Already fixed in 2.22, which was just uploaded.mike101 wrote:annoying, strange or funny....
everytime the bot gets a buff and the bot is runnnig around (i.e. he is not fighting) he focuses the friendy priest and follow him from ystra to silverfall. This can end in hoplessly try getting back to the waypoints.
can this be patched ?
RoM bot
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Re: Behavior when getting a buff
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Re: RoM bot
Anyone with a rogue have a good set up wanna show plz?
Re: RoM bot
I play a 38/26 R/P
I just use shadowstab, low blow and wound attack.
priest regenerate on 70% HP and HP pot on 40%
It is working good for me, but there is probably a better setup out there
I just use shadowstab, low blow and wound attack.
priest regenerate on 70% HP and HP pot on 40%
It is working good for me, but there is probably a better setup out there
friend of mine got banned
Hi
Gm´s are controlling. A friend of mine has been banned.
Now a bot, who automatically logs off, when whispered to, would be very helpful.
Gm´s are controlling. A friend of mine has been banned.
Now a bot, who automatically logs off, when whispered to, would be very helpful.
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Re: friend of mine got banned
Bad idea. This has been used in many bots, and the only thing that happens is that a GM knows that when they whisper somebody and they instantly log off, it's definitely a botter. I've posted guidelines on how to not get caught in the first place, but people totally ignore them. This is why it's not a good idea to leave your character botting unattended for hours on end.mike101 wrote:Hi
Gm´s are controlling. A friend of mine has been banned.
Now a bot, who automatically logs off, when whispered to, would be very helpful.
Re: RoM bot
Trying to use the createpath thingy now, doesn't seem to work as good as it did before.
Now I'm going random places, not the spots I want to. I walk into walls and I don't attack monsters even (It attacks them occasionally, but not always. Suddenly it just passes them weirdly enough, and just walks along), no error messages though. Pretty weird :/
Any ideas?
Now I'm going random places, not the spots I want to. I walk into walls and I don't attack monsters even (It attacks them occasionally, but not always. Suddenly it just passes them weirdly enough, and just walks along), no error messages though. Pretty weird :/
Any ideas?
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Re: RoM bot
hi guys!
i seem to have a problem
when i run the bot.lua, it spits out an error message:
...\lib\mods\xml.lua:174: attempt to concatenate field '_value' <a nil value>
is there a solution to that? what causes it?
i seem to have a problem
when i run the bot.lua, it spits out an error message:
...\lib\mods\xml.lua:174: attempt to concatenate field '_value' <a nil value>
is there a solution to that? what causes it?
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Re: RoM bot
Unless you provide enough information (ie. your profile, log, settings, etc.), nobody can help you.
Re: RoM bot
Hi Sir and Madam, the bot got patched can you fix it, please?
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Re: RoM bot
no matter, i have resolved it, i dont know how though.
is there a way to set that the character when engaging a new enemy, to begin the combo of moves with the first one? for example for a scout to begin his fighting with vamp arrow?
he doesnt always begin witk the first command in the xml file
and is there a possibility to insert waiting times between the castings?
thanks in advance, even if this is not possible, it still is a good bot.
is there a way to set that the character when engaging a new enemy, to begin the combo of moves with the first one? for example for a scout to begin his fighting with vamp arrow?
he doesnt always begin witk the first command in the xml file
and is there a possibility to insert waiting times between the castings?
thanks in advance, even if this is not possible, it still is a good bot.
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Re: RoM bot
The newest scripts have been uploaded for game version 1820. I expect some problems, as the game has changed quite a bit with this newest patch.
Read the thread first. This has been answered countless times.csigabogar wrote:no matter, i have resolved it, i dont know how though.
is there a way to set that the character when engaging a new enemy, to begin the combo of moves with the first one? for example for a scout to begin his fighting with vamp arrow?
he doesnt always begin witk the first command in the xml file
and is there a possibility to insert waiting times between the castings?
thanks in advance, even if this is not possible, it still is a good bot.
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Re: RoM bot
hi there
I have start the new rom and bots and all doing well but after 1 or 2 or 3 mobs dead my bot stop and not going to second waypoint he just stay there ......
I have start the new rom and bots and all doing well but after 1 or 2 or 3 mobs dead my bot stop and not going to second waypoint he just stay there ......
