll see if I have some time later to do some testing.
As for housemaid, that is new to me, I'll see if I have some time later to do some testing.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Problem with rev.689
Try this collection code instead of specifying a wait time. Should keep trying to collect the item until successful.
Code: Select all
player:target_Object("Cotton Fern", nil, nil, true);
Scout/Knight/Rogue 70/66/66
Re: Problem with rev.689
the issue with the Cotton Fern is that sometimes they just can't be clicked, manually or botted.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
- MiesterMan
- Posts: 543
- Joined: Tue Jul 06, 2010 9:15 pm
- Location: Between the Second and Third Circles of Hell
Re: Problem with rev.689
I have a similar issue but not one that is detrimental. What happens is the bot gets to the harvestable but it tries to harvest before it gets there so it doesn't actually try to start harvesting. It then waits for the normal harvest time to complete before attempting again. Depending on whether or not I enter combat, it will harvest the node. But, as the bot sees it as the first attempt already failing, if I enter combat afterward it will not try to harvest it the second time around (kind of like default failure number 2).S1y wrote:Hi Lisa
thanks for quick reply, im affraid that this is not the issue, im standing right next to it - and when i click it manually it will collect the harvestable.
When im botting it says that found harvestabble, then turns toward it but progress bar does not appear.
here is a part of the code if anyone want to test it, you can start it in xaviera near jenners camp - where ents are :
What about the housemaid problem - anyone else have similar issues - or is it just me ?Code: Select all
<!-- # 12 --><waypoint x="10740" z="4581" y="209" tag="quest"> repeat dailyQuestCount = RoMScript("Daily_count()") yrest(100) until dailyQuestCount if (10 > dailyQuestCount) and ( player.Level > 49 ) then player:target_NPC("Kelotiti") yrest(200) AcceptQuestByName("Rebirth") player:target_NPC("Kelotiti") yrest(200) AcceptQuestByName("Soft and Cozy") end </waypoint> <!-- # 16 --><waypoint x="10841" z="4331" y="190"> __WPL:setDirection(WPT_FORWARD) player:target_Object("Cotton Fern",1500); </waypoint> <!-- # 18 --><waypoint x="10904" z="4321" y="197"> player:target_Object("Cotton Fern",1500); </waypoint> <!-- # 20 --><waypoint x="10995" z="4280" y="182"> </waypoint> <!-- # 21 --><waypoint x="11018" z="4222" y="200"> player:target_Object("Cotton Fern",1500); </waypoint> <!-- # 23 --><waypoint x="11028" z="4088" y="197"> player:target_Object("Cotton Fern",1500); </waypoint> <!-- # 25 --><waypoint x="10975" z="4009" y="164"> player:target_Object("Cotton Fern",1500); queststate = getQuestStatus("Soft and Cozy") if queststate ~= "complete" then cprintf(cli.blue, "Going back\n") __WPL:setDirection(WPT_BACKWARD); else cprintf(cli.blue, "Done: Soft and Cozy.\n") end </waypoint> <!-- # 28 --><waypoint x="11061" z="3738" y="143"> __WPL:setDirection(WPT_FORWARD) </waypoint> <!-- # 29 --><waypoint x="11146" z="3688" y="139"> </waypoint> <!-- # 30 --><waypoint x="11279" z="3536" y="153"> </waypoint> <!-- # 31 --><waypoint x="11457" z="3651" y="139"> </waypoint> <!-- # 32 --><waypoint x="11473" z="4091" y="181"> </waypoint> <!-- # 33 --><waypoint x="11432" z="4168" y="176"> </waypoint> <!-- # 34 --><waypoint x="11018" z="4402" y="177"> queststate = getQuestStatus("Rebirth") if queststate ~= "complete" then cprintf(cli.blue, "Going back\n") __WPL:setDirection(WPT_BACKWARD); else cprintf(cli.blue, "Done: Rebirth.\n") end </waypoint> <!-- # 36 --><waypoint x="10863" z="4489" y="183"> </waypoint> <!-- # 37 --><waypoint x="10769" z="4587" y="206"> repeat dailyQuestCount = RoMScript("Daily_count()") yrest(100) until dailyQuestCount if (10 > dailyQuestCount) then player:target_NPC("Kelotiti") yrest(200) CompleteQuestByName("Rebirth") player:target_NPC("Kelotiti") yrest(200) CompleteQuestByName("Soft and Cozy") __WPL:setWaypointIndex(__WPL:findWaypointTag("quest")) end </waypoint>
Are there aggro monsters around the nodes you're tyring to harvest or no?
