At the begining you have to set few variables in script (waypoint file):
- 1) seller
If you'll set local seller = true, script will work normally. Auto-agree for trades, put items from selected indexes into trade window and accept trade if proper amount of money has been entered.
Otherwise If we set local seller = false, character will agree all trades and accept them automatically.
- 2) TradeMoney
local TradeMoney = 1 it's amount of money you want to earn from selling one item (i.e. 99xGolden Egs - it's still one item). Yeahh, its just a price.
- 3) L_Nr
local L_Nr=1 it's index of item in bag from which we want to start selling items
- 4) U_Nr
local U_Nr=5 - index of item to which AutoTrade will sell items.
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- » 21.10.10 - AutoCollectTradeV1.1 added - just post for any question.
- » 21.10.10 - Nil bug fix.
- » 10.10.10 - Another nil bug fix, hope the last one.
- » 09.10.10 - Fixed issue with nil variable (Line:15,68 - AutoTradeV1.2)
- » 09.10.10 - Added seller mode (AutoTradeV1.1)
- » 09.10.10 - First AutoTrade relase
AutoTrade
- » Spam at zone channel, intoduction/info for ppl starting trade
- » Follow mode if seller=false (+ if bag full - change waypoint)
- » Support, fixes and more for AutoTrade
- » Alpha tests
Hello !
I couldnt figure out how to check:
- who's targetting me,
- target (select) player by his id or name (not a party way),
- if dialog window appears (ie exchange),
- target of another player
Thanks for tips!