Code: Select all
<profile>
<options>
<option name="HP_LOW" value="70" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="50" />
<option name="COMBAT_TYPE" value="ranged" />
<option name="COMBAT_DISTANCE" value="200" />
<option name="ANTI_KS" value="true" />
<option name="WAYPOINTS" value="baby.xml" />
<option name="LOOT" value="true" />
<option name="LOOT_TIME" value="2000" />
<option name="ENERGY_STORAGE_1" value="mana" />
<option name="ENERGY_STORAGE_2" value="none" />
<option name="POTION_COOLDOWN" value="15" />
<option name="MAX_FIGHT_TIME" value="60" />
<option name="DOT_PERCENT" value="90" />
</options>
<friends>
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
</friends>
<hotkeys>
<hotkey name="HP_POTION" key="VK_9" modifier="" />
<hotkey name="MP_POTION" key="VK_8" modifier="" />
<hotkey name="ATTACK" key="VK_1" modifier="" />
</hotkeys>
<skills>
<skill name="PRIEST_RISING_TIDE" level="12" hotkey="VK_2" />
<skill name="PRIEST_BONE_CHILL" level="12" hotkey="VK_3" />
<skill name="PRIEST_REGENERATE" level="12" hotkey="VK_4" />
<skill name="PRIEST_MAGIC_BARRIER" level="12" hotkey="VK_5" />
</skills>
</profile>
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Re: RoM bot
I have the same problem, Holystrikers, and I have the basic setup just like yourself, any news on how to resolve it?
I have tried updating it several times, and I went into the address.lua file and switched the numbers around like I had to do before, no dice though. Fill me in if you figure it out.
I have tried updating it several times, and I went into the address.lua file and switched the numbers around like I had to do before, no dice though. Fill me in if you figure it out.
Re: RoM bot
Same issue, couldnt find a dent tough.csigabogar wrote:hi guys!
i seem to have a problem
when i run the bot.lua, it spits out an error message:
...\lib\mods\xml.lua:174: attempt to concatenate field '_value' <a nil value>
is there a solution to that? what causes it?
Code: Select all
<profile>
<options>
<option name="HP_LOW" value="85" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="50" />
<option name="COMBAT_TYPE" value="ranged" />
<option name="COMBAT_DISTANCE" value="200" />
<option name="ANTI_KS" value="true" />
<option name="WAYPOINTS" value="wlci.xml" />
<option name="LOOT" value="true" />
<option name="LOOT_TIME" value="2000" />
<option name="ENERGY_STORAGE_1" value="concetration" />
<option name="ENERGY_STORAGE_2" value="energy" />
<option name="POTION_COOLDOWN" value="15" />
<option name="MAX_FIGHT_TIME" value="30" />
<option name="DOT_PERCENT" value="60" />
</options>
<friends>
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
</friends>
<hotkeys>
<hotkey name="HP_POTION" key="VK_MINUS" modifier="" />
<hotkey name="MP_POTION" key="VK_EQUAL" modifier="" />
<hotkey name="ATTACK" key="VK_0" modifier="" />
</hotkeys>
<skills>
<skill name="SCOUT_VAMPIRE_ARROWS" hotkey="VK_3" modifier="" />
<skill name="SCOUT_WIND_ARROWS" hotkey="VK_1" modifier="" />
<skill name="SCOUT_SHOT" hotkey="VK_4" modifier="" />
<skill name="ROGUE_BLIND_STAB" hotkey="VK_6" modifier="" />
<skill name="ROGUE_SHADOWSTAB" hotkey="VK_5" modifier="" />
</skills>
<onDeath>
-- Additional Lua code to execute on death
</onDeath>
<onLeaveCombat>
-- Additional Lua code to execute after killing an enemy
</onLeaveCombat>
<onSkillCast>
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast.
</onSkillCast>
</profile>
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Re: RoM bot
im happy to here im not fool an yes i have try too ,to change adresse but no result..
Code: Select all
Engaging enemy in combat...
Target attackable: true
Last edited by holystrikers on Mon Mar 16, 2009 1:19 pm, edited 1 time in total.
Re: RoM bot
Similar to IceKnight, I notice that my bot will start out funny and find a target to attack and suddenly sway side to side and almost never encounter the mob. As well as sometimes it doesnt even use the skills. Very strange. Once it does one of these two items, it never works right from there on out. Since 2.23, I have not been able to get him past one mob.
I noticed holystrikers posted it as well. I noticed mine said something everytime it changed position "dist break."... although there is no tree or anything else in my way.
I noticed holystrikers posted it as well. I noticed mine said something everytime it changed position "dist break."... although there is no tree or anything else in my way.
Re: RoM bot
As all others, IF it targets a mob, it "sway's" around and so. It also has an urge to use mana pots all the time
But as Admin said, game has been changed and that's what's causing all the problems. Hope it's fixable
But as Admin said, game has been changed and that's what's causing all the problems. Hope it's fixable
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Re: RoM bot
Now after it kills something, before it even loots it just stops and sits there. If I do any action manually, like drink a potion, he'll resume and continue on where he left off. It's strange, I'm not sure what's going on but it seems like something is not activating right after the first mob is killed, and it doesn't move on. Right after I drink a potion he'll auto-loot and go kill another monster and stop at the end of the fight.
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- Joined: Fri Mar 06, 2009 1:32 pm
Re: RoM bot
same as you ryder kill one mobs stop and take a beer hehe:)
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