If so you might try adding a yrest(1000) before each of the harvest commands. If you are going to pull aggro, it will take care of it before attempting to harvest and since it's already stopped it might even harvest it on the first try.
Question about the maid, are you entering or exiting? Also, are you using that teleporter mod I made way back? I use the functions regularly with my teleporters but it's been a while since I tested the housemaid functions.
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Re: Problem with rev.689
Kanta
I can harves them manualy without any problems, i got all 5 withing minute - but when botting it will get one or two and then it just turn towards it - look at harvestable - wait a bit then moves on to next wp - suprisingly sometimes on the next run it will harvest some other nodes that he skipped previously.
MiesterMan
Im not using your teleport mod ( i used to but it got buggy at some point and now im just using this to get in :
and this is the talk to maid code :
This is to get out of the house:
Im no expert - but It seems like player:target_NPC doesnt work in 689 - as the bot is not targeting either maids nor the housekeeper
I have tried this one and i have tried old way by using harvest + id . none of them works well - i guess i just have to leave those cotton fields alone as they seems to be problematic.Try this collection code instead of specifying a wait time. Should keep trying to collect the item until successful.
I can harves them manualy without any problems, i got all 5 withing minute - but when botting it will get one or two and then it just turn towards it - look at harvestable - wait a bit then moves on to next wp - suprisingly sometimes on the next run it will harvest some other nodes that he skipped previously.
MiesterMan
Yes they are mobs that might aggro me - but normaly they dont. I have noticed that bot even when aggroed during the harvesting will come back and retry the harves after the combat, so i dont think this will be the issue - as right now it doesent event start to harvest - the progress bar is not showing even thou bot stands next to node and turns toward it.I have a similar issue but not one that is detrimental. What happens is the bot gets to the harvestable but it tries to harvest before it gets there so it doesn't actually try to start harvesting. It then waits for the normal harvest time to complete before attempting again. Depending on whether or not I enter combat, it will harvest the node. But, as the bot sees it as the first attempt already failing, if I enter combat afterward it will not try to harvest it the second time around (kind of like default failure number 2).
Im entering the house by CL house maid to get Lucy Potions - got 3 maids and all 3 are skipped in rev 689 - also it cant zone out of house in this rev - when previous version ( 686 ) works fine with the same script.Question about the maid, are you entering or exiting? Also, are you using that teleporter mod I made way back? I use the functions regularly with my teleporters but it's been a while since I tested the housemaid functions.
Im not using your teleport mod ( i used to but it got buggy at some point and now im just using this to get in :
Code: Select all
player:target_NPC("Fenati");
sendMacro("ChoiceOption(1);");
waitForLoadingScreen(20);
Code: Select all
player:target_NPC(""..mname..""); -- talking to Maid
if( inventory:itemTotalCount(207203) == 0 ) then
sendMacro("SpeakFrame_ListDialogOption(1, 6)"); yrest(1000); -- Crafting
elseif( inventory:itemTotalCount(207200) == 0 ) then
sendMacro("SpeakFrame_ListDialogOption(1, 6)"); yrest(1000); -- Crafting
else
sendMacro("SpeakFrame_ListDialogOption(1, 1)") yrest(1000); -- Talking
sendMacro("SpeakFrame_ListDialogOption(1, 1)") yrest(1000); -- Talking
sendMacro("SpeakFrame_ListDialogOption(1, 5)") yrest(1000); -- Cooking
end
Code: Select all
player:target_NPC("Housekeeper"); yrest(1500);
sendMacro("SpeakFrame_ListDialogOption(1, 1)"); -- leaving the house
waitForLoadingScreen(20);
Re: Problem with rev.689
Have same problem with housekeepers. Bot keeps telling me target can not be find or something alike and thats it... Targeting anywhere else beside house works as it should.
Re: Problem with rev.689
This was fixed in revision 694. Have you updated?
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Problem with rev.689
maybe you got the name wrong?
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Problem with rev.689
OK I have r.692 I will check it later, didn't even notice this update THX for help if there would be still something wrong I will post it, otherwise concider it as my mistake